Bajiquan RE Guide

Discussion in 'Game Guides' started by TheFuzionBranz, Apr 1, 2021.

  1. TheFuzionBranz

    TheFuzionBranz Wiki Creator & Manager, Scroll Masters Finalist

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    Obtainable From: ??? Event ???
    Requires: ?????

    A Tier

    Easy to use / Hard to master


    The latest RE scroll. It is currently available from events only. I assume its an unfinished scroll that will be released in the future. (Theres combos on its list that aren't even listed yet but can be done). Its an amazing upgrade from regular Bajiquan(PKK). I believe that it really needed longer combos for better mix up and a safer launcher, which it received. There are a few downsides but this scroll can match todays competition.

    Combos:
    PPP: First punch comes out with a huge lunge. The following hits will focus more on hard angles near you and have amazing range to work with. The second hit can pretty much catch anything the first hit lands near, while the third hit is a charge hit with the exact same properties, but it can double angle. When charged it does a guard break. You can also guardsturn people with the first 2 hits and work your way into a triangle to hit the opponents back and knock them down if they have no shells on.

    PPKPP: Same goes for the first 2 punches, the kick comes out pretty linear but catches onto the second hit on angles pretty well. It also lunges far out so it can hit people who are trying to space pretty well. The fourth hit will be another linear lunge, but it also works very well on angles with hits hitbox. This one is very safe because it will pull back away from the opponent, avoiding panics and creating a safe distance. Beware that this combo has low stun, is easy to counter and you are neutral for the next engagement with your opponent.

    KKK: A very fast barrage of kicks to fence the opponent. Knockup is quite high, but not a launcher. Works amazing in angles. More close range of a combo with the final hit really leaping. Amazing for hitting a bunch of players or to fight in close angles. The first to kicks are pretty close range and come out decently quick.

    KP: Same goes with the first kick. The follow up punch is a launcher that has a medium hitbox. It doesnt lunge out, but it has linear range, as well as angle range. Harder to catch with punches due to it being a very close-type launcher while the punches move you alot. You might need to sacrifice some single punches to guarantee the combo on angles.

    KKPPP: The punch combo is way more of a mixup compared to the PPKPP. It comes out real close but it then mixes up between lunges and very close type moves. Its really just another alternative to its other 5 hit combo, without the recovery mechanic. You are less safe to use this one, but it being a kick combo is a guaranteed punish because it doesnt start with a punch.


    KC: Alternative launcher, very safe. You can block right after it. It barely has any knockup, timing is more strict. Harder to use on angles.

    KCP: There is a follow up punch that can be added to the combo to make it a very quick fence combo. Its not really that safe to use on a blocking opponent.. The 3rd input really launches foward in an aggresive way with a big hitbox.

    Cz: Very quick single tap with knockback. Your full body lunges foward with a small curve (going out and coming back, while moving foward). If it is blocked, you are guaranteed to be punish. The whole animation has i-frames. If the hit doesnt proc a guardstun, you will have better recovery. It can hit people that are walking up onto your back.


    B: A very fast body hit that will grant you super armor. Its range distance is very short but with insane angles. Anyone you touches you will be obliterated by a huge fire blast that will hit other players that are close. If it is not triggered, there will be no fire blast. Can be connected to certain juggles. Safe if blocked.


    Juggles:
    KP P P PPKPP <--Main damage advance
    KC P P KKPPP <----Main damage
    KP P P PPKP <--Adv on back
    KP P P PPK <--- Advance
     
    Last edited: Apr 1, 2021
    NeoStrayFox likes this.

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