(Class Suggestion) Angel Class

Discussion in 'Etc' started by Swifttiger, Mar 14, 2016.

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Do you think Angel Class should be implemented into the game?

  1. Yes

    62.5%
  2. No

    37.5%
  1. Swifttiger

    Swifttiger Member

    Joined:
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    Angel -Created by Swifttiger
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    Absolute justice incarnate. Angel's main stat is hp. If you stand still while using Angel class you can recover hp but the gain rate is as much sp you would get for android, waiting rate is like the doctor exo and it only works if you stand still so if you take one step it resets and you have to wait again for as long as you would have to to use the doctor healing skill.This class has the Highest default hp out of all the classes it's second highest stat being jump.


    Stats:



    HP:3120


    SP:180


    STR:19


    Arm:20


    SPD:23


    JMP:27


    CRT:10




    -thanks Dray for the stats I usually dont bother with these






    Angel outfits drawn by me. Male Angel out fit design inspired by Broly and Eustace Kidd. Female Angel outfit design original hair style inspired by Hailbel. The big strip between their legs the cross design comes between their legs in the back as well.

    Default Scroll
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    Enlighted Way: Divine Palm

    Stance

    You start with your hands clasped in prayer then you lift them up in a wide circle and come back to the prayer position. Angels pray for hp ya?


    Enlighted Way: Divine Push Palm


    PPP

    You start with a thrust with your right palm then you do a 180 degree turn to the left and strike with your left palm. Finally you do a 90 degree turn to stand straight and come back to the prayer stance. A ball of energy forms between your hands similar to the ball of energy that you used get on your palm before infinite barrage ninjutsu got upgrade. This combo's kb is the same as android's punch combo. It hits 180 similar to ibn's punch combo before the upgrade and each hit can be delayed and this move is grab punishable and cannot be charged but it angles really well.


    Enlighted Way: Divine Palm Repulse

    PKP

    Again you start with a thrust with your right palm then you do a 180 degree turn again only this time you strike with your left elbow. Still in the 180 degree position you lift your hands above your head forming fists. Then you do a rapid 180 turn and bring your fist crashing down with 2 balls of energy on each pushing way your opponent it also hits from behind this combo was inspired by Gouken's counter from Super Street Fighter 4. This combo is mirrored also off of default's PPK combo and like that combo this combo doesn't kb but pushes about the same distance. It is a very linear combo but it moves you the most as well as pushing back your oppenent and is quicker than Angel's punch combo. Why have a combo like this you may ask well for two reasons. One is for clusters during singles, it will quickly help you get away without really having to worry about being hit from behind since you get an energy ball on each fist and since it pushes your opponent away the combo isn't really grab punishable. The second reason is because it can be used as a set up for the first combo and the final combo Enlightened Way: Divine Palm Path


    Enlightened Way: Divine Palm Path

    KP

    This is controversially the best combo of this scroll. The kick is similar to lucha's first kick in looks and nature. With the first kick you are likely to get first priority as lucha's first kick usually does and it being a back kick, the punch that follows focuses the divine energy of a angel into your left palm and thrusts it into the ground. The 1st punch the one after the kick pops you up and the two other divine energy guysers carry you out and over. Think of it in terms of Soul Fighter's default exo with the claws that lift you. It goes the same distance with the addition of the distance of the first kick. This combo knocks over fences, and it is blockable but it pushes back if blocked from the front. The best way not to get pushed back is to side block. Now I know some people may think this combo is cheap but let me explain a bit more. After the punch followed by the kick your left palm stays in the ground until the second energy guyser goes away which means if the 1st punch is side blocked the Angel is left wide open for a ram or other combo which is why this move is risky though it can hit multiple people like soul fighter default exo. The time it takes to recover from this move would be the same time it takes to do the v skill of the soul fighter default exo with the kick and punch included and the geysers aft the initial punch cannot be countered. It is dangerous to spam since you can be left wide open for a ram or launch or combo.

    Special grab

    You grab your opponent by the throat lifting them up with your right hand an in your left hand you channel the dive energy you use for Enlightened Way: Divine Palm Path then you thrust it into their stomach which knocks them back. The knockback like as if you got hit by bloody revolver goes the same distance as android's grab. It's a front grab so it pushes them back forward. Angel has no back-grab

    Special counter

    If your opponent hits you when you counter you become light an they phase through you stumbling the distance of androids counter the stumble and then fall down.

    Dash

    Angels float forward arms cross when they dash but have a regular ram and slide kick. They get no after image for dashing I just drew that to show the motion and bob of the float. Similiar to Android's dash in the respect that your feet don't touch the ground.


    Default Exocore
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    You see the bands of light around your wrists when you exo up however this is just a sample i'll add them later.

    1st skill unblockable

    V. the bands become a bow of white light same color as the band and you shoot out a white spiraling arrow like the one above only its unblockable and uses up decent amounts of sp more than skill B.Getting hit with this is the same effect of getting hit with the skyhorn projectile that knocks down (I believe that is the fire one) if not then same effect as spike nade. Same cooldown as Skyhorn bow projectile. Keeps going if it doesn't hit something i.e wall or person.

    2nd skill blockable

    B. You take your banded hand an thrust it in the air four circles appear around you like a sphere similiar to the shape of the elementalist psychic charger. It's blockable but has the same effect of the psychic charger, same hitbox and aoe as well. Same cooldown.


    Exocores




    New Exocore Angelos


    -designed by Maglama
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    New Exocore Divine Mirror



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    When you exo up you get the mirror and it floats next to you as you walk you can still use your scroll with this exo.

    1st Skill is a Combo Breaker/Counter

    V. You move the mirror in front of you and it turns your opponent in the opposite direction, this skill works on physical moves (ex: punches, kicks, exo dashes). The turn does enough stun so that you can start a combo. This skill can combo break.






    2nd Skill is Unblockable

    B. You move the mirror in front of you and shoot a short beam out of the mirror. This move is unblockable but the recovery is very bad like the fire breathing skill of the Demon Samurai Exo. If your opponent is hit with the beam your hp switches with your opponent. This skill uses up at least half if not more of your sp. This skill has a long cooldown.
     
    NeoStrayFox and Darknessbro3 like this.

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