Hello people. I was wondering if they remove BASH EXPLOSION from the FULL TANKERS would encourage those who want a warrior with more damage play the other options (punisher, templar and berserker, mainly). When we talk about the melee class, the majority number of players are FULL TANKERS, on pvp they have a good surviveability and damage with this skill. On fresh servers or old ones, they can easily kill those with low hp with BASH EXPLOSION and an elite skill. What's your opinion about this? Edit.1: Keep in mind that I am not talking about the removal of bash explosion from all melee classes, just from the full tankers (mercenary, dark knight and shield miller). For example, those who take destroyer and then punisher/assaulter or gladius and assaulter would still have Bash Explosion (in this case, the class would not be full tanker, but a hibrid class).
Tankers are not supposed to have high damage. That's not their job. Also we're not talking about other classes, just warrior here (speacially tankers). Don't you think that having more variety of classes in the game would make it fun?
Remove skill ? are you dumb ? skill mean nothing if you have low damage weapons/ ele...... Dont blame on the skill, blame on your weak ass self. Go spend more moneys.
Could not vote because my answer is not there. Removing bash explosion from tanks mean they're almost useless in PVP -- wherein they will be left unnoticed to kill off later after killing the others. Giving them some damage means they are a good target, which is a tank's job in the first place (to be the target). No way dude. Hahahahaha
So make lure skills of tankers work on players . Like you have in nowadays mobas. But i think the non-tank melee classes should get a rework. Like some class buffs should get increased effect on 50+ and 60+ lvls
here is a link where you can address your feedback to: http://bbs.pub.game.daum.net/gaia/do/rfonline/notice/list?bbsId=RFN001&objCate1=63 redfox does not do changes to this game they just run it under the command of the real owner.
why remove it? cuz they're tanks? what about assaulters? they're tanky dps aka bruisers what should be done instead to encourage those dps classes is to update and buff up their class attack skills ie fix the doublecrash animation, increase the damage on full swing slash and damage, unnerf the range that full swing had the original animation for double crash is half that of the current spinning version (that counts for overall dps) FSS used to be more powerful (atleast i think it was, need confirmation) and it used to have extended range compared to other melee attacks and mangle deals damage almost comparable expert skills with an animation so long that you can throw out 2 attacks and a standard during its run