Soshi [WIP]

Discussion in 'Exocore' started by Frostwich, Nov 26, 2016.

  1. Frostwich

    Frostwich Active Member

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    Soshi

    The five elements, each strong, but never overpowering themselves. Harnessing even one of them is a great burden, and all five could leave you in a antiquated state. One who is strong enough to harness this great power is the chosen one. Soshi, the art of using these elements, is passed down from generation to generation, but with one cost, the user's lifespan is halved by using these great powers. Found by the Dark Guardians, they discovered a way to use these elements without completely destroying the user. By putting these powers in an object that absorbs light, the powers can be used in combat, but not by everyone.
    Alchemist, Soul Fighter, Elementalist, and Shaman Exclusive.

    Suggested Price: Rare/Boxed

    - Combos

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    - Input Guide
    - All punch inputs are your primary element (ex: you have Lightning and Wind on, Lightning is your primary element.)
    - All kick inputs are you secondary element (ex: you have Lightning and Wind on, Wind is your secondary element.)
    - kG and >>G are a combination on those elements.
    - Skill 1 is only an element modifier, and is not an actual skills. Your primary "skills" are through kG and >>G.
    - The last input in KPKP is a combination of elements that are currently equipped.


    - Exo Up
    You float up from the ground as you exo up, and then when you are done, you end up hovering right over the ground.

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    - Stance

    Slight hover over the ground beneath you. This stance does not change when V is pressed to get an element, the elements are just added to your hands.
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    - Fire & Water

    - Wind & Earth

    - Void & Light


    - Counter

    [250]
    The counter when connected pushes the enemy's kick/punch to the right, then you clench your fists which makes the enemy float up. This is a juggle launcher.



    - Skill 1
    [0]
    When V is pressed, a combination of 2 elements are given to you at random. They are your primary (right hand) and secondary (left hand) elements. When you are using a combo, and P is pressed, you only use your right hand (only exception KPKP.), and when you press K, the left hand is only used. The combination of elements possible are
    - Fire (primary) & Water (
    secondary)
    - Wind (primary) & Earth (secondary)
    - Void (primary) & Light (secondary)
    The animation is a clench of the hands, and when you release the clench, your elements come out.

    - Skill 2

    [375]
    When B is pressed, a release of those elements is made in a twister around you. This lasts for 3 seconds, and it launches opponents up for a possible juggle. When the animation is done, the base form without elements in gone back to, and you have to press V again to get an element at random.
     
    Last edited: Nov 27, 2016
  2. Frostwich

    Frostwich Active Member

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    [​IMG]
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    Last edited: Nov 26, 2016
  3. Frostwich

    Frostwich Active Member

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    res (need help with gifs)
     

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