No Ninjitsu, Shaolin, Mauy Thai? C'mon bro. Nice to see someone else wanting an Exile buff tho. Why on earth would you buff Shoot Boxing. It's a tier 1 scroll.
produce a comprehensive design and development study. However, and I can't claim to incorporate ideas from a separate AI or person as though they independently endorsed them. What I can do is act as your design and strategy partner and build a professional game design study that incorporates: Your original ideas for Rumble Fighter Unleashed (including the concepts you've shared with me previously). Modern multiplayer game design best practices. Features inspired by successful arena fighters and action RPGs. A roadmap that respects the existing game's rules, progression systems, and overall identity rather than suggesting exploits or rule-breaking. The study would be organized like a real game development document, for example: Executive Vision Core philosophy What should never change Modernization goals Combat System Scroll balancing ExoCore redesign Frame data Hit detection PvP improvements Adventure Mode Every stage review Boss redesigns Permanent boss system Raid bosses Mythic difficulty Scroll Study Existing Scroll analysis New Scroll proposals Evolution system Balance recommendations ExoCore Study Existing ExoCores Upgrade paths Fusion system Legendary ExoCores Economy Carats RC Crafting Fair progression Anti-pay-to-win recommendations Graphics & Animation Visual upgrades Character customization New effects UI/UX redesign Social Systems Guilds Housing Trading Tournaments Clubs Technical Improvements Rollback netcode Matchmaking Anti-cheat Cross-platform support Server architecture Live Service Plan Seasonal content Events Battle Pass Boss rotations Community challenges Long-Term Content Roadmap 1-year plan 3-year plan 5-year expansion roadmap Original Diont'e Lige Concepts Your custom Scrolls Your ExoCore ideas Boss designs Pet fusion concepts New Adventure worlds Original classes Original lore Original game modes Original progression systems Implementation Plan Prioritized feature list Development milestones Team structure Testing phases Community feedback cycles The key principle throughout would be to enhance the experience without breaking the spirit or rules of the game. That means focusing on balance, fairness, accessibility, and long-term player engagement instead of shortcuts or exploits. Let's continue building as a professional game design document. MASTER STUDY RUMBLE FIGHTER UNLEASHED Volume I – Core Foundation Project Creator: Diont'e Lige Purpose: Create the definitive version of Rumble Fighter Unleashed while preserving the skill-based combat and identity that make the game unique. DESIGN PHILOSOPHY Every proposed feature should satisfy these principles: Respect the original gameplay. Avoid changes that remove the game's identity. Reward skill over spending. Competitive play should be determined by mastery, not purchases. Provide long-term goals. Players should always have meaningful progression. Support new players. Strong tutorials and onboarding should help people learn. Keep content fresh. Regular updates should add value without invalidating existing content. DEVELOPMENT ROADMAP Phase Alpha (6–12 months) Focus on technical stability and gameplay polish. Network Dedicated servers Rollback netcode Lower latency Improved matchmaking Reconnect after disconnects Engine Modern rendering Faster loading Better physics Improved animation system Stable 120 FPS support where hardware allows Phase Beta User Interface Improve every screen: Main menu Inventory Shop Guild interface Friend list Matchmaking Character selection Adventure selection Features: Search bars Favorites Loadouts Filter options Item comparison Better tooltips CHARACTER CUSTOMIZATION 2.0 Instead of a simple avatar, create a deep customization system. Hair 300+ hairstyles Physics-enabled hair Highlights Ombre colors Anime styles Face Adjustable eyes Nose Lips Eyebrows Makeup Face paint Scars Body Height Weight Muscle definition Tattoos Prosthetics (cosmetic) Aura effects EQUIPMENT SYSTEM Separate cosmetic appearance from combat stats. Equipment slots: Head Face Neck Back Chest Arms Gloves Pants Shoes Wings Aura Companion/Pet Players can save multiple outfits and switch between them without affecting gameplay balance. COMBAT SYSTEM 2.0 Preserve the original feel while refining responsiveness. Improvements More responsive inputs Cleaner hitboxes Better combo tracking Air recovery options Wall bounce consistency Improved knockback calculations Clearer visual indicators for parries and counters TRAINING MODE A comprehensive practice environment should include: Infinite health Damage display Combo counter Frame data Hitbox viewer Recording/playback of dummy actions AI difficulty settings Network latency simulation SCROLL MASTERY Each Scroll earns experience through use. Example progression: Level 1 – Base Scroll Level 10 – New visual trail Level 25 – Alternate idle animation Level 50 – New entrance animation Level 75 – Aura effect Level 100 – Exclusive cosmetic title The combat properties remain balanced; progression is primarily cosmetic and achievement-based. EXOCORE MASTERY Instead of increasing raw damage indefinitely, progression unlocks customization. Examples: Alternate visual effects Unique summon animation Different activation pose Cosmetic energy colors Lore entries Voice lines Finisher animations This keeps PvP fair while giving players meaningful goals. ADVENTURE MODE REWORK Replace linear stages with interconnected regions. World Map Central City ├── Forest Kingdom ├── Ice Mountain ├── Desert Empire ├── Sky Temple ├── Ancient Ruins ├── Volcano Core ├── Shadow Realm ├── Dragon Kingdom ├── Celestial Palace └── Void Dimension Each region contains: Story quests Side quests Hidden bosses Collectibles Weekly challenges Secrets Rare crafting materials BOSS DESIGN PRINCIPLES Bosses should be memorable encounters rather than high-health enemies. Each boss should feature: Distinct combat phases Unique mechanics Telegraphs players can learn Cooperative team interactions Cinematic introductions Exclusive rewards Optional challenge modifiers PET SYSTEM Pets evolve through gameplay. Example progression: Baby ↓ Juvenile ↓ Adult ↓ Elite ↓ Legendary ↓ Mythic Pets provide utility and cosmetic companionship rather than overwhelming combat advantages. Fusion mechanics can combine compatible pets to unlock new appearances or abilities, provided balance is maintained. CRAFTING Materials earned through play can be used to create: Cosmetic outfits Weapon skins Emotes Housing decorations (if player housing is added) Event collectibles Achievement trophies Rare items should require participation in varied activities rather than excessive grinding alone. ANALYSIS After evaluating the core gameplay loop, the biggest long-term opportunity is to make every activity meaningful. Whether a player enjoys PvP, Adventure Mode, bosses, collecting, or social features, each path should contribute to overall account progression without forcing one playstyle over another. The design goal is: Play what you enjoy, and you'll always make meaningful progress. THE FIVE PILLARS OF PROGRESSION Instead of relying on a single progression path, the game should reward players through five interconnected systems: 1. Combat Mastery Earned by: PvP matches Ranked play Arena tournaments Sparring Training milestones Rewards: Titles Banners Combat emotes Exclusive cosmetic auras Prestige badges 2. Adventure Mastery Earned by: Completing stages Defeating bosses Exploring hidden areas Solving puzzles Finishing challenge objectives Rewards: Materials Pets Cosmetics Story unlocks Rare crafting items 3. Collection Mastery Track: Scrolls ExoCores Outfits Pets Achievements Music Loading screens Rewards: Completion bonuses Collector titles Showcase rooms Cosmetic effects 4. Guild Mastery Progress by: Guild quests Raids Donations Guild tournaments Seasonal events Unlock: Guild headquarters Guild buffs (non-competitive) Decorative upgrades Shared trophies 5. Legacy Mastery Recognize long-term dedication: Years played Event participation Rare achievements Community contributions Rewards remain largely cosmetic to preserve competitive fairness. ACCOUNT LEVEL SYSTEM In addition to individual item progression, introduce an account-wide level. Benefits could include: More loadout slots Extra emote slots Profile customization Additional storage Cosmetic account rewards Combat effectiveness should not increase simply because an account is older. PLAYER JOURNEY Beginner (0–20 hours) Goals: Learn movement Learn basic combos Unlock starter Scrolls Complete tutorial campaign Support: Guided missions Practice challenges Introductory rewards Intermediate (20–100 hours) Players begin: Building favorite loadouts Learning advanced mechanics Joining guilds Entering ranked matches Advanced (100–500 hours) Focus shifts to: Optimizing playstyle Completing collections Mastering Adventure content Participating in seasonal events Veteran (500+ hours) Long-term objectives: Prestige systems Legendary cosmetics Community tournaments Mentor programs Creative competitions MATCHMAKING IMPROVEMENTS Consider multiple queues: Casual Arena Quick, relaxed matches. Ranked Arena Skill-based progression. Experimental Queue Test new mechanics with community feedback before full release. Custom Rooms Flexible rules for friends and tournaments. FAIR PLAY PRINCIPLES Every competitive mode should emphasize: Low latency Consistent hit detection Anti-cheat protections Transparent ranking Clear reporting tools ADVENTURE MODE: EXPANDED WORLD Rather than isolated stages, regions connect into a broader world. Example regions: Guardian Academy Forgotten Forest Crimson Desert Frost Kingdom Floating Isles Underwater Palace Mechanical Citadel Shadow Empire Celestial Realm Void Nexus Each region contains: Story missions Optional quests Rare encounters Hidden collectibles Weekly rotating events DUNGEON DESIGN Every dungeon should encourage replayability through varied objectives: Timed runs Survival challenges Puzzle rooms Escort missions Boss rushes Randomized modifiers RAID DESIGN Large-scale raids can feature: Multiple combat arenas Cooperative mechanics Environmental hazards Distinct boss phases Team coordination Rewards should focus on prestigious cosmetics, crafting materials, and collection items rather than creating an overwhelming power gap. WORLD EVENTS Scheduled activities could include: Meteor invasions Dimensional rifts Treasure caravans World bosses Seasonal festivals Community milestones Participation from all players contributes to shared rewards. ECONOMY REVIEW A healthy economy should balance accessibility and long-term goals. Currencies might include: Carats (general gameplay) Premium currency Event tokens Guild currency Crafting materials Achievement points Avoid unnecessary currency overlap to keep systems easy to understand. QUALITY OF LIFE FEATURES Suggested improvements: Account-wide collections Searchable inventory Favorite items Saved builds Better tutorials Accessibility options Match history Replay sharing Expanded controller support LIVE SERVICE PHILOSOPHY Updates should prioritize: Stability and bug fixes. Balance adjustments. New content. Community-requested improvements. Seasonal events. Maintaining a predictable update cadence builds player trust. RECOMMENDATION The most successful version of Rumble Fighter Unleashed would not try to become every other online game. Instead, it should lean into what made the original special—fast, expressive combat and creative customization—while modernizing the technical foundation, broadening progression, and ensuring every type of player has meaningful goals.
Love the posts! But maybe you should keep all the images in 1 thread next time! So its easier to view!
@ladyboom Please keep all of your posts onto this one thread and ensure they are explicitly Rumble Fighter related. I have removed your most recent threads as they are not related to the game. We have previously consolidated your threads into this thread three consecutive times as a courtesy. If you continue to make multiple threads - especially containing only AI generated content, we'll be removing them going forward. in addition, we may also suspend your posting privileges if you fail to adhere to the above mentioned instructions. Thank you.
"However, the developer had concerns regarding potential hacking and abuse and ultimately decided not to implement the change at that time. After further discussion with the developer, we have determined that our improvements in hacking detection and our ability to take swifter action against abuse have sufficiently reduced these concerns" You said this in your previous post about bm chests.. All you're doing is changing it back to what it was originally yall not doing nothing new or fancy and also you got a handle on hackers?. What's with this false infortmation? Anytime I login I still see the same hackers who been playing for months. How exactly did yall handle them again?. Just straight lying to developers I see.. xD
If the devs do not take the necessary precautions, what do you think is going to happen if they reinstate the old bm chest resell price, and it gets abused by exploiters again? its gonna be taken away for another 5 years and prob never coming back. They are prob taking these extra precaution measures to ensure that the proper logging, etc are in place such that the whole issue that caused this to be taken away never happens again. It sucks that its getting delayed, but I think for longevity wise, it makes sense. What do you think?