Price: 120,00 Carats Des: Honed by several martial arts surviving the cruel world, the techniques in this scroll is known for swift movements and brutal power. Only the ones who yearn hunger cause harness the scrolls true potential. Created by LordHao Stance: http://imgur.com/9P2u1Zh Walk: New Mechanic - Air Dash: After the Intial frist jump, Press any direction twice to dash in midair. Note you can't use a second jump once preformed Img: http://imgur.com/KLcozBg ComboList: * All the sprites I dont own. *Based off of Rouga, Syo (kyoPrototype), Hattori,Urien, and Jyuzumaru
Animations for combos: PPP: http://i.imgur.com/eebKAv1.gifv KPPKK: http://i.imgur.com/kAJTAv0.gifv KKKK: http://i.imgur.com/LWzW5ol.gifv K K+G K: http://i.imgur.com/XK34ANF.gifv KP: http://i.imgur.com/g3UIHfI.gifv >> G: http://i.imgur.com/Xs2I7u0.gifv >>G P: http://i.imgur.com/gSfDzXH.gifv >>P: http://i.imgur.com/FsXQHjq.gifv
Combo Info PPP/ PPP(Charge): +Standard punch combo. Properties similar to ZinTKD + Charged last hit staggers gives you a free combo + DMG: 80, 120, 170 (210 Charged) KKKK: First three hits have similiar properties to hitman/taekkyon. last kick is linear DMG: 100, 100, 120, 140 KPPKK: Shared properties with Dragon's KKPPK Strongest combo DMG: 100, 110,120, 120, 100 KK+Gk: Fence edge like Electros kick combo 100 210 150 KP: +New Mechanic Wall bounce : if it hits a object/wall,its another launcher. no object it goes kepno distances. 100, 150 + >> G P: + Groundhit/ Grab launcher (Omni) + The first dash guard input a vanishing moves about 3 characters length and for the punch input is the grab that slams a person on the ground hard enough for them peform a juggle DMG: 100/200 >>P: Same Ram properties