Shadow Raijin

Discussion in 'Scroll' started by Murmurs, Jul 12, 2023.

  1. Murmurs

    Murmurs Chef's Assistant

    Joined:
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    Shadow
    ------------------Raijin


    (Slasher's theme)



    Scroll Description:

    This sacred scroll contain details about the legendary assassin known as, "Slasher", deemed to be the most fearsome man alive during his era. Shadow Raijin was the name given to him by the mafia, he is a money hunger mercenary that will do anything at the cost of others in order to achieve his goal. A ruthless killer and a wanted criminal, he shows no mercy or loyalties to anyone, as the night howls, he eradicate his foes swiftly without leaving any traces behind.



    Scroll Template
    [​IMG]

    Price
    1250RC
    Comes with 3 Orichalcon gems.


    Stance

    [​IMG]
    Elucidation:
    The fearsome, legendary;
    Slasher Slasher Slasher Slasher.




    Guard

    [​IMG]
    Elucidation:




    Grab
    res*





    Counter
    [​IMG]
    Elucidation:
    The "window time" of this counter is similar to Another Serpent's counter.


    On hit:
    [10][10][10][10][150]=[190]
    [​IMG]
    Elucidation:
    This is a multiple hit counter, similar to Tengryu Karate's. The user and opponent cannot be interrupt at this duration. Every hit has small hit box, the last punch will be a full charge, and this is a high fence edger, ex:Gungki kkpk. The VFX effect does not have a hit-box.




    Combo List
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG][​IMG]
    [​IMG]

    ------------------------------->

    1st attack combo: Even the shadows can't keep up.
    [​IMG][​IMG][​IMG][60][75][185]=[320]
    [​IMG][​IMG][​IMG][60][75][225/260]=[360/395]

    [​IMG]
    Details:
    This combo will move forward like Zin Taekwondo's.
    {F A S T}
    1st punch: Swift and light, straight forward reach and hit-box.

    2nd punch: Has a 180 degree arch hit-box. Safe on panic.

    3rd punch: Lunges forward, on impact causes the opponents to airborne over high fence. Far Knock back. Good delay, decent reach, long hit-box. The hit-box is really odd, it can reach opponent from behind the user. Same siding and recovery mechanics as Zin Taek's. Small AoE.
    Pros: Fast 3 hit fence edger.
    Cons: Weak stuns. From behind the opponent can turn and block.

    [​IMG]


    2nd attack combo:
    res*


    ------------------------------->

    3rd attack combo: So much painz
    [​IMG][​IMG][​IMG][​IMG][​IMG][90][60][60][45+45+55][200]=[555]

    [​IMG]
    Details:
    This combo will move forward like Zin Taekwondo's.
    {F A S T}
    1st kick: The acceleration of the first kick should come out extremely fast. Has good reach, stuns, wide arch hit-box, and good recovery.

    2nd kick: Since the animation is asymmetrical, due to it being a shoulder-attack instead of a kick, the 2nd input will have less range and will never connect if you side the input. Fast recovery.

    3rd kick: A quick jab to the opponent's head. Low hit-box. Decent range. Good delay.

    4th kick: This input does multiple hit. The very last hit, will push the opponent forward like Mystic Art's KPPPP combo, this will give you an edge, having better recovery time than your opponent. Can easily pressure your enemies into panicking. All three of the kick animation will have high hit-box, good range. Same siding properties like Mystic Art's. Good recovery.

    5th kick: The animation will move the user forward a little bit, ex: muhon ninjutus's ppp[p]. This finisher will hit your opponent like a truck but will leave you open up for so much painz.
    On hit, it'll send the opponent forward really far, spinning recklessly to their end. Cannot side this attack on its own. decent delay, Bad on block, low hit-box, large AoE. bad recovery.

    Pros: This combo have decent delay mechanics. Heavy stun mechanics like Shoot Boxing's kick combo.
    Cons: Finisher is bad on block. Has weird hit-boxes, making it harder to juggle than usual but not impossible, it is comparable to Asura's kiick combo.
    [Note] The spin animation will look like Tempest's rear grab. All lightning VFX should be the same color as the punch combo. During juggle, this combo will play out like Abyss's KPPPK combo.
    [​IMG]

    ------------------------------->

    4th attack combo: Menacin Method
    [​IMG][​IMG][​IMG][​IMG][90][60][125][95]=[365]
    [​IMG]
    Details:
    This combo will move forward like Zin Taekwondo's.
    {F A S T}
    1st kick: The acceleration of the first kick should come out extremely fast. Has good reach, stuns, wide arch hit-box, and good recovery.

    2nd kick: Since the animation is a shoulder-attack instead of a kick, it is so asymmetrical, the 2nd input will have less range and will never connect whenever you side the attack. Fast recovery. Good Delay. Low hit-box.

    3rd kick: The user will dash forward, hitting the opponent with a large 180 degree hit-box, comes with great stun, causing the opponent to stop exactly where they are. The travel distance will be as far as Asura's pp[p].

    4th kick: The user will leap into the air and then clash down upon his opponents. This finisher is a grab. Due to air resistance, the opponents can block the final punch if they are quick enough. Input has less range, smaller hit-box but safe. Since this is an air-borne assault, the damage is weaker than usual and just like Red Storm's it'll always connect.
    Pros: Safe finisher.
    Cons: Opponents can block the last input.
    [Note] The VFX should be resized when implemented into the game. The VFX does not have any hit-box.

    On hit:
    The user will grab the opponent by the neck and chuck them backward really far like Crasher's. Opponent cannot be body blocked.
    res*
    --------------------------------------------------------------------------------------------------------------------->
    to be continued...

     
    Last edited: May 4, 2025
    Sancie and NeoStrayFox like this.
  2. Murmurs

    Murmurs Chef's Assistant

    Joined:
    Apr 30, 2023
    Messages:
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    Likes Received:
    46
    res
     
    Last edited: May 4, 2025
    Sancie and NeoStrayFox like this.

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