Grab Countering: I have had many a time that, I literally see a grab coming but due to being at a disadvantageous position to the point it would suite me to just being grabbed. I would like to be able to be rewarded for seeing this grab coming and not have the only options of hitting,turning, or glitching. Which is why I would like for counters to work on grabs as well. Now would this prevent the dreaded one punch grab, depending on the hit stun of the scroll it would only give you a better chance to defend against the tactic. Now as for back grabs, it would more than likely require its own animation, but it can still utilize the same grab counter mechanic I see someone trying to grab my back counter! However if they don't have one they have just punked you out and you will proceed to reap what you sowed. Deflecting: Another item I feel that has never been thought of enough. If I can block huge estimated to be about 12in in length then I should be able to deflect them right back at you. Now how this would be implemented? Using the same counter buttons is all. Now you may be thinking but what about multiple projectiles i.e SOTC, after the first initial one tough break kid this isn't a solve all your problems kind of thing. Beams? Sure as long as its just a singular hit. Karak hands? as long as its singular you should be able to block it. AoE? No sir you aren't countering that. This is all I have thought up for now will add more if you like.