FORCE "Power and might in a simple form" "Created by Ancients long past, this style is the embodiment of power and might in the form of a simple martial art. Emphasizing victory and strength, this style consists of boxing and wrestling techniques used to subdue and overwhelm. It is theorized by some scholars that this style played a major role in the creation of many modern martial arts practiced today." Creator Note: This style consists of wrestling and boxing techniques, inspired by Pankration an ancient Greece/more martial art practiced for entertainment in the Olympic games. Scroll Image Combo List Note: ^ May Possibly Change ^ Stance W.I.P. G+P Front Grab Foe is grabbed by the shoulder and groin, spun and slammed to the ground with strong force. Good distance and damage but takes longer to perform. Damage: 260 G+P Back Grab Foe is grabbed by the waist and slammed on their back. German Suplex. Average damage and completion time. Damage: 230 PUNCH COMBOS PPPP Launcher A quick combo of punches finishing with a grab which slams the foe of the ground opening up a chance to juggle. This combo is quick, short and the final hit being a grab angles extremely well.(80)(95)(125)(180) 480 Total DamageSwift Left Straight >> Swift Right Straight >> Strong Left Uppercut >> Grab, resulting in backwards BU Launcher PPPK Far Knock Back A quick combo of punches finishing with a strong roundhouse kick knocking the foe back a far distance and causing them to spin. The final kick angles decently well and provides a far knock back on standing foes.(80)(90)(125)(150) 450 Total DamageSwift Left Straight >> Swift Right Straight >> Strong Left Uppercut >> Strong Right Roundhouse Kick (rotate 360 counter clockwise) KKP Grab Finish A quick kick/punch combo ending with a grab (same grab as front grab). Grabs angle extremely well so this works as an effecient quick edger combo. (90)(110)(160) 360 Total DamageLow Left Kick >> Right Knee Blow >> Grab, resulting in front grab KPPP Fencer An average speed punch kick combo, the third hit being a knock up utilized for a fencer combo. This combo is the slowest of all the combos within this scroll but has extreme delay capabilities like many boxing styled scrolls. (90)(115)(125)(160/100) 480 Total Damage (420 damage when completed)Low Left Kick >> Right L-Punch >> Left Uppercut (knock up) >> Strong Right Straight Jab KPK Take down An average speed, short take down combo, the final grab as extended range but does not angle very well. This combo is primarily used for grounding your target and delivering high damage with the grab, it can be followed up with the ground hit (KG). (90)(115)(200) 405 Total DamageLow Left Kick >> Right L-Punch >> Grab, resulting in a take down, body slam KG Ground Hit This ground hit, an elbow drop is short and fast and has a short knock back on standing foes. Being this is a boxing/wrestling scroll I believe this ground hit fits well into it (Liberty's Ground Hit KG) 200 Total Damage (100 damage on grounded foes) An elbow drop
A great scroll if it had at least one thing that was unique to itself and not borrowed. Also the name and descrip are meh.