This will be the official thread including all of the updates done to scrolls and additions to the game. Another Baguazhang -White Aura animation Added to Nanmu. Another Infinite Ninjitsu - kG Grab animation had been improved. -White Aura animation Added to Nanmu. -Ground Hit speed has been increased. -Ground Hit has had its hitbox adjusted and throw distance modified. (Ground hit connects to everything now) Another Serpent -White Aura animation Added to Nanmu. Asura -Launcher has better recovery + lift height. -Combos have been made smoother. -CzK range has been adjusted Choy Li Fut -Combo's are smoother. -Counter fixed when angled. -Alternate nanmu still BROKEN. Destructive Staff -The v skill has bring back from the original. which is increase speed, hitbox, and decreased the recovery. -The b skill had been nerfed the recovery. -B Skill now hits 7 times instead of 4 Electro -Recovery improved. -Kick combo is smoother. -Lift reduced on KCK combo in air (Unless on wall). -Ground hit has a bigger hitbox. (Can be landed on every grab, while before magnets and angles stopped ground hit from connecting) Inferno: -Cz Now ground hits, 5x 60dmg (300total) -Cz has its speed increased Mystic Arts: - Cz K buff duration increased by 1 second Red Storm: - Front grab : Does not change direction you face after animation - Back grab : Animation speed increased. Sanshou: - Cz P uncharged has receiveda new animation. Shaolin Tiger: -Punch combo lift adjusted in juggle. -Hitbox increased on ground hit. -CzP launcher has better recovery. Sumo: - Front grab throw distance reduced. - Rear grab throw distance reduced. -Cz has better recovery and more stun. -Cz launcher is less forgiving with its recovery+lift making it harder to juggle. The Frozen General: - Recoveries improved. -Damage overtime skill has been slightly modified.