[Sacred Scroll] Gale

Discussion in 'Scroll' started by SeeJest, Mar 11, 2017.

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  1. SeeJest

    SeeJest Bushido

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    GALE
    Description
    "Created by a practitioner in wind-based martial arts, Gale utilizes powerful wind element techniques with centrifugal force theory to blow away foes. A flawless mixture of martial arts and science, it is highly respected by the Neo-Alchemists."
    Scroll Image
    [​IMG]

    Price Range
    980 - 1030 CC

    Combo List
    [​IMG]

    Front Grab
    [​IMG] Added Effects Reference >[​IMG]
    One Hit Combo
    [240] Damage
    Average Knock Back - Backwards

    As shown above, this counter is from Slash. The wind animation from Cyclone's front grab will be added upon this grab to complete it for Gale's use. The grabs in Slash and Wind are almost identical other than one throws forward and the other backwards, and the animation effect.
    Second GIF shown above is reference for the added animation effects..

    Counter
    [​IMG] Added Effects Reference > [​IMG]
    One Hit Combo
    [240] Damage
    Short Knock Back - Forward

    Shown above is Abyss' counter, a lot of rotation is present so it fits Gale quite well. Similar to Gale's grab this counter will have an added wind effect, specifically from Tempest's counter. So as the counter rises, a small tornado will cover around the user and foe. Abyss' own animation hits during the counter will remain.
    Second GIF shown above is reference for the added animation effects..

    PUNCH COMBOS

    [​IMG]
    [​IMG]
    Four Hit Combo
    [80] [95] [115] [150] - [440] Damage
    Far Knock Back

    This four hit, punch combo has great delay, good angling and average knock back. The combo has a lot of step-ins to close the distance between the user and foe, along with high reach on the final hit. The final hits angling is average on its own.
    Might change the final hit in this combo ..


    [​IMG]
    [​IMG]
    Five Hit Combo
    [80] [95] [110] [125] [150] - [560] Damage
    Far Knock Back

    This five hit, punch/kick combo has great delay and angling with a very far knock back. This combo is similar to the PPPP combo above due to how much it steps in with the first few inputs. The spinning kicks also increases the capacity of angling. The final hit itself doesn't angle very well but provides a far knock back and larger than average hit box (straight line). This along with the starting inputs to position yourself accordingly, works extremely well together.

    [​IMG]
    [​IMG]
    Four Hit Combo
    [80] [60,60,60] - [280] Damage
    Average Knock Back

    This two hit combo, has average delay and incredible angling capabilities with an average knock back. The final input hits three times and due to it's huge hit box will almost always hit no matter the angle. Very useful two hitter, for edging or just general knock back.
     
    Last edited: Mar 16, 2017
    NeoStrayFox likes this.
  2. SeeJest

    SeeJest Bushido

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    KICK COMBOS

    [​IMG]
    [​IMG]Added Effects Reference > [​IMG]
    Five Hit Combo
    [90] [95] [105] [115] [140] - [545]
    Average Knock Back/ Fencer

    This five hit, kick combo has great delay and angling and acts as a knock up/fencer when completed (fourth input acts as a knock up, while the final is the knock back). The kicks work in arcs and spins which increases the ability to angle greatly, along with good delay, utilize these aspects to position yourself properly for the final two hits.
    The final hit's effect will be replaced with the full charged PPP from Tempest, reference image shown above, second image.

    [​IMG]
    [​IMG]
    Four Hit Combo
    [90] [95] [105] [130] - [420]
    Launcher

    This four hit, kick/punch combo has the same qualities of the KKKKK combo above, duh. The final hit, a short-range uppercut acts as a launcher and has little reach but great angling on hit if foes are in range.
    Final hit adjusted to have more height than the previous version, details remain the same otherwise.


    SPECIALS

    [​IMG]
    [​IMG] Added Effects Reference >[​IMG]
    One Hit Combo
    [180/90] Damage
    Launcher/ Ground Hit

    This ground hit, Hitman's ground hit. This ground hit functions the same way as Hitman's, with decent range, small invic. frame and launching/ground hit effect.
    The second GIF shown above is the effect animation which should be used on top of the Hitman KG. One tornado spin effect will be used upon the KG, maybe two performed quickly to match the KGs speed.


    [​IMG]
    [​IMG]
    No Hit
    No Damage
    Dash Pass Through

    KG and >>G, work in progress
     
    Last edited: Mar 16, 2017
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  3. DevaObito

    DevaObito Active Member

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    Looks awesome! Love the color on the scroll tbh, they're all so bland. Can we see combos? (Maybe I was a little too quick to the draw. oopsies)
     
    Last edited: Mar 11, 2017
  4. 12characters

    12characters Well-Known Member

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    id change the 4th hit on pppp to cyclones haymaker PPG+KP
    but supprt
     
  5. DevaObito

    DevaObito Active Member

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    Typo on the pk, says 5 hits but only shows the damage for four. No big deal just letting you know o-o
     
  6. SeeJest

    SeeJest Bushido

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    That's a good idea, I'll see if i can get Cyclone lel
     
  7. DevaObito

    DevaObito Active Member

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    That wasn't why I posted that comment xD I just wanted to let him know there was a typo :p
     
  8. SeeJest

    SeeJest Bushido

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    Good eye
     
  9. DevaObito

    DevaObito Active Member

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    Why do you dislike the dash? I think it's pretty helpful tbh. Pretty good for getting out of sticky situations like charge attacks or un-blockable dashes.. ;P
     
  10. DevaObito

    DevaObito Active Member

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    Fair enough.
     
    BJJFromGJJ likes this.
  11. MonsieurMonk

    MonsieurMonk Well-Known Member

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    support :)
     
    SeeJest likes this.
  12. Tyesin

    Tyesin Active Member

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    Looks great! Support!
     
    SeeJest likes this.
  13. Prizmo

    Prizmo Well-Known Member

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    You have some gifs mixed with others.
    Which one is the grab?
    Which one is the counter?
    Etc
     
  14. Frostwich

    Frostwich Active Member

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    I already had a scroll named gale
     
  15. SeeJest

    SeeJest Bushido

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    Eyo, I added some written details beside the reference GIFs, so hopefully it's explained better which is the actual counter/grab so on GIFs.
     
  16. SeeJest

    SeeJest Bushido

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    KG changed to low spinning kick (Hitman's KG) with added wind effects from Tempest's KG.
    I believe it fits the rotation/wind theme well. :D
     
  17. NeoStrayFox

    NeoStrayFox Clean Up Crew

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    Nice. Supporting.
     
  18. svang132

    svang132 New Member

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    Support
     
  19. TheDL6Incident

    TheDL6Incident Creator of Buki

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    No!
     

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