[Scroll Suggestion]Baji Quan|Eight Extremities Fist|

Discussion in 'Scroll' started by OchiSama, Nov 13, 2017.

?

Support?

  1. Yes

    9 vote(s)
    90.0%
  2. No

    1 vote(s)
    10.0%
  1. OchiSama

    OchiSama Active Member

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    [​IMG]
    Ever since Tekken 6, Leo Kliesen has always been one of my favorites, besides Eddie, Bob, and Lars to use in the game. So, I decided to make a scroll surrounding her fighting style: Baji Quan, short for Kai Men Baji Quan, is translated to Open Gate Eight Extremities Fist, and is Xinyi Liuhe Quan's cousin.This style revolves around elbow strikes, punches, hip checks, and shoulder strikes delivered with explosive, short ranged power. Baji Quan also utilizes a one-hit push-strike method from very close range through momentary acceleration that travels up from the waist to the limb, and further magnified by the charging step technique.
    Credit
    @SeeJest (for helping me create the scroll and helping with animations)
    @Tyesin (For inspiring me to create this)
    @CrimsonWhite (For being an awesome support)
    Namco for making this character & Tekken 6 & 7
    =
    [​IMG]
    960RC
    41,000Carat
    Description:
    Orphaned after the disappearance of her father during an adventure, and when her mother was killed by an unknown assailant during an experiment at the Neo Alchemist lab. Vowing to find the truth, She travels to Neo Alchemist City hungry for answers.
    Stance:
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    Front Grab:
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    Dmg: 220(220)

    Counter: Stance
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    During successful counter:
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    Type:Stun launcher
    Dmg: 235(235)
    The user assumes a readied stance and with the one step technique delivers two elbow strikes too the neck and stomach stunning the opponent.
     
    Last edited: Nov 15, 2017
  2. OchiSama

    OchiSama Active Member

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    [​IMG][​IMG][​IMG][​IMG]
    [​IMG]'
    Type:Knockback
    Damage:
    80,90,110,160(440)
    The first and second inputs are two quick jabs ,The third input a spinner punch similar to hitmans second punch input, but comes out much faster. The final input is a hip strike which makes the opponent fly backwards​
     
    Last edited: Nov 13, 2017
  3. OchiSama

    OchiSama Active Member

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    [​IMG][​IMG][​IMG][​IMG]
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    Type:Spinning knockback
    Damage:
    80.90,110,140(420)
    The first,second,and third inputs are the same, but the combo is now finished by a roundhouse kick with enough force to send any opponent flying backwards.​
     
    Last edited: Nov 13, 2017
  4. OchiSama

    OchiSama Active Member

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    [​IMG][​IMG][​IMG]
    [​IMG]
    Type: Launcher
    Damage:
    80,90,200 (370)
    The first and second input are the same quick jabs with the last input being a kick launching the opponent into the air (Note:This combo is similar too Tengoryu's PPK lock)​
     
    Last edited: Nov 13, 2017
  5. OchiSama

    OchiSama Active Member

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    [​IMG][​IMG]
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    Type:Elbow knockback
    Damage:80,260(350)
    The first input is a meaty jab.The second input is an elbow strike too the chest, amplified by the one step technique.
     
    Last edited: Nov 13, 2017
  6. OchiSama

    OchiSama Active Member

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    [​IMG][​IMG][​IMG]
    [​IMG]
    Type:Low Fencer
    Damage:
    90,100,210(400)
    The first input is a high kick too the head.The second input follows with a punch leading into the third input which finishes with a thrusting kick
    (Note:The second input will act as a knock up)​
     
    Last edited: Nov 13, 2017
  7. OchiSama

    OchiSama Active Member

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    [​IMG][​IMG][​IMG][​IMG]
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    Type:Special evade
    Damage:
    80,90,220(390)
    The first input is an evade.The first punch is extremely quick, but the kick comes out much slower and can be countered by skilled opponents,however if you happen to land the kick it can serve as a launcher.The full combo can also be used as a high fencer since the kick launches opponents into the air​
     
    Last edited: Nov 13, 2017
  8. OchiSama

    OchiSama Active Member

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    [​IMG][​IMG]
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    Type:Ground hit
    Damage:150(150)
    A simple stomp the moves you forward when in motion almost like inner fires.
     
    Last edited: Nov 13, 2017
  9. OchiSama

    OchiSama Active Member

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    Update List
    Buttons and combo list added
    Damage added
    Descriptions added
    Pool added
     
    Last edited: Nov 13, 2017
  10. OchiSama

    OchiSama Active Member

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    Bump​
     
  11. Shana

    Shana Creator of Heartseeker & Best Dressed

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    Support!
     
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  12. OchiSama

    OchiSama Active Member

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    I really appreciate your support!
     
  13. BJJFromGJJ

    BJJFromGJJ Well-Known Member

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    cool
     
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  14. SeeJest

    SeeJest Bushido

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    Looks good.. I like the PPPK :D
     
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  15. OchiSama

    OchiSama Active Member

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  16. OchiSama

    OchiSama Active Member

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  17. Tengu

    Tengu Creator of Savate

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    Cant support it in good conscience because all of your combos are directly copy/pasted from tekken

    PPPK and PPPP conflict, no reason to have both

    You need to have at least two kick combos are find a way to have 2 combo purposes in 1. Kick combo is VERY plain and boring in animation.

    Your kG isn't a dodge it's Pakuakwon's 2nd kick.

    Also considering that Pa Kua Kwon is almost 100% Leo (pretty sure its called Bajiquan in the game files) I'd relate this scroll to it i.e. using Pa Kua's 1st punch etc etc
     
  18. Tyesin

    Tyesin Active Member

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    Hey! Long time no see! Looks good so far! To caveat off of what Tengu said you can definitely improve on this! PPPK And PPPP do both collide. Pick one and change the other? I personally like PPPK better but it’s your choice at the end of the day! KPK’s 2nd input is a straight. Maybe instead of the combo being a fencer make it have a far knock back instead? For everything else I think you should revisit Leo’s moveset and brainstorm from there. Nothing a few tweaks couldn’t rectify! Oh and long time no speak! ✌
     
  19. OchiSama

    OchiSama Active Member

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    @Tengu @Tyesin Thank you for the feedback i really appreciate it! vie been busy with family issues so once things get settled i will make sure to make some changes!
     
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  20. Tengu

    Tengu Creator of Savate

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    The primary issue is just that the combos are direct copy/paste from tekken. A good example of improvement would be how Volt would take individual attacks and re-order them how ridley wanted
     

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