Here's my suggestion for a Wild Blood BF LE exocore. Draygashi helped me with the moveset. I made the concept video and the inventory thumbnail and in-game "screenshot." ================================================================================ Concept Video: Details: The V skill becomes a combo skill. Start up should be about 10 frames instead of 15. This should allow the move to connect with a stun launcher pretty well. Skill Cool-down should be 5 frames longer to compensate. SP Consumption should be 10% lower than the original's. V - 4 slashes: No knock down. Should leave you and your opponent with 0 frames of advantage. Can press P, K, or G at any point during the slashes to lock in which move you'll finish with. VP - Drill after 4 Slashes: It's the original move, but the start up on the slashes is faster. VK - Bounce Up Launcher after 4 Slashes: Uses Blood Dragon's final punch as the Bounce UP launcher after the four slashes. Should be able to juggle up a medium-tall platform with this. VG - Backwards Dodge Attack after 4 Slashes: Uses Black Dragon's backwards dodge attack after the 4 slashes. B - Claw Launcher: This move should be exactly the same as the original move, as it is perfect just how it is. Skill cooldown should be exactly the same as the original's. SP Consumption should be 10% lower. Inventory Image: In-game Visual concept: ============================================================================== Thank you for taking the time to read this post. Please be sure to leave a comment on how you feel about this exocore concept.
I would support if you add unblockable in da V skills. Yea that wild blood need a damn buff in a separate version.
Okay, my opinion; Recolor the [Exocore] to a black color, with the chain being a dirty gold, and the tip of the claw having a bloody red color(like half or something). The dashes are cool but I felt like there's too many dashes in the game plus too many launchers honestly lol. I would honestly, suggest the end animation of the [V] skill to have invisible frame+being a fence edger instead of a knock-back. Both, the abilities will have increased DMG but also consume more SP. Anyways, that's just my take on it, not sure how BF LF exo works because I.. apparently don't own any ;-;
This exocore doesn't have a dash. It's just a bunch of slashes. The idea behind the way I've set this up is to give the user more options when they use the V skill compared to how the original is, while trying not to go too overboard with it. Do you not press anything to try and bait them to block for an easy grab, or are they blocking too much that you need to reset the neutral with the guard finisher? Also, I'm not about to suggest making the safest option ALSO a fencer. That's just cheap. I don't enjoy cheap exocore kill moves; we have enough of those already, and the VP move does that role well enough already. You should also keep in mind that the V skill is supposed to be active sooner than the original so it can combo off juggles easier, so that move will already do well enough just by angling it during a juggle. VP is a Fencer, VK is for style, and the VG is the safe option. Lastly, the B move is amazing already, so I don't want the V move outshining it more than it already is. Heck, this version would let you hit 'em with the B move, then combo the VP move afterwards for a very fancy juggle. Oh right, keep in mind that because the move is broken into two segments, you can angle the P fencer. This version is plenty strong as it. As for the aesthetics, I was trying to reference the good ol' default Soul Fighter exocore. The subdued brown coloration makes the exo look amazing with just about any nice-looking Soul Fighter sets, ya know? I appreciate the feedback though. The idea of making the chain on it gold is a good idea. I might try and mess around with that.
I don't mean the Exocore itself have too many dashes, I'm talking about dashes in general and launchers. I honestly thought making it have more optional;launcher and dash backward with the [V] skill would be more cheap and repetitive due to how many scrolls have that concepts, Stardust, Black Dragon, Blood Dragon, etc. It's a different comparison I know hence one is an exocore and other are scrolls but since it has an option like that, it just sorta felt like a second hand scroll. What I'm tryna said is that, too many gimmicks. You said, you don't want the [V] skill to outshine the 2nd skill but wouldn't it having more option to pull from cause it to OUTSHINE the skill? I mean, it can launch, dash backward, and slash knock them backward a decent amount of distance, it can also connect in juggle and furthermore it supposedly cost 10% less SP. Wouldn't that defeat the purpose of the skill. B skill. IDK WHY ITS BEING STUPID.