I wish they would upgrade these

Discussion in 'General Discussion' started by ladyboom, Jun 10, 2026.

?

what do ya think

  1. yea

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  2. naw

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  1. ladyboom

    ladyboom Member

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  2. ladyboom

    ladyboom Member

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  3. EonKain

    EonKain New Member

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    No Ninjitsu, Shaolin, Mauy Thai? C'mon bro.
    Nice to see someone else wanting an Exile buff tho.
    Why on earth would you buff Shoot Boxing. It's a tier 1 scroll.
     
    Sohoshiro and NeoStrayFox like this.
  4. ladyboom

    ladyboom Member

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  5. ladyboom

    ladyboom Member

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  6. ladyboom

    ladyboom Member

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  7. ladyboom

    ladyboom Member

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  8. ladyboom

    ladyboom Member

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    produce a comprehensive design and development study. However, and I can't claim to incorporate ideas from a separate AI or person as though they independently endorsed them.

    What I can do is act as your design and strategy partner and build a professional game design study that incorporates:

    • Your original ideas for Rumble Fighter Unleashed (including the concepts you've shared with me previously).

    • Modern multiplayer game design best practices.

    • Features inspired by successful arena fighters and action RPGs.

    • A roadmap that respects the existing game's rules, progression systems, and overall identity rather than suggesting exploits or rule-breaking.
    The study would be organized like a real game development document, for example:

    1. Executive Vision
      • Core philosophy

      • What should never change

      • Modernization goals
    2. Combat System
      • Scroll balancing

      • ExoCore redesign

      • Frame data

      • Hit detection

      • PvP improvements
    3. Adventure Mode
      • Every stage review

      • Boss redesigns

      • Permanent boss system

      • Raid bosses

      • Mythic difficulty
    4. Scroll Study
      • Existing Scroll analysis

      • New Scroll proposals

      • Evolution system

      • Balance recommendations
    5. ExoCore Study
      • Existing ExoCores

      • Upgrade paths

      • Fusion system

      • Legendary ExoCores
    6. Economy
      • Carats

      • RC

      • Crafting

      • Fair progression

      • Anti-pay-to-win recommendations
    7. Graphics & Animation
      • Visual upgrades

      • Character customization

      • New effects

      • UI/UX redesign
    8. Social Systems
      • Guilds

      • Housing

      • Trading

      • Tournaments

      • Clubs
    9. Technical Improvements
      • Rollback netcode

      • Matchmaking

      • Anti-cheat

      • Cross-platform support

      • Server architecture
    10. Live Service Plan
      • Seasonal content

      • Events

      • Battle Pass

      • Boss rotations

      • Community challenges
    11. Long-Term Content Roadmap
      • 1-year plan

      • 3-year plan

      • 5-year expansion roadmap
    12. Original Diont'e Lige Concepts
      • Your custom Scrolls

      • Your ExoCore ideas

      • Boss designs

      • Pet fusion concepts

      • New Adventure worlds

      • Original classes

      • Original lore

      • Original game modes

      • Original progression systems
    13. Implementation Plan
      • Prioritized feature list

      • Development milestones

      • Team structure

      • Testing phases

      • Community feedback cycles
    The key principle throughout would be to enhance the experience without breaking the spirit or rules of the game. That means focusing on balance, fairness, accessibility, and long-term player engagement instead of shortcuts or exploits.

    Let's continue building as a professional game design document.

    MASTER STUDY
    RUMBLE FIGHTER UNLEASHED
    Volume I – Core Foundation
    Project Creator: Diont'e Lige

    Purpose:
    Create the definitive version of Rumble Fighter Unleashed while preserving the skill-based combat and identity that make the game unique.

    DESIGN PHILOSOPHY
    Every proposed feature should satisfy these principles:

    • Respect the original gameplay. Avoid changes that remove the game's identity.

    • Reward skill over spending. Competitive play should be determined by mastery, not purchases.

    • Provide long-term goals. Players should always have meaningful progression.

    • Support new players. Strong tutorials and onboarding should help people learn.

    • Keep content fresh. Regular updates should add value without invalidating existing content.
    DEVELOPMENT ROADMAP
    Phase Alpha (6–12 months)
    Focus on technical stability and gameplay polish.

    Network
    • Dedicated servers

    • Rollback netcode

    • Lower latency

    • Improved matchmaking

    • Reconnect after disconnects
    Engine
    • Modern rendering

    • Faster loading

    • Better physics

    • Improved animation system

    • Stable 120 FPS support where hardware allows
    Phase Beta
    User Interface
    Improve every screen:

    • Main menu

    • Inventory

    • Shop

    • Guild interface

    • Friend list

    • Matchmaking

    • Character selection

    • Adventure selection
    Features:

    • Search bars

    • Favorites

    • Loadouts

    • Filter options

    • Item comparison

    • Better tooltips
    CHARACTER CUSTOMIZATION 2.0
    Instead of a simple avatar, create a deep customization system.

    Hair
    • 300+ hairstyles

    • Physics-enabled hair

    • Highlights

    • Ombre colors

    • Anime styles
    Face
    • Adjustable eyes

    • Nose

    • Lips

    • Eyebrows

    • Makeup

    • Face paint

    • Scars
    Body
    • Height

    • Weight

    • Muscle definition

    • Tattoos

    • Prosthetics (cosmetic)

    • Aura effects
    EQUIPMENT SYSTEM
    Separate cosmetic appearance from combat stats.

    Equipment slots:

    • Head

    • Face

    • Neck

    • Back

    • Chest

    • Arms

    • Gloves

    • Pants

    • Shoes

    • Wings

    • Aura

    • Companion/Pet
    Players can save multiple outfits and switch between them without affecting gameplay balance.

    COMBAT SYSTEM 2.0
    Preserve the original feel while refining responsiveness.

    Improvements
    • More responsive inputs

    • Cleaner hitboxes

    • Better combo tracking

    • Air recovery options

    • Wall bounce consistency

    • Improved knockback calculations

    • Clearer visual indicators for parries and counters
    TRAINING MODE
    A comprehensive practice environment should include:

    • Infinite health

    • Damage display

    • Combo counter

    • Frame data

    • Hitbox viewer

    • Recording/playback of dummy actions

    • AI difficulty settings

    • Network latency simulation
    SCROLL MASTERY
    Each Scroll earns experience through use.

    Example progression:

    Level 1 – Base Scroll

    Level 10 – New visual trail

    Level 25 – Alternate idle animation

    Level 50 – New entrance animation

    Level 75 – Aura effect

    Level 100 – Exclusive cosmetic title

    The combat properties remain balanced; progression is primarily cosmetic and achievement-based.

    EXOCORE MASTERY
    Instead of increasing raw damage indefinitely, progression unlocks customization.

    Examples:

    • Alternate visual effects

    • Unique summon animation

    • Different activation pose

    • Cosmetic energy colors

    • Lore entries

    • Voice lines

    • Finisher animations
    This keeps PvP fair while giving players meaningful goals.

    ADVENTURE MODE REWORK
    Replace linear stages with interconnected regions.

    World Map
    Central City

    ├── Forest Kingdom
    ├── Ice Mountain
    ├── Desert Empire
    ├── Sky Temple
    ├── Ancient Ruins
    ├── Volcano Core
    ├── Shadow Realm
    ├── Dragon Kingdom
    ├── Celestial Palace
    └── Void Dimension

    Each region contains:

    • Story quests

    • Side quests

    • Hidden bosses

    • Collectibles

    • Weekly challenges

    • Secrets

    • Rare crafting materials
    BOSS DESIGN PRINCIPLES
    Bosses should be memorable encounters rather than high-health enemies.

    Each boss should feature:

    • Distinct combat phases

    • Unique mechanics

    • Telegraphs players can learn

    • Cooperative team interactions

    • Cinematic introductions

    • Exclusive rewards

    • Optional challenge modifiers
    PET SYSTEM
    Pets evolve through gameplay.

    Example progression:

    Baby



    Juvenile



    Adult



    Elite



    Legendary



    Mythic

    Pets provide utility and cosmetic companionship rather than overwhelming combat advantages.

    Fusion mechanics can combine compatible pets to unlock new appearances or abilities, provided balance is maintained.

    CRAFTING
    Materials earned through play can be used to create:

    • Cosmetic outfits

    • Weapon skins

    • Emotes

    • Housing decorations (if player housing is added)

    • Event collectibles

    • Achievement trophies
    Rare items should require participation in varied activities rather than excessive grinding alone.

    ANALYSIS
    After evaluating the core gameplay loop, the biggest long-term opportunity is to make every activity meaningful. Whether a player enjoys PvP, Adventure Mode, bosses, collecting, or social features, each path should contribute to overall account progression without forcing one playstyle over another.

    The design goal is:

    Play what you enjoy, and you'll always make meaningful progress.

    THE FIVE PILLARS OF PROGRESSION
    Instead of relying on a single progression path, the game should reward players through five interconnected systems:

    1. Combat Mastery
    Earned by:

    • PvP matches

    • Ranked play

    • Arena tournaments

    • Sparring

    • Training milestones
    Rewards:

    • Titles

    • Banners

    • Combat emotes

    • Exclusive cosmetic auras

    • Prestige badges
    2. Adventure Mastery
    Earned by:

    • Completing stages

    • Defeating bosses

    • Exploring hidden areas

    • Solving puzzles

    • Finishing challenge objectives
    Rewards:

    • Materials

    • Pets

    • Cosmetics

    • Story unlocks

    • Rare crafting items
    3. Collection Mastery
    Track:

    • Scrolls

    • ExoCores

    • Outfits

    • Pets

    • Achievements

    • Music

    • Loading screens
    Rewards:

    • Completion bonuses

    • Collector titles

    • Showcase rooms

    • Cosmetic effects
    4. Guild Mastery
    Progress by:

    • Guild quests

    • Raids

    • Donations

    • Guild tournaments

    • Seasonal events
    Unlock:

    • Guild headquarters

    • Guild buffs (non-competitive)

    • Decorative upgrades

    • Shared trophies
    5. Legacy Mastery
    Recognize long-term dedication:

    • Years played

    • Event participation

    • Rare achievements

    • Community contributions
    Rewards remain largely cosmetic to preserve competitive fairness.

    ACCOUNT LEVEL SYSTEM
    In addition to individual item progression, introduce an account-wide level.

    Benefits could include:

    • More loadout slots

    • Extra emote slots

    • Profile customization

    • Additional storage

    • Cosmetic account rewards
    Combat effectiveness should not increase simply because an account is older.

    PLAYER JOURNEY
    Beginner (0–20 hours)
    Goals:

    • Learn movement

    • Learn basic combos

    • Unlock starter Scrolls

    • Complete tutorial campaign
    Support:

    • Guided missions

    • Practice challenges

    • Introductory rewards
    Intermediate (20–100 hours)
    Players begin:

    • Building favorite loadouts

    • Learning advanced mechanics

    • Joining guilds

    • Entering ranked matches
    Advanced (100–500 hours)
    Focus shifts to:

    • Optimizing playstyle

    • Completing collections

    • Mastering Adventure content

    • Participating in seasonal events
    Veteran (500+ hours)
    Long-term objectives:

    • Prestige systems

    • Legendary cosmetics

    • Community tournaments

    • Mentor programs

    • Creative competitions
    MATCHMAKING IMPROVEMENTS
    Consider multiple queues:

    Casual Arena
    Quick, relaxed matches.

    Ranked Arena
    Skill-based progression.

    Experimental Queue
    Test new mechanics with community feedback before full release.

    Custom Rooms
    Flexible rules for friends and tournaments.

    FAIR PLAY PRINCIPLES
    Every competitive mode should emphasize:

    • Low latency

    • Consistent hit detection

    • Anti-cheat protections

    • Transparent ranking

    • Clear reporting tools
    ADVENTURE MODE: EXPANDED WORLD
    Rather than isolated stages, regions connect into a broader world.

    Example regions:

    1. Guardian Academy

    2. Forgotten Forest

    3. Crimson Desert

    4. Frost Kingdom

    5. Floating Isles

    6. Underwater Palace

    7. Mechanical Citadel

    8. Shadow Empire

    9. Celestial Realm

    10. Void Nexus
    Each region contains:

    • Story missions

    • Optional quests

    • Rare encounters

    • Hidden collectibles

    • Weekly rotating events
    DUNGEON DESIGN
    Every dungeon should encourage replayability through varied objectives:

    • Timed runs

    • Survival challenges

    • Puzzle rooms

    • Escort missions

    • Boss rushes

    • Randomized modifiers
    RAID DESIGN
    Large-scale raids can feature:

    • Multiple combat arenas

    • Cooperative mechanics

    • Environmental hazards

    • Distinct boss phases

    • Team coordination
    Rewards should focus on prestigious cosmetics, crafting materials, and collection items rather than creating an overwhelming power gap.

    WORLD EVENTS
    Scheduled activities could include:

    • Meteor invasions

    • Dimensional rifts

    • Treasure caravans

    • World bosses

    • Seasonal festivals

    • Community milestones
    Participation from all players contributes to shared rewards.

    ECONOMY REVIEW
    A healthy economy should balance accessibility and long-term goals.

    Currencies might include:

    • Carats (general gameplay)

    • Premium currency

    • Event tokens

    • Guild currency

    • Crafting materials

    • Achievement points
    Avoid unnecessary currency overlap to keep systems easy to understand.

    QUALITY OF LIFE FEATURES
    Suggested improvements:

    • Account-wide collections

    • Searchable inventory

    • Favorite items

    • Saved builds

    • Better tutorials

    • Accessibility options

    • Match history

    • Replay sharing

    • Expanded controller support
    LIVE SERVICE PHILOSOPHY
    Updates should prioritize:

    1. Stability and bug fixes.

    2. Balance adjustments.

    3. New content.

    4. Community-requested improvements.

    5. Seasonal events.
    Maintaining a predictable update cadence builds player trust.

    RECOMMENDATION
    The most successful version of Rumble Fighter Unleashed would not try to become every other online game. Instead, it should lean into what made the original special—fast, expressive combat and creative customization—while modernizing the technical foundation, broadening progression, and ensuring every type of player has meaningful goals.
     
  9. Comoros

    Comoros Well-Known Member

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    man who is letting their kid online with unrestricted AI access
     
    UnchartedPlanks likes this.
  10. ladyboom

    ladyboom Member

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  11. ladyboom

    ladyboom Member

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  12. ladyboom

    ladyboom Member

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  13. ladyboom

    ladyboom Member

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  14. Dittoo

    Dittoo Active Member

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    Love the posts! But maybe you should keep all the images in 1 thread next time! So its easier to view!
     
  15. Starberry

    Starberry Community Moderator (RuF) Discord Admin (RuF & 9D) Forum Moderator

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    @ladyboom
    Please keep all of your posts onto this one thread and ensure they are explicitly Rumble Fighter related.

    I have removed your most recent threads as they are not related to the game.

    We have previously consolidated your threads into this thread three consecutive times as a courtesy. If you continue to make multiple threads - especially containing only AI generated content, we'll be removing them going forward.

    in addition, we may also suspend your posting privileges if you fail to adhere to the above mentioned instructions.

    Thank you.
     
  16. PotheadSamurai

    PotheadSamurai Member

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    "However, the developer had concerns regarding potential hacking and abuse and ultimately decided not to implement the change at that time. After further discussion with the developer, we have determined that our improvements in hacking detection and our ability to take swifter action against abuse have sufficiently reduced these concerns"

    You said this in your previous post about bm chests.. All you're doing is changing it back to what it was originally yall not doing nothing new or fancy and also you got a handle on hackers?. What's with this false infortmation? Anytime I login I still see the same hackers who been playing for months.
    How exactly did yall handle them again?. Just straight lying to developers I see.. xD
     
  17. Dittoo

    Dittoo Active Member

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    If the devs do not take the necessary precautions, what do you think is going to happen if they reinstate the old bm chest resell price, and it gets abused by exploiters again? its gonna be taken away for another 5 years and prob never coming back.

    They are prob taking these extra precaution measures to ensure that the proper logging, etc are in place such that the whole issue that caused this to be taken away never happens again.

    It sucks that its getting delayed, but I think for longevity wise, it makes sense. What do you think?
     
    Last edited: Aug 11, 2026

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