Dear Fighters, We would like to share an important update regarding the long running Fisticuffs event. After careful review and discussion, we have decided to suspend the Fisticuffs event after the upcoming February 15th session, and the event will be placed on indefinite suspension until a better alternative format can be established. Why are we suspending the event? Although Fisticuff has been a long-running event, the current structure is no longer sustainable for several reasons: The event has increasingly raised concerns about fairness and transparency, as rewards have consistently gone to the same group of players. The current operation requires too much manual work and resources, with limited overall benefit. Without stronger support and collaboration from NimoniX, it is difficult to improve the event into a more structured and automated system. What’s next? We will explore new solutions such as: A proper queue/matchmaking system, similar to past competitive modes A more automated ranking-based structure However, until a better system is possible, we believe it is best to pause the event rather than continue in its current form. We want your feedback! We appreciate the community’s passion for this event, and we welcome any suggestions or ideas that could help shape a better version of Fisticuffs in the future. Thank you for your understanding and continued support. — Rumble Fighter Team
Out of the 3 reasons for suspending the event, how big of an impact/factor does #2 play in making this decision? does it significantly outweigh the other 2 reasons for making this decision?
Some off the top of my head creative ways to creative an environment for heavy comp #1 Make Ladder Points Useable Create a ladder points store where LP can be used to buy useful items. What those items are should be heavily thought about. Making exclusive items for the ladder point store would raise the bar. #2 1v1 Streak - I personally liked 1v1 stream during OGPlanet but i don't know how the rest of the community enjoyed it. #3 Occasional Tournaments Instead of weekly fistcuffs you guys can engage with the community by doing like bi-monthly tournaments. So many tournaments can be had even for rumble fighter under played modes such as koth, capture the flag, potion battle etc. But can also do 1v1 tourneys, team based tournaments, and on various maps. Of course guild tournaments are also good high tier.
Damn, fisti was my favourite way of getting good stuff for free as a low-skill player so this bums me out. Looking forward to the day that NimoniX wakes up and actually does something, though.
Reason #2 accounts for about 20% of the decision. The first reason is the largest and most significant factor.
This is what happens with a pay-to-win game like Rumble Fighter. The small minority that pays will always perform well. Rumble Fighter is also a very difficult game for newer people. The people that have been playing for a long time will do very well too. You may as well just have Fisticuffs be a random draw to get winners instead of making it based off winning rounds. Or you could limit even more scrolls and exos, and put a cap on stats, but that'd be even more manual work.
The issue with all the winners coming from a small group is because most people just make a Moon room with Round Winner as a rule. The people used to playing that will usually win. If you want the winners to come from a different set, you should make it so each Fisticuffs has a certain ruleset, and rotate it instead of letting the room master make the room. So for example: Round Winner, any map Round Winner, specific maps Kill the GM, some specific map Bounty on 3 people Moving Screen Right now everyone just makes Moon + Round Winner rooms, which means that most winners will be from the people who are really good at that. If you want a different set, you need to force people to play by different rules.
I really appreciate your feedback and ideas for the Fisticuffs event. I think it is true that there was too much leverage for room masters, who decided on the map stages to utilize. We will definitely enforcer stricter rules if the event does return in the future.
Thanks for the quick reply. Appreciate the transparency in explaining the reasoning behind this huge decision. If the first reason ("rewards have consistently gone to the same group of players.") is really the largest and most significant factor in cancelling the Fisticuffs event, then i believe there is a significant flaw in your team's underlying reason for cancelling this event. First, the only reason why it seem like "rewards have consistently gone to the same group of players." is because of a few things at play right now: Fisticuffs is the ONLY reoccurring event we have since most fisticuff rooms are round winner, moon, its basically "Static" (non changing), and the same group of players will win since the "win condition" is the same. The only reason why this seems to be a "problem" in your team's eyes is the fact that there's so few events, that the only data point available to be observed from your team IS the reoccurring fisticuffs event, which seems to amplify the issue and make it seem like this fisticuffs event is the problem, when in reality it is NOT. If you want to resolve the issue of "rewards have consistently gone to the same group of players", then the way to resolve this is by doing more events and different event types. This will result in different groups of people winning the different types of reward. You can even make the fisticuffs from biweekly to monthly, and replace the gap with another type of event that will provide similar prizes (KEY WORD: REPLACE the gap with another type of event. and not remove it altogether) Stopping Fisticuffs and replacing it with another competitive event in the future will NOT resolve the root cause of the issue. If we had ANY other reoccurring event to replace this - ex: mini tournament, queue/match making system, ranking based structure, or any other skill based, competitive event, the same group of players will every time. Example: If we were to have a "queue/matchmaking system" like 1v1 streak, again, only the top players will win, and with having this event reoccurring biweekly, it will be again the same issue of "rewards consistently going to the same group of players", assuming the higher bracket players will receive the better rewards, and the rest of the players receiving none/bad rewards. (ie. verda coins, 500 carat, 1k carat, etc) if we were to have a automated ranking-based structure", assuming that the top bracket players will receive the better rewards, and the rest of the players receiving none/bad rewards, then only the top players will be able win and rank up, causing the same issue of the good rewards "consistently going to the same group of players" This is just the nature of events. For a given competitive event that's static (ie. does not change, such as playing with round winner, and moon), you will observe the following: You will mostly have the same group of players to join the event. Not all players are able to join this event due to timezone conflicts (ie. EU players), or an uninterest in competitive events like fisticuffs. The same group of highly skilled players will always win the event, but will have some other players that are not part of the same group, that will win as well. And we see this in past events: Past competitive tournaments: https://forums.playredfox.com/index.php?threads/tournament-archive.49542/ - the same group of players are consistently in the top X and the "rewards have consistently gone to the same group of players." (taking the last 3 tournaments for example) Past competitive challenge videos (ex - https://forums.playredfox.com/index...f-the-venomous-fangs-submission-thread.58578/) - the same group of players are winning ---------------------- I want your team to understand the significance and full impact that cancelling Fisticuffs has on our players, especially the new/returning, and f2p players. It is one of the only ways for f2p players and new/returning players to get RC items, or get items to help get their journey started. Why is it that when your team thought this through, cancelling this event was the immediate response, and cancelling it even before releasing a new event to replace this? (I know we recently got the permanent 2x carat+exp bonus on weekends, but imo that event is not in the same caliber as fisticuffs in terms of rewards.) Can we Really afford to cancel a big event like this given that we literally have so few other events going on? 2025 Year: I think I have made it pretty clear in my posts on other threads that the events we had in 2025 were severely lacking. 2026 year so far: We've only had 1 event in 2026 besides fisticuffs (https://forums.playredfox.com/index.php?threads/winters-greetings-happy-hour.59443/). I know the major focus of the past month was bringing back guilds, but we didnt even have any events for valentines day, or lunar new year. And if this kind of trend is to continue with the abolishment of Fisticuffs, then I fear that the only impact in cancelling fisticuffs would be a pretty heavy negative impact. Have your team thought about the negative impact that removing this event will have on our new, returning, and f2p players in the current state of the game of having so few events, and no events to replace this with? If this cancellation of fisticuffs goes through, I'd expect a wave of events coming to replace the benefits that Fisticuffs gave us - especially the free RC items.
Please correct me if im wrong. And also, when measuring how good of a reoccurring event is in helping players, measuring to see whether "rewards have [been] consistently [going] to the same group of players" is the wrong metric. If we were to have any other competitive reoccurring event, there's always going to be the same group of players winning, as stated above. But the metric that your team should actually be measuring , is how many new/other players are winning fisticuffs aside from those same group of people winning. Even if the same group of players are winning, if there are constantly new players that win, then that should actually be the metric you should be aiming to maximize. Because I can tell you that unless the event is something like a forum event, or fashionista event, etc, the same group of ppl will always be winning competitive events. And I can say for sure that there HAS been new/returning players that have won fisticuffs events. 123Mike recently came back and won the 2/15/2026 fisticuffs AND the raffle (of a previous fisticuffs) @DonkeyPuncher is actually a player that returned recently a few months ago, and looks like he also won some fisticuffs. And many more other players too.. Also there could be other factors that could have resulted in same group of players always winning. For ex: bad advertising of the event. new or returning players maybe dont even know what that event is or have no idea what amazing prizes it offers.
Every single Fisticuffs I attempted (I attempted 3 so far) I won. It's also very irritating I just made a Fisticuffs set in the "Make your Own Fisticuffs" thread and then the event gets cancelled. Hanni raises a very good point, that the time (5PM-6:30PM PST) can be very inconvenient for some people. This is the SAME issue that the login bonuses for January this year had: a lot of the times are inconvenient for people, and if you're not able to get on at a certain time, tough luck.