[EVENT] Scroll Design Contest

Discussion in 'Events' started by [GM]Gourdy, Oct 4, 2016.

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  1. [GM]Gourdy

    [GM]Gourdy RedFox Games Staff Member

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    If you can include it on the image, yeah go for it, otherwise you can leave a link to your suggestion(s) with the gifs there.
     
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  2. BleadingAnger

    BleadingAnger New Member

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    My Scroll Suggestion:
    Scroll Shop.png
    Combo List:
    Scroll Training.png
    Spread Sheet :
    Scroll (Spreadsheet).jpg
    Thread (with more detailed information) coming soon.
     
    Last edited: Oct 7, 2016
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  3. kyoz123

    kyoz123 Well-Known Member

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  4. Shana

    Shana Creator of Heartseeker, SF, IAS, BD & CC

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    [​IMG]
    http://forums.playredfox.com/index.php?threads/sacred-scroll-heartseeker.5452/
    [​IMG]

    Description
    A style built for close combat, this scroll focuses on attacking the opponent in their center, their very soul. Strike swift and true, as a Heartseeker would.

    Created by Shana

    [​IMG]

    Credits
    @Shana (sprite animations+text)
    @Gonsegon (inspiration and sprite help)
    @SajinShasaya (inspiration and design help)
    @tinytinytintin (inspiration and sprite animations)

    Capcom (owner of the sprites)
    Supporters (you all deserve credit!)


    Stance
    [​IMG]

    Opinion
    Heartseeker is a direct and efficient style, inspired by the amazing Cammy. I chose Cammy because her attacks have so much interesting applications in Rumble Fighter. Heartseeker is a blend of my favorite scrolls: Blood Wind Ninjitsu, Zin TKD, Shoot Boxing, Agent, Lucha Libre, Cold Blood, Soulless, Metatron, Vale Tudo, and Muay Thai. I hope this scroll can be among the favorites, as much as the ones I listed. It's a very powerful scroll, and it is guaranteed to deliver on any price it will be set at. I hope you find this scroll interesting. Special shout-out to @tinytinytintin for dramatically improving the overall design of all the sprites, as well as the combos. Special shout-out to @SajinShasaya for inspiring me; his scroll's success inspired me to explore the world of scroll creation. Special shout-out to @Gonsegon for his amazing sprite lessons. Special shout-out to supporters: your support matters so much

    Petal Drive

    Punch Combo
    PPP(Pcharge)
    80, 95, 135, 160/175/200 [470/485/510]
    *final hit is a left-sided knockdown

    [​IMG] [​IMG] [​IMG]
    The first and second punch is similar to Muay Thai's, and shares similar properties to it. The third punch has great hitboxes, great blockstun, great hitstun, and great recovery. The fourth punch has large peripheral hitboxes on the right, and is unsafe on block. The semi-charged is unsafe on block. The fully-charged has enormous blockstun (blockable) and increased knockback. The time required to fully charge is 1 second. If the final punch lands, it will knock the opponent to the left. The rest of the attacks can be delayed well.

    Bee Sting

    Punch Mix-Up

    PPK
    80, 95, 210 [385]

    *final hit is a knockdown

    [​IMG]
    The final attack is extremely unsafe if blocked in close range, however, it will be safe if spaced correctly. This attack recovers fast, similar to Lucha Libre's roll attack. This attack can be delayed well, and its transition from the second punch is very quick.

    Whiplash
    Kick Combo

    KKKK
    90, 100, 130, 160 [480]

    *final hit knocks the opponent up a lot (launches over fences)

    [​IMG]
    The first kick's properties is similar to Shoot Boxing's first kick (extremely fast, high hitstun/blockstun, and good recovery). The second kick's properties is similar to the first kick, except that it has peripheral hitboxes on the right and a longer frontal hitbox. The third kick has the properties of the second kick, except that it has peripheral hitboxes on the left. The fourth kick has anti-air hitboxes, and is unsafe on block. The fourth kick can be delayed by a lot. The transition between the third and fourth kick is very quick. All the kicks have hitboxes below the kicking leg. The rest of the attacks can be delayed well.

    Taking Flight
    Kick Launcher
    KK(G+K)
    90, 100, 160 [350]

    *final hit is a grab-hit reverse bounce launcher, and won't activate when the opponent is in the air

    [​IMG]*if the final hit connects*[​IMG]
    The kick launcher is very fast, and transitions very quickly from the second kick. Unsafe on block, but will recover quickly. This final attack has great peripheral hitboxes, and has an anti-air hitbox. If a standing opponent gets hit with the grab-hit launcher, they will be thrown backwards similar to the Soulless KPP launcher. The launcher has hitboxes below the kicking leg, and can be delayed a lot.

    Vine's Thorn
    Kick Mix-up
    K(Pcharge)
    90, 180/195/220
    [270/285/310]
    *final hit is a knockdown (uncharged/semi-charged) + stun launcher (fully-charged)
    [​IMG] [​IMG] [​IMG]
    The charge input has great peripheral and frontal range. The uncharged and the semi-charged attack is unsafe on block. The fully-charged is an unblockable stun launcher. The time required to fully-charge is 1 second.
    Crash Landing
    Groundhit
    kG
    [200] standing [120] grounded

    *standing opponent gets tripped

    [​IMG]
    The groundhit has enormous blockstun, similar to Vale Tudo's kG. Its very wide arc hitbox will cover most of the front.

    Delta Through
    Front Grab
    (G+P)
    [270]

    *cannot saver wake-up

    [​IMG]
    Similar to Volador's >>G. You'll turn around to face the opponent during the grab.

    Gyro Clipper

    Back Grab
    (G+P)
    [270]

    *cannot saver wake-up

    [​IMG]
    Similar to El Luchador's >>G, but with an extra necksnapper animation. You'll turn around to face the opponent during the grab.

    Queen's Capture
    Counter
    (G+K)
    [280]
    *cannot saver wake-up

    [​IMG]
    Similar to Combat Sambo's counter, but with an extra armbar animation. You'll be able to recover before the opponent.

     
    Last edited by a moderator: Nov 2, 2016
  5. Prizmo

    Prizmo Well-Known Member

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    If you dont answer my question, Im calling you out on btop.
     
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  6. Shina

    Shina Creator of Shattering Hand

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    omg tense
    ayee you putting in rekka right?
     
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  7. Shina

    Shina Creator of Shattering Hand

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    res has been updated, gl er'one
     
  8. Prizmo

    Prizmo Well-Known Member

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    yeah, Im not sure how to put the images in the sheet.
     
  9. Shina

    Shina Creator of Shattering Hand

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    ikr, because there are NOT images... they are gifs
     
  10. Prizmo

    Prizmo Well-Known Member

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    I figured it out.
    Just pasted the actual hits in each box. For example, if you got a spin knuckle, showcase the actual punch as if it was connecting.

    They'll see the gif when they look at your suggestion.

    Idk if @Gourdy wants us to put the sheet in our post here.
     
  11. HumoLoco

    HumoLoco Clean Up Crew

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    ooo :<

    I dont do it i totally **** at photoshop aff i only do animation :<< Is it fine with my link leave here? or should i add the introduction with link?
     
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  12. scotbeta

    scotbeta New Member

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    Uh excuse me sir? So we post our spread sheet on this event forum page that im currently typing on? Or is it something else?
     
  13. HumoLoco

    HumoLoco Clean Up Crew

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    You can either use spread sheet from each frame animation or just give the link that you have made a scroll suggestion along ago.
     
  14. scotbeta

    scotbeta New Member

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    Oh thank you so much. Gosh i hope mine will be good enough *sweats profusely*
     
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  15. ImTweakinHoe

    ImTweakinHoe Member

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    Original Post Link: http://forums.playredfox.com/index....-set-tsuchi-and-tsuchi-set.27409/#post-215655

    Event Scroll: This scroll comes packaged in Leaf Boxes. Priced at 300 RC (ea) or 1400 for a Set of 5
    [​IMG]

    Scroll Name: Tsuchi
    Description: A powerful native warrior that trained his mind and body so perfectly he became one with nature itself. It's said that whoever uses this sacred scroll will feel his powers surging through their body.

    Set:
    [​IMG]

    Title: "Tsuchi" Spelled out in twigs. 2 big leaves under the name "Tsuchi". 2 Mini leaves floating slightly above and beside "Tsuchi"
    [​IMG]

    Hair: Rough Cut
    Eyes: Tsuchi Eyes
    Eye Accessory: Bandage
    Earrings: Leaf Earrings
    Face Accessory: Green Leaf
    Top: Green Tsuchi Shirt
    Bottom: Green Tsushi Shorts
    Gloves: Tsuchi Soul Gloves (Resonates green aura from the green orbs on the outside of the gloves [Similar to the fire glow accessory for face])
    Back Item: Green Turtle Shell (Perm Accessory-NON BLOCKABLE BACK ITEM)
    Shoes: Green Leaf Shoes

    Special Block
    [​IMG]

    Punch Combo- (7-Hit) 343 Damage
    P-P-P-P-P
    [​IMG]

    Kick Combo (4-Hit) 301 Damage
    K-K-K
    [​IMG]

    Knockback Combo (2-Hit) 204 Damage
    P-K
    [​IMG]

    Juggle Launcher Combo (3-Hit / Hit-Stun Launch-Airborne Launch) 241 Damage
    K-P-P
    [​IMG]

    Special Skill (1-Hit) 190 Damage
    KG
    [​IMG]

    Running Guard Combo (4-Hit [1st-Hit if fist makes contact]) 224 Damage
    -> -> Z
    [​IMG]

    Counter (2 seconds) 205 Damage
    G+C
    [​IMG]

    Grab 208 Damage
    G+X
    [​IMG]

    Nanmu (14-Hit) 705 Damage
    V
    [​IMG]

    In Game Name: ASCE
    Creator: ASCE
    BIGGEST Support: Oils
    Free Scroll Copies/Sets for: Oils, Oskian, and Daisuke

    Please Support! :D
     
    Last edited: Oct 17, 2016
  16. CloudyChains

    CloudyChains Creator of Catastrophe

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    Could I make a word document containing the images and text? I feel it would be easier with my limited experience with editing programs as I'm not even sure how to use the template or what program to use it with.
     
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  17. Darutizu

    Darutizu New Member

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    Supported
     
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  18. HumoLoco

    HumoLoco Clean Up Crew

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    you can copy the frame animation and past on the spread sheet(which Gourdy gave the imagine from his post.) Or you can make them into animated.
     
  19. Blastajoe

    Blastajoe Zui Quan

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    IGN: MrNoodle

    Scroll Name :
    Zui quan

    Scroll Description : Zui quan is a concept in traditional Chinese martial arts of techniques, forms, and fighting philosophy that appear to imitate a drunkard's movements. The postures are created by momentum and weight of the body and imitation is generally through staggering and certain types of fluidity in the movements.

    [​IMG]
    Stance

    =================
    [​IMG]
    PPPP (has further knock back on last hit when juggled)
    =================
    [​IMG]
    KKP (has further knock back on last hit when juggled)
    =================
    [​IMG]
    KKKP (puts you in the Kg stance shown below only if last hit connects, if not, it has poor recovery and you are easily open to attacks)
    =================
    [​IMG]
    KK > K+G (Spin in the air launch Ex: like Hitman Kg)
    =================
    [​IMG]
    Kg (stay down for 1.5s - 2s until you input a follow up shown below, if not, you stand back up. You dodge all mid-high attacks while down)
    =================
    [​IMG]
    Kg -> K (roll back and stand back up. Has dodge/invulnerable frames mid roll)
    =================
    [​IMG]
    Kg -> P (roll forward and stand back up and has dodge/invulnerable frames mid roll)
    =================
    [​IMG]
    Kg -> Z+X (grab/throw, you can also Kg -> P Z+X if wanted)
    ==================
    [​IMG]
    Front Grab (no back grab)
    ===================
    [​IMG]
    Run > Z (ground hit)
    ===================
    [​IMG]
    Counter
    ===================
    We could use a new drunken style scroll. If a GM or someone can teach me how to add gifs to the spread sheet, would really appreciate it, unless this is ok. I have no idea how to add gifs into the spread sheet.

    Edit: Don't have to do put it on a spread sheet now thanks to the GMs/Nimonix! Thanks!
     
    Last edited: Oct 31, 2016
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  20. shady45

    shady45 Active Member

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    Last edited: Oct 12, 2016
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