Most of you may know, or not know, that Rumble Fighter originates from Gem Fighter. However, what you may not realize is, that Gem Fighter is actually derived as a loose knockoff of the Capcom version, Super Gem Fighter Mini Mix. In regards to this information just given to you, there is a very good reason why the developers from Nimonix themselves do not want to get involved within the future of this game, hence them seeming to not care. Not to mention, their company site's latest announcement was some old 2012 article about how they have moved onto developing virtual headset taekwondo lesson programs, which makes sense considering that the head developer's LinkedIn profile shows that his first degree was rather in model engineering. So, if Nimonix truly wants to create a much more structured baseline of the overall game, they will need to first change the very core of the game itself. That means removing any signs of possible similarities to Capcom's game. Once that first step is resolved, then the company can move forward with adjustments to the game title... Possibly switch from Korea's Gem Fighter to the US' Rumble Fighter, as doing so would allow them to gain full independence from Capcom's looming shadow. With that said, even when that's done, what motivation does the company itself have? It owns a single game, no more, no less. The original target audience of this game was for young children, anywhere between 10 to 17, but no futher. Yet, as we can quite clearly see from the current community, that the players themselves have not moved out, and therefore the demographic is actually looking from 10 to 30 at this point. If Nimonix wants their vision of the age range to be specific, but the community shows otherwise, then it simply means the failure of the business and marketing model. Some may object that the community decides what a game is, sure. Although, let's face the facts here: the company is the owner, the business model can be reshaped to be more precise on the target demographic, and the audience renews literally by the hour, thanks to the internet. I am not saying that I do not care about ourselves, the audience, but that I fully understand the terms of a reality that sides with a running business. We, the business, exist to serve the people... in order to profit. If things don't go as planned, we hold the ultimate decision to route our next venture, and quite frankly, Nimonix have already gone on a different road. Rumble Fighter's creator wants to be an aspiring taekwondo teacher for schoolchildren, and that's how this game will essentially stay as, a precursor to his real goal. A personal note, I have every capability to offer substantial changes that are made in my own modified version of this game... However I will not suggest a single one unless I know for sure of what our head developer is seriously thinking about the next steps.