Psycho Style Based on M. Bison's moveset from Street Fighter V, this scroll is designed to completely mow down your opponent by any means necessary using pressure tactics and straight domination. Cost: 45000 Carats or 1050RC Description: A would-be dictator and megalomaniac once had the ultimate ambition to control the world's governments through his own crime syndicate. In doing so, he developed a skill which manipulated a deadly matter for the intent to destroy. After he fell to an extremely skilled martial artist in a fight to the death during his world conquest, this scroll was eventually passed down for future generations to come; in which case they will carry out his will. -Created by IGN: RealMarkV Combos: PPPP PP(K+G) PKKPP KKPP KP >>G Stance: The user stands patiently still with his arms folded as if the battle to come will be an easy one. *NOTE* THIS IS NOT TO BE ANOTHER CYCLONE/TEMPEST COPY STANCE. ANIMATION SHOULD LOOK TOTALLY DIFFERENT!! Grab (No Omni): The user grabs the opponent by the face, smolders their body with Psycho Power and slams them on the ground behind him. Throw Distance: Similar to Persona/Shaolin Tiger's grab but with a lesser distance. Counter: Psycho Burst The user takes a knee down with both hands ready for an attack. As the opponent attacks, the user rises up in a burst that blasts them away in quick succession. Knockback Distance: Same as Tengoryu Karate's counter. PPPP: Psycho Blast Combo P: A medium gut punch that uses Psycho Power P: An open-handed, clawing axe attack that uses Psycho Power P: An open-handed, clawing hook that uses Psycho Power (Similar to Lightning's 4th punch in PPPP, but without the knockback) P: The official Psycho Blast that knocks opponents away with smoldering Psycho Power Knockback Distance: Same as Dirty's PPPP PP(K+G): Psycho Phase P: A medium gut punch that uses Psycho Power P: An open-handed, clawing axe attack that uses Psycho Power K+G: A move that manipulates Psycho Power to phase through opponents as a pressure tactic. *THIS INPUT DOES NOT DEAL DAMAGE* References: Similar to the likes of Inferno's KK(K+G) and Abyss' >>G, but quicker. PKKPP: Psycho Spike Fencer P: A medium gut punch that uses Psycho Power K: A quick knee strike to the torso K: A flipping knee press kick. (2 HITS) P: An enhanced Psycho Blast. (This input lifts the opponent into the air; not a launcher) P: An open-handed, clawing axe attack that uses Psycho Power to spike opponents down from the air Knockback Distance: Same as White Fang's KPP KKPP: Launcher K: A high knee to the face K: A medium side kick P: A crouching punch that uses Psycho Power P: A rising, open-handed and clawing uppercut. (This input launches the opponent into the air for juggles) KP: 2-Hit Edger K: A high knee to the face P: A quick Psycho Blast Knockback Distance: Same as Metatron's KP >>G (Ground Hit): Running Leg Trip The user runs and slides for a hard trip to the opponent's ankle Impact Reference: Red Scorpion's KG Pros & Cons+ PP(K+G) combo avoids Panic Attacks + 2-Hit Knockback has great angling potential + 2-Hit Knockback stems from a kick + Launcher stems from a kick + Heavy-Hitting Combos +/- Price +/- Flashy Moves +/- Might be Overpowered +/- Possible Rare (hope not) +/- NO ADVANCED COMBOS - >>G is extremely punishable if blocked - Fencer Combo stems from a punch - No full Kick Combo Inputs - No Omni Grab - Very little recovery on the last input of the Punch Combo and Launcher What's good, people? What you all see here is my very first scroll creation. I had put a lot of thought in to putting this together to see what the community would think of it. I'll take any feedback or constructive criticism and improvements will be made over time. I'm very curious to hear your thoughts and opinions. 'PRECIATE DAT!!