Volt Update PPPP PPKPK PKK KKP KPPG KPKK kGPPP kGPPKK kGK >>G KKP 90, 155, 245 [490] Cross-up Grab Combo +/-Sweep kick hits very wide/far but very low +/-Has weird movement like Meriken's kick combo. +/-Switches behind the opponent. -Cannot grab opponents in the air. KKP Success https://tekken.fandom.com/wiki/Shadow_Cutter https://tekken.fandom.com/wiki/Inductance https://tekken.fandom.com/wiki/Raging_Thunder Purpose: Gives the scroll a second true combo + a "bread and butter" combo in it's kick combos allowing it to reliably damage with kicks. KPPG Cross-up Dodge +Extra button after KPP juggle (similar to Inferno's KK(G+K) / that Mecha Cat Exo's >>G turnaround roll) +Allows Volt to juggle forward or backward. -Very short delay. -Reduce KPP Block Stun and Recovery to give the blocker a chance to punish or turn around. https://tekken.fandom.com/wiki/Surge_Blast_to_Silent_Entry Purpose: Allows the scrolls ONLY juggle to be able to juggle two different directions or keep blocking players on their toes. kGPPKK 75, 80, -, 100 [275] +Creates forward/back/forward mindgames -Not a true combo The KPKK's 3rd + 4th buttons (the spin backwards + spinning roundhouse) Ignore GIF1's last 2 hits and GIF2's first 2 hits Purpose: Creates movement based pressure as the Volt user slides back and forth. Distinguishes Volt from being just another kG dodge into ground hit or knockback. kGK Increase ground hit speed. All Together it would improve Volt's currently abysmal kick options while giving it flavor to stand out as not just another electric scroll.