Im sure its been discussed over and over, but plz do something about how long they are on the ground. Seems like and eternity that they are visible. Map drops are way to long. 2-3 mins max should be the drop timer for items. Some players never pick up stuff and some of us pick certain items. Regardless of who it may be, the timer is way to long. Blood Ess - 999 counter. Why in God's name do we still have this? Why not have the Dev's change it to something of value? Like 10k counter for 10x craft guide or 50k BSS or higher. Change to something that F2P players can look forward to as well as P2W players. But get rid of the BE count - its worthless and pointless now days!
Can a GM at least let us know you have read this and what you think? We should have a section to post game changes. We are not 100% the same as KR and thats cool. But there are many things that will make this version worth playing and better for new players. I just got my son playing after 6 years of him watching me play and im a going to interview him on what he thinks about the game as it is right now. He is still working on RTD's right now, so I'll wait til he is actually grinding and playing more. Ty GL and HF! Later!
So it seems. Being quite about things such as this or picking what to and not to reply to show the community that there are only certain that they care about. There have been many topics about drops and how irrelevant they are. Drop times or certain drops that are a waste and have no use in the game should by all means be taken out.
Thank you for expressing your concerns. We will add your suggestions to our suggestion list for consideration. Please keep in mind that although having items stay on the ground for a shorter time may be a quality of lift improvement, it is not broken. Additionally, it is an interesting idea to change the blood essence counter, and will also forward this feedback accordingly.
Here is an idea for the Blood Points Counter: 999 is way to low of a number to use and achieve. Maybe up the # to 9999 and the reward becomes a "Blood Coin". Like the Gold Coins in John Wick. We have to save so many "BC's" to turn in to Wayne Daye (Give him a use again) for a New Wayne Daye Wep/Relic/Gear Part. Make the items usable for all levels of chars and something that players will want and not just be a junk Item that wont help us in our rise to the top. Even a nice Epi would be great for Crafting/Refining or something like that. The stuff we have now dont really help with any of that (lets be honest). Rates for things vs the materials are insane in this game and it turns a lot of players away when they fail, fail, fail and the fail 100x more. Now Im not talking about 1 BC to do this but several per try or for resources. Tehre are moe afk players in Hefei than playing the game 90% of the time, even on 2x most dont grind at all. So this will put them in game grinding/farming and make the BC so you can store them but not tradable to other players or accounts.