Opening,Dropping,and Moving: Merging Sprites and fixing discolor: Editing Timing: Saving Animations: Sprite Sheets:
Sprite Packs: Gimp Sprites Tutorials Assinging Delete Key and Fixing Discolor Gimp Sprites Tutorials Making Video Gifs with Sony Vegas
On the fourth video, where you save your animation in GIMP, I just wanted to point something out When you click [File] > [Save As] The part where you rename your file, change the .jpg .png part of the name, to .gif That is how you get to the step where you can configure the gif settings for the file. I hope that helps!
And if you want the .gif file in the viewable form Click [File]>[Export As] Change the .jpg .png part of the name to .gif and save And then once that is done, right-click the exported file Click [Open as] > [GoogleChrome/InternetExplorer/AnyInternetBrowserOfYourChoice] Hope this helps too!
This is a useful sprite database for many characters. Not all characters have sprites, but you can have some fun looking for the ones you like. http://www.fightersgeneration.com/main.htm Once you found the character you're looking for, scroll all the way down. You will see "(Name)'s Animations" You'll find that some animations will get discolored, no matter what. This is where the discoloration tutorial steps in. You'll find that using sprite sheets (you will find them in Google Images) will 100% avoid the discoloration, but you'll spend a bit of time erasing colored spots using the magic wand. And the timing of the sprites are unspecified, because you would have to start with a clean canvas. Typically, the first sprite should be set as Frame 1 (100ms) (replace) or Frame 1 (100ms) (combine) And the last sprite should be set as Frame 27 (110ms) (replace) or Frame 27 (110ms) (combine) Sprites in the between are usually like this Frame 1 (100ms) (replace) Frame 2 (50ms) (replace) Frame 3 (50ms) (replace) Frame 4 (50ms) (replace) Frame 5 (50ms) (replace) Frame 6 (110ms) (replace) Sometimes some frames should be shortened for better flow, so sometimes it could be set as Frame 2 (30ms) (replace) or some frames should be lengthened for better flow Frame 2 (60ms) (replace) (Replace) tends to work better with sprites in transparent backgrounds. (Combine) should always be considered last, since most people usually like clean, transparent sprites to work with. You'll know which to use by viewing your gif file. If you see the frames going all over the place, it's a sign you need to switch between replace and combine.
http://www.spriters-resource.com/ Another great choice! It will come with sprite packs with their individual attacks Shown in the last video (Sprite Packs)
If you have excess canvas size when you are finished with your animation, Click [Image] > [fit canvas to layers]
I think I found a cool fix to discoloration. Right click canvas, [Image]>[Mode]>[RGB Mode] This can allow colorizing and enable all filters
Another way to add a whole animation into your canvas is [File]>[Open as Layers] And if you want to crop your canvas to fit all your layers, [Image]>[Fit Canvas to layers]