Hi. Why give magnetic nets to cora and bellatos? That doesent even make Roleplaying sense.... Do you think its a balance issue? WHAT?! Acc basically need to be stuck to the ground to do its damage anyway. You want them to be that much more vulnerable while running too? Other races have their immobilizers. You don't need to give all the relative punishers of each race the same old skill. Makes the game dull and pointless. Also, every bell and cora can use staves... WHY CANT ACC USE THEIR GRENADE LAUNCHERS?! BALANCE ISSUES?! WHAT!? We want to be able to purify our friends since they are getting immobilized all the time. All it takes right now is a single MAU to wipe out a party of 8 people cause... he doesent take any damage... He just stays there and doesent let anyone farm/lvl/PT at peace. Nobody can kill him while hes standing there.. and he can last hit someone while they are pulling mobs..... Bellatos are ment to have this kind of advantage early on a new server, but this is just TOO FAR! Anyway, hope you give us a light at the end of the tunnel here... cause its really a pain to level an accretian right now and speaking on behalf of people who aren't too fond of logging in to a game that you are basically a punching bag... we might not last long... Thank you
Cora and Bellato always complained about ACC being overpowered, I suggest ACC do the same right now. If nobody complains / spam mails to RedFox then nothing will happen and Accretia will stay doomed as they also just got their first stigma which will stay permament if nothing changes.
there is no point in buying movement speed charms or rings because all we do is get permanetted and accept our faith
Just 1v1d TudoNuvo. I am not sure what he has, but my +5 int hora staff did 3.5k with a t3 spell to him, his akeron does 4k hits to me and 15k doomblast, 13k compound. Accretia definitely not pulverized lol.
Well, good sir, You fought one of the two accretians that are actually able to defend themselves. Your 1v1 is completely irrelevant, seeing I'm not complaining about the damage we do vs mages. If you had a melee class with you, with the same stats as you and TudoNovo had, he would have no choice but to engage both of you in combat. Now, do you think that is fair? All accretians should accept all types of combat regardless of numbers? I would run away in that situation, but would I be able to? Absolutely not, seeing there is a 10s net (down to 4s with green pot use) waiting for me, and after the duration, they can cast it again with a mere 2s downtime on a net. That is completely not fair and I think you will agree with me. There are already skills for coras to keep accretians in place like entangle. A net for the strongest melee class in the game? Please...
sorry my english, 2 things 1. entangle is completly useless against acc, you can walk even faster than bellatos and cora runing. you know is true! 2. acc have nets for years, so you have the right to run against a 2 vs 1, but both coras and bellatos no? That is completely not fair. like zanarkand said, acc is not pulverized, is just balanced. and now you dont want to play with a race in same conditions with the others 2. is a so lame behaviour, now that you are not op, you are here crying for that. another thing: only mages can refresh, so why you want USE GRENADE LAUNCHERS in all your class? we cant do that, is not fair!!!
acc's net for years ago? arent cora and bell have their own nets as well? ACC NET = Puni and Spec(2x) CORA = Ranger and Mage(entangle) (2x) BELLATO = Serker and Mau and Mage(entangle) (3x) wasnt the race was equally divide for nets? What was the point is here Templar and Serker has an equal high damage compare to puni of acc. if they wanted to put nets for those, then they better put net for accs assaulter as well. and refresh for mages only? Mages can cure themselves as well as his/her company. In acc, only spec can cure his company while he can never "ever" cure his self. Another here, they removed the low level class to prohibit the use of lvl1 GL. While, clearly they havent removed the low level class of belloras to use it.
I have a level 70 accretian striker on Titan with +6 int patron launcher. This is my first time on bells. I can say for sure that only now do I realize how strong ACC are, especially at lower levels. You are complaing about nets, but strikers don't need to run. You siege up and kill all your enemies before they can kill you. Like I said, I am mage x miller, +5 int hora staff, and only hit im for 3.5k or so. If I wanted to kill him, I would have to be with another mage. If he wants to kill me, he just has to hit compound and doomblast. Acc are super OP at lvl 55 and below. Only thing to complain about is MAU defense to be honest. Not nets.
Why can I not like your post multiple times? This MAU defense is unreal... even a Bell acknowledges it. Change it now!
2 thing, 1. entangle is not a net. not even close. is useless againts acc. if you want we can propose to red fox to make entangle works like a net and remove it from serkers, everyone will be happy xD 2. "While, clearly they havent removed the low level class of belloras to use it." base spells bellato and cora? you mean focus? energize? crap vitality? ...... there is no one who use it at hight lvl, has no sense you compare a useless skill like soul vitaility(basic spell) with refresh(expert spell) .... you know at least how thats skill works? i bet you dont know. ---------------- you need to say, Goliath mau defense is unreal, catapult mau defense is a joke. can we talk about goliath atack? or you know the answer? ------------------------------------------------------------------------ there is one thing sure, acc are still op, we can compare damages, strikers will gain for sure, catapult mau is not rival for a striker 1vs 1, and goli mau is only a net spamer and useless damager. Acc only need numbers to dominate Zephyr,
well, you ARE a tank class with only 40% attack elems(a warlock with a +0 staff has equal power to your MM with a +5 int staff), already told you that before the staff improvements and ADR changes at 65+ that launchers vs staffs are quite lopsided, which is why I went summoner instead for a 29k attack pet to compensate. melee nets are still retarded as ****, since bellatos have a very high goliath/zerker population you are literally going to be perma netted and just die for the most part. zerker nets and mau def is 100% cancer, a 40 catapult shouldn't be taking only taking 2k+ from a 50 isis nor should a 48 goli take 500s. Anyway, if equal in numbers/skill/gear(+5 weapons and elems, until then red mau def is too much) at the 50 cap then acc/cora IS stronger than bellato due to 51 isis/akerons and how insanely bursty hora vs 50 armors are and how lvl 50 players have 4kish base health lower than 70s.
The people defending cora and bellato in this thread are absolutely delusional. You are telling me the game was completely imbalanced for 10 year and then just last summer they cracked it and now its all good? All this ******** about in a couple of months it will all be equal is retarded because it shouldn't take that long, people wanna play the game now and having such a huge early game advantage on the already vastly more populated race is only going to further exaggerate the problems. Don't worry guy the game is completely balanced, all you have to do is spend thousands of $$$ and one day you might be able to fight a MAU driver that spent nothing.
Yes!!! nothing else to say, acc has dominate every single server in history of rf online, only an ally betweens bells and cora can fight, and even of that way sometimes they lost. can you deny that? sorry my english.
im cora and i saw accs struggling with those nets they cant even move + debuffs....they should bring back the cure for accs to refresh each other i think it would balance at least because the game became nets war...pathetic nets everywhere...and i feel sorry for them...seing lvl.70 died within 3 seconds cause too much net..what im trying to say let them have something to remove it..nets + debuffs and no way to ref? take note the cd net is very fast...its imposible for them to enjoy pvp...and i dont enjoy it either...
so i think having back the ref for acc vs perma net is reasonable..anyway he cant cure his self so what is the biggie...i think those who rejecting it to bring it back just being *****...so imagine this what if there's no way to ref at all..3 race has no way to remove debuffs and nets...i think no one will play this game...so why would i play acc race? after all these changes hahahha....
While I do think you have a point, I would like to point out that a warlock with +0 INT hora staff has 8058 attack with lvl 7 might and warlock buff, with 5x burst gens and 55% charger has 8058 attack while i have 8182 with +5 and no class buffs. Additionally, mage x miller gets the melee buff so I crit much more than non melee, meaning I hit the 8182 more than the lower end. Obviously elems etc will make a huge difference, but for this stage in the game, I am still surprised to have my max skills do 3.5k on 50 armor. Guess I am too used to my striker 1 shotting 65s for 20k lol.
Warlocks get 45% class power, 30% adept and 5% life conflict. So thats a +5 already. And locks get 15% to 20%crit buffs so the crit gap isnt that big. Plus extra range. Later on youll only have 80% vs 100% elems pushing it to a 100% gap. Locks with +5 or 6 will definitely do 10k++ double crit meteors and chain lightnings on fellow 50s. Mms wont do that without ca, aura, race buffs and a +6 n elems. On the bright side you sometimes wont die from a +5 chain rocket. Cora mages die 100% guaranteed w/o full hp set.