Description: The Bukijutsu scroll is a closely guarded secret among the members of the Eternity Clan, a family of feared shinobi known for their deadly sword and staff techniques. Written in ancient script and imbued with the Ruby of Power, this scroll grants the user the ability to summon the Blades of Eternity, which that are capable of effortlessly piercing even the toughest armors and ExoCores. These spectral blades are said to be conjured from another plane, and their otherworldly nature makes them nearly impossible to defend against. With knowledge of Bukijitsu, even an amateur assassin can make quick work of even the most high-profile targets. See image below for reference:
Combo 1: PPPP P: The first hit is a punch to the chest using the left hand. Speed: Fast Stun: Light Damage: 80 P: The second hit is a punch to the face with the right hand. Speed: Fast Stun: Medium Damage: 110 Delay: Average P: The third punch is an uppercut to the jaw using the left hand for a fence edger. Speed: Medium Stun: Medium Damage: 125 Delay: Average P: The fourth hit is a shuriken the user pulls from behind his back using his right hand; this launches them the same distance as Azteca's last punch. Speed: Medium Stun: Heavy Damage: 135 Delay: Great Type: Fence Edger Note: This is a projectile and it only goes 1/2 the range of Destroyer's projectile then disappearing into dust if it does not hit anyone. This projectile is NOT counterable. Combo 2: PKP P: The first hit is a punch to the chest using the left hand. Speed: Fast Stun: Light Damage: 80 K:The second hit is a high kick to the jaw with the right leg and a blade attached to their foot. Speed: Medium Stun: Heavy Damage: 120 Delay: Average P: The third hit is a stab with a kunai knife with the right hand. Speed: Fast Stun: Medium Damage: 150 Delay: Average Type: Basic knock back Note: This is not a projectile. This is just a stab with a kunai knife and it IS counterable. This attack also staggers the opponent, causing them to take a few steps backwards. Combo 3: KKKK K: The first hit is a high kick to the jaw using the right leg. Speed: Fast Stun: Medium Damage: 90 K: The second hit is a stomp to the gut using the same right leg. Speed: Medium Stun: Medium Damage: 90 Delay: Average K: The third hit is another kick to the gut using the left leg. Speed: Medium Stun: Heavy Damage: 100 Delay: Average K: The fourth kick is a flip kick using both legs. Speed: Medium Stun: Medium Damage: 110 Delay: Great Type: Juggle launcher Combo 4: K G+K P K: The first hit is a high kick to the jaw using the right leg. Speed: Fast Stun: Medium Damage: 90 G+K: The second hit is an upper cut using the right hand. This launches them up for a fence edger. Speed: Medium Stun: Medium Damage: 110 Delay: Average P: The third hit attacks them multiple times. The user throws three small shiriken or ninja stars at the opponent while they are in the air. Speed: Fast Stun: Medium Damage: 45 per hit. Delay: Poor Type: Fence edger Note: If the mini shurikens do not make contact with the enemy, they disappear. They only go 1/4 of Destroyer's projectile and are NOT counterable. Combo 5: KP (Not Charged) K: The first hit is a high kick to the jaw using the right leg. Speed: Fast Stun: Medium Damage: 90 P(Hold): The user throws a large shuriken at close range, knocking the opponent onto their back. Speed: Slow Stun: N/A Damage: 150 Delay: Great Type: Knock back Note: This is a projectile and it only goes 1/4 the range of Destroyer's projectile before disappearing into dust if it does not hit anyone. Since this is a charge attack this attack is NOT counterable. Combo 6 KP (Charged) K: The first hit is a high kick to the jaw using the right leg. Speed: Fast Stun: Medium Damage: 90 P(Hold): The user throws an energized shuriken at the opponent. The charged variant breaks guards. Speed: Slow Stun: N/A Damage: 150 Delay: Great Type: Guard breaker knock back Note: This is a projectile and it only goes 1/4 the range of Destroyer's projectile then disappearing into dust if it does not hit anyone. Since this is a charge attack this attack is NOT counterable. Special: GK GK: The user throws a kunai knife on the floor for a ground hit. Speed: Medium Stun: Medium Damage: 108 or 180 if standing Type: Ground hit Note: This is a projectile that hits the enemy on the ground then disappearing into dust. If you were to do this ground hit at a ledge, it would continue moving until it makes contact with a player or the ground. This projectile is NOT counterable.
Edit: 10.4.2016: Added main combos and grabs and counter Also added stance Front Grab: G+P: The user grabs the opponent and pretends to punch him in the face. The opponent attempts to block it and the user disappears leaving behind smoke then reappears in back of them while doing a flying kick. The opponent gets kicked in the back and flips over. Damage: 240 Type: Front Grab Back Grab G+P: The user grabs the opponent from behind. He begins to strangle him for a while then he snaps his neck and throws him forward. Damage: 240 Type: Back grab Counter: G+K: The opponent hits the user, but the user disappears and leaves a log behind. The user then reappears behind the opponent and throws several ninja stars and kunai knives at his back. Damage: 240 Type: Counter
You're right. I guess that's why I had a hard time trying to make some animations for BJJ in 3dsmax. Everything was all over the place I didn't know where to start. And YES, I have started something even though I'm garbage.
You can. But they said if your scroll is chosen, you must have your scroll ready in a spreadsheet as well .