Price: 1050 RC An ancient art that was used from the Ryukyu Kingdom, this specific art borrows chi techniques from the Hakkyokuseiken school. Kobujutsu users are expected to have skilled physical prowess and be mentally strong. A passive stance that is ready to attack at any time. The back is used to protect the user from hits. Default counter animation, when connected clinches the opponent and throws them to the left. Nothing really special about it.
80 - 170 - 180 [420] Type: Knockback A 3 hit combo that knocks the enemy down and forward a good distance. This is similar to PKK's PPP combo, but a little faster. Angling on the last punch is not very good, but the 2nd punch can be angled to the left well. 80 - 170 - 100 - 120 [470] Type: Fencer A hybrid combo which the 4th hit is a fencer, which means it knocks forward and launches them forward. Bad angling on every hit, but the fencer is pretty good. The 3rd input can be delayed well since it's a switch from a punch to a kick. 90 - 100 - 110 - 65 - 70 - 75 [510] Type: Upward Launcher Your basic 6 hit juggle starter. The last hit is a double hit yes. Great angling because the effects have its own hitboxes, which is pretty nice. About the hitboxes, the hitboxes are extended to the effect's outer axis, which allows you to reach farther than normally. Also, the first slash does not launch, the 2nd one does. 90 - 100 - 110 - 90 [390] Type: Stun Launcher A shortened version of the previous combo, a palm is brung to the stomach which stuns the opponent. Nothing much to say here, just your 2nd launcher. 90 - 180 [270] Type: Knockback A short, quick combo that has great angling (because it's a spin kick) and far knockback. This is your replacement for your basic scrolls KP, a quick 2 hit combo that knocks back far, good for narrow platforms. 120 (80 if grounded) - 100 [220] Type: Ground Hit/Trip A cool little ground hit/trip combo. The KG initiates the ground hit, which rolls on the opponent, and a trip happens when the P connects. The KG does not knock down opponents, which makes it great to set up the trip. The trip does not hit the ground, therefore it is not a ground hit. Extras/Credits: -GIMP used for animations -Thank you Shana for the GIF guide! -Thank you BJJFromGJJ for the scroll input images!
Completely done! I was just wondering if I should submit this in the scroll contest instead of Jin Shidokan. Just asking ;/