Summary : Attribute Summary Increasing & Decreasing Attributes Secondary Attributes /Stats Introduced after patch 143 Character Status Window Expansion Changing in game attributes & stats with in game adds on
[Attribute Summary] Attributes are defined as the characteristics that each character has. Each player follows either a unique or general set of attributes, often called a "build". Strength Strength is the primary requirement for most weapons, excluding Bracers, which use Wisdom as the primary requirement. Strength is the penalty attribute for Nukers. Essence Essence is not the primary attribute for any builds. Essence is the penalty attribute for Warriors. Wisdom Wisdom is the primary attribute for anyone using a Chi Kung build. It is the primary requirement for Bracers. Wisdom is the penalty attribute for Hybrids. Constitution Constitution is not the primary attribute for any builds, and it is not a requirement for any weapons. Constitution is the penalty attribute for Healers. Constitution increases the Maximum HP that a character has. Dexterity Dexterity is the secondary requirement for most weapons. Dexterity is not the penalty attribute for any role. Penalty Attribute The Penalty Attribute an attribute that each role has where they are "penalized" for increasing. These attributes cost 2 Chi Points to increase by 1, as opposed to the 1 Chi Point needed for other attributes.
[Increasing & Decreasing Attributes] Permanent Increases There are a few ways in which a character's attributes can be increased permanently. Here, permanent means that they do not revert to normal after a given amount of time. Allocating your Chi Points (Note: This increases your base attributes, the attributes needed to equip weapons) Successfully consuming an Elixir (Note: This increase can be negated when a elixir consumption fails) Equipping a weapon that increases your attributes. Equipping a relic that increases your attributes. Temporary Increases There are a small number of ways in which a character's attributes can be increased for a limited time. Receive the Hermit's Cavity Press Receive a buff from a healer Consume an item that increases your attributes Decreasing Attributes Attributes can be decreased in the same ways in which they can be increased. Secondary Attributes /Stats Secondary Attributes are character attributes that cannot be directly controlled by allocating points. Instead, these attributes are functions of the primary attributes and the character's equipment, selected skills, currently active buffs and epithet. Secondary Attributes on the Character Window / Stats Life Damage Attack Rating Defense Dodge Chi Kung Damage Chi Kung Attack Rating Chi Kung Defense Chi Kung Dodge Internal/External Wounds Clan Contribution Vital Good Karma Bad Karma Yin Yang Soul Body Intoxication Introduced after patch 143 : Character Status Window Expansion 2 additional tabs and 19 new stats are added to the Character information. Crit Rate - Critical Rate Crit Damage - Critical Damage Weapon Attack Absorb HP - Absorb Life Absorb VE - Absorb Vital Energy Atk Speed - Attack Speed Recast Time Cooldown Phys Refl Dmg - Physical Reflect Damage CK Refl Dmg - Chi Kung Reflect Damage Phys Refl Down - Reduces Physical Reflect Damage Ability CK Refl Down - Reduces Chi Kung Reflect Damage Ability Resistance - Crowd Control Resistance Move Speed - Movement Speed PVP Def - PvP Damage Reduction PVP Def (C) - Not available at this time Block Rate Block Rate (C) - Not available at this time Crit Defense - Critical Hit Defense
[Changing in game attributes & stats with in game adds on] Adds on clothes : Adds buffs, weapon, clothes, relics: Changing relics, no buffs : Adding movement speed pills, no change : Adding Y&Y pills, status change :
E.g. for healer : Before : After fully buffed & pilled Relics stats are reflected in character stats window : Q&A : How I Unseal/Expand/Change a Relic?