Based on Seighart from Grand Chase. Even though the Chase has ended forever, the memory of the best weapon I ever witnessed never faded. I hope this doesn't violate copyrights or anything because I really hope to see this get implemented in the game anyway Nimonix sees fit. Soluna: Description: The power of Soluna is told in ancient tales as a weapon made from the radiance of the Sun and the brilliance of the Moon. Men trembled at the sight of the unnatural power, Gods were brought down to their knees unexpecting such rivalry... Inscribed on the Luna blade is a lost language nobody seems to know. Legends say if the code is deciphered, heaven on Earth will reign supreme below the wielder of Soluna. Stance: PPKP: Main Combo [ PPKP ] 1 Hit » Soluna's downward slash. [ PPKP ] 2 Hit » Sol (Main Sword) hits downward firsts then Luna (Hidden Sword) follows. [ PPKP ] 2 Hit » Luna slashes up first and Sol follows. [ PPKP ] 1 Hit » Together detatched, a final swing. 6 Hit Combo, Standard knockback. PPK+G: Fence Edger (Sorta) [ PPK+G ] 1 Hit » Soluna's downward slash. [ PPK+G ] 2 Hit » Sol (Main Sword) hits downward firsts then Luna (Hidden Sword) follows. [ PPK+G ] 2 Hit » Soluna rejoins quickly to slash halfway down resulting in a light launch for the opponent and finishes off the combo by striking them down. 5 Hit Combo, Not a true FE but same concept. KK: Juggle Launcher [ KK ] 1 Hit » Soluna directs it's slash upward. [ KK ] 1 Hit » Soluna slashes upward again to successfully launch the opponent. 2 Hit Combo, Juggle Launcher. >>GP: Pseudo-Special [ >>GP ] 1 Hit » Soluna quickly slices and steps through opponent. Stuns opponent. [ >>GP ] 1 Hit » User returns to their previous location by slicing and stepping through opponent again. Basic attack (no knockdown, stuns, or movement out of place) 2 Hit Combo G+P: Grab **Persona's (Scroll) Grab G+K: Counter **Berserker's (Exo) Counter P+K: Panic **Berserker's (Exo) Panic Skill 1: Sun and Moon's Duet 6 Hit; A short series of sword techniques orchestrated by Sol with Luna and ended by an upward slash by Soluna engulfed in flames. The last move is a Juggle Launcher. Panic has the ability to cancel the skill. Skill 2: Solar Eclipse Dash Move; if the attack connects, Soluna unleashes a quick series of violent sword play and finishes it off with one full linear swipe engulfed in red flames. Dash as quick as Attack Booster. Knockback Range of Muay Boran's >>Z It can be Blocked.