Stance : OK +0 Guard : I don't understand it -1 Counter : Love it. +1 Grab : Meh. Chill on the launchers. -1 Combos - PPPPPP looks op in terms of visuals, but as weak as it is, inputs alone are good enough to make someone panic. I find it too long ; think about how your juggles will flow out with your combos. -1 - PPKK reminds me of Pencak Silat. +0 - PK is alright. Keep it. +1 - KKKK seems alright. Just thinking that everyone may main the PPPPPP combo. +0 - KKPK adds too much sauce to the scroll. Get rid of this or PPKK to balance it out. (imo KKPK > PPKK) +0 - K G+K is too funny. I can't stop laughing when I see this. Anyways ; It's op. -1 - The kGs remind me of Metatron. Not bad but I find multiple kGs unnecessary. - kG PP as a fence edger/ knockback when you have other combos for it looks painful -1 - kG KK as a pseudo counter is a fine idea. Just looks hard to use and hard to implement. +0 - >>G is plain unnecessary. Someone had to say it. -1 Arashi's score ; 5/8 ; 62% (D-)
LMFAO, guard is basiclly like tongbequan plus i havent down doing the description yet dude, anyways what is it?