I would like to ask GM if they are not going to do something about MAU and they think this is balanced class? All reply we got from GM always an Copy and Paste reply with less supportive update. Everyone knew Its been 2 years now since we adressing this issue to GM but they still do nothing. I am saying they are the most overpowered class in game compared to striker and summoner crystal. Let me write few points for GM and players to analyse about this MAU: On MAU key description : All character equipment attack, defense, buff, potions and gens will be applied to MAU. Each MAU keys has Health Points 100.000. At this point, Everything you put in your MAU Driver Character will be 100% applied to the MAU. That means MAU Driver Armor Defense including Evasion Buff will be 100% applied to MAU with 100.000 Hit Points and MAU have immunity to every negative buffs in game. All you need for your MAU Driver is to wear the best armor in game to be totally invisible in PvP. Having 100.000 HP, Highest Defense and Immune to Mages Cursed Buff. Question : 1. What's the point of playing other classes like berserker or tank class in bellato if you can cross job to MAU Driver with Superior MAU HP and having same defense as melee class? Dont need to talk about their repair cost. Dallant arent that hard to get and Race Leader daily salary can fix the cost problem. For bellato Players, Do not be hypocrite about Overpowered MAU Class. I got lots of information about everyone in bellato making MAUs for Cw and some of them cross job to MAU Class too. 2. What are MAUs in GM Point of View about MAUs having Highest Hit Points, High Area Damage, High Defense and Immune to all cursed debuffs. In my opinion if we are talking about striker class, yes they do have highest burst damage in game but it comes with cost which is they unable move at all during siege mode leaving them vurnerable to all attacks and having low hit points. High level MAUs with Good Armor and 100.000 Hit Points can easily absorb all damages from Strikers attacks. And about Summoners summon, they might have good damage now thanks to their Crystal but the problem are still same They have weak defense and low hit points compared to MAUs. Solutions: 1. Return Honor of MAU (Attack and Defense) as CC Premium Item Mall or Purchasable by Gold Points. By these way , Not only helps GM to increase their Profit but also making it fair between 3 race to spend cc to access premium features. These items are from Original developer Age Of Patron. Honor Of MAU (Offense) apply character attack point from weapons and offense potion to MAU and Honor Of MAU (Defense) apply defense points from character Armors and Defense potion to MAU. But current developer of patch 4.25 basically remove these Honor Of MAU and make character attack/defense instantly applicable to MAUs. I think GM should add this item as item mall and players need to pay to access this Superior Feature of MAUs because all MAU players level 70 non cc spender could easily beat level 75 player cc user from other race. Please check this video to get better insight about Honor of MAU. 2. If GM dont want to add honor of MAUs as items for MAU Class to access this "Current Superior Feature" but they want to retain current MAU FEATURES then GM should reduce MAU HP to 50.000-70.000 to be fair for other race to compete with MAUs in terms of Combat. There is no way 1 party of other race can stand toe to toe againts 1 party of MAU with High Defense and having 100.000 HP each of them . I wont stop asking GM to adress this issue to developer and make it fair game to us. To bellato players, you can hate me all you want but you cannot hide the fact the game are so unbalanced right now.