Discussion in 'Scroll' started by HumoLoco, Jun 3, 2016.
See the update note part 2.
Da twice support aff
thought on new combo and replaced?
Yoo Humo what game are the wrestling gifs from
I will never forget this scroll Humoloco
hence the scroll's name
btw nice edits
Indeed. Any feedback? Ima hungry for the feedback. :>
the one i have gif in this? if so its from Mad Max.
I like the overall grappling feel of the scroll
PKKK feels better as a slide (without the kick at the end) that trips, or a grab hit that leads into a leg lock similar to combat sambo/krav maga.
I have mixed feelings for the KKKKKK's last 2 kicks. It's hard to understand what's going on with that attack tbh. Cuz the sprite seems like they are sort of mid-air, when it seems you want it to be on the ground.
Maybe get a sprite where the person is on the floor and kicking. The devs don't read much english from what I've heard so they might miss your description for your last 2 kicks.
Something like this. Very easy to see what's happening on the last 2 kicks
BUMP NEW COMBO FOR KP
PLEASE FEEDBACK THANK YOU!
The slide kick, I gonna trimming cut it tomorrow.
And the last two kicks were totally forget to edit lol I realized I read 5th I thought I put semi juggle in 5th description but actually its on 6th should be on 5th. Ima edit it soon.
bump 4 loco
thank you, my ***** af. :>
Support so i can beat HumoLoco and bump af :O
also give me some feedback too? :>
Go support Tyrant B)
I like that.
Almost similar with mine.
Good scroll but i dont support of the blocking animation, personally i think these new scrolls with more colorful animations is taking away from the original feel for rumblefighter. Dont get me wrong, good scroll and i like it. Good Job.
True. I am try to find better block animation af. Thank you for da feedback.
The last input from ppkk might not or might have short dash grab unlike krav, krav has long dash grab. Yea basicially, the ppkp as you can feel the same as tekkyon combat's kp.
You mean these? If so, I can explain more. Forgotten is suppose to confuse his own opponents as no 50/50. Due to timing. If opponents is too close to Forgotten, there's chance would be juggle on opponent. If opponents is far like two step away from Forgotten than close to Forgotten, there would be always to be juggle before Forgotten catch their ass. Could be very similar to pencake's two hit juggle launcher but not close combat. Forgotten has two juggle launchers. One easy to juggle and one hard to juggle. One hard to juggle which you called "one kill and run".
Spoiler: This is easy to juggle.
yea af. I need the input combo so everyone can understand the ****. do you have the input combo like list move?
one P[K] and PKKK is the same combo but different because P[K] is a charge but not PKKK as you normal mash on the button.
yes sweet af.
Yes, the P[K] is part of PKKK. The same technique, the chain combo on second K input, but will not full chain combo when P[K] is active.
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