[x] Unhinged [x] *M. Bison Inspired*

Discussion in 'Scroll' started by Murmurs, May 4, 2023.

  1. Murmurs

    Murmurs Member

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    Unhinged Description:
    [A vicious and cocky man once made a bet that he could not undo. After losing all he wished for, he made an oath with the gods; the Dark Guardians.

    "Destroy thy who stand in my way, those who took
    my belongings, and thy who unfavor me."

    He gained immense and immeasurable power however in return the man lost his mind and sanity to the dark side, he has become known as the Unhinged, a dwelling breed of chaos and darkness. A vessel of chaos that once troubled the Ancient Fighters and cause havoc to the Metatron gods.

    After countless battle, changing the landscape, and destroying mountain tops, he is finally captured and sealed in a hidden Vast underneath the Great tree, Yggdrasil... or so we thought..] -DEVILIvIAN




    (In this video, you can see all of the move attacks that I've used in my animation)


    My scroll is based on Street Fighter 4-5, M.Bison
    ----------------------------------------------------------------------------------



    [S T A N C E]

    [​IMG]
    Description:
    Standing like a true badazz that soon will devour the battle in heat.



    [The pricing of this scroll is placed at a higher value than most scrolls: 1700RC, 7 Orichalcon pieces.]



    -[Note to Developers]-
    Recolor the VFX/Special Effects to look more like
    the Exocore;Poseidon's {B} skill[The explosion/flame animation].
    [​IMG]
    -----------------------------------------------------------------------------------------
    Start the music before read.






    D A R K M E T A T R O N
    [ C O U N T E R ]
    *Incomplete*

    [​IMG]
    Description:
    The user weaver its arms
    creating an energy barrier. Absorbing in-coming attacks.



    D A R K M E T A T R O N
    *Complete*
    DMG OUTPUT: 175/215*INFUSED*
    [​IMG]
    Full Description:
    When successful the user will throw an energy ball toward the enemies, knocking them over mini fence with a short knock-back distance. Dark Metatron can counter projectiles as well, if successfully countered a projectile;infusing the enemy's projectiles with your own;dealing extra damage + further range on the knock-back a.k.a like Black Tortoise's. The projectile will have a 360 hit-box radius being small/big depending on your success.
    Notes:
    1.How far does the energy ball travels?The travel distance will be like Destroyer's kg if the counter
    fails.
    2.Just like any other counters, Dark M, cannot counter charged attacks.
    3.Yes. The energy ball can AoE hit enemies.




    A "clearer" look at the projectile animation.
    [​IMG]





    W O R L D B R E A K E R

    [ G R A B ]

    [​IMG]



    When Successful:
    DMG OUTPUT:230

    [​IMG]
    Description;'s
    When successful the user will grab onto the opponent's head and knee their back. The knock back distance will be like Choy Li Fut's.
    Note: Unlike the gif, the user will not drop down before maliciously kneeing the opponent.





    Combo List:
    1pppp
    2pkpg+k
    3kkkp
    4kk[p]
    5kpg+kkp
    6kgpk





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    Unhinged Special guard:
    [​IMG]

    Description:
    The user create an energy force that absorb all incoming attacks.
    [​IMG]




    W A L K

    [​IMG]



    [​IMG]
    Description:
    Unhinged have that sexy ass animation
    walk like Sage MASTER.

    JUMP KICK ATTACK:
    dmg output: 38+38= 76
    [​IMG]


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    pppp
    "Ruthless Death-bringer"
    [100][50+55][80][50+80]=[415]

    [​IMG]

    Description;
    The first punch: Has wide arched hit-box, can easily catch airborne enemies because of the high hit-box, longer range than usual punches, high damage, good recovery. On hit, the enemies will be pushed back like Default's PPK because that's how powerful the punch is.
    Secondly(2hit-1 input)the user will throw a liver punch;has liner hit-box, and then follows up with an energy blast; cannot be countered.
    The finisher is a 2-hit launcher, on hit it'll spun the enemies into the air like Vermilion Phoenix but the knock-back will be slightly further, this finisher come with equal range and hit-box as the first input and it is as safe as Pencak Silat's launcher, to boost its asset this launcher can side perfectly. This combo is a heavy hitter, equipped with good hit and block-stuns, good recovery, delays, and nice range/reach, the 1st-2nd input will transact like Zin Karate's, with the 4th input moving out the furthest maximizing its full potential.



    [NOTE] Every attack display an explosive hit-spark. Despite the first punch being slow, the player can double tap it in a juggle usage. The first punch will maneuver forward evading from falling backward on edges/bridges.



    N E X T C O M B O

    pkg+kk

    "The Devil's Deceive"

    [125][0+80][0+80][180]=[465]
    [​IMG]
    Description;
    Second input have two animation; 1st-teleport forward gaining short invisible frame, phrasing through enemies, 2nd- an airborne attack. Third input have two animation; 1st- a upper cut, 2nd-a dash going backward to the enemies, a.k.a like (Inferno's KKG+K), no invisible frame. Ending the combo with a dash attack going BEHIND the opponent. When successful it'll act like a grab. Travel distance is as far as (Inferno's KG+KP).
    Note: The 2nd and 3rd input can delay regardless, like Blood Dragon's KP.

    Grab;successful:

    [​IMG]
    Description;
    The explosion will knock the opponent forward extremely far like Tempest's backgrab.
    Note: If failed to connect the grab(4th input) the user will be vulnerable however when successful they have a good recovery ratio.


    -----------------------------------------------------------------------------------------

    On to the kick combos

    kkkp
    "Hades'S speed run"
    [40+50][90][118][45+45+45+55]=[488]
    *The damage output on the finisher cannot be changed*

    [​IMG]
    Description;
    First input is a 2-hitter, a quick knee and then a kick, this input will come out extremely fast like Black out's but with less range and the hit box is bigger. Second input is a quick punch" to the enemy's chest, this input's mechanic is aligned with the first attack. Has fast recovery, and is very safe on panic. Third input have better range/reach, heavier hit-stuns, but smaller hit-box also due to the animation being a lil clunky the recovery is slightly slow compared to previous inputs. Fourth input, the user will step out forward and from the depth of hell, spawn a fiery attack against its opponent. The finisher is a high fence edger, causing the enemies to airborne and be spiked downward, example:Redemption's PPK combo. What's special about this finisher is that, it is an anti-air panic due to how high and large the hit-boxes are.
    Things to be noted about the 4th input:
    1. The hit-box can catch enemies from behind the user.
    2. It's like Epsilon's KG, on block it'll move the opponent away from the user.
    3.Very good range.
    4. It can side perfectly but the recovery is terrible.
    The enemies can recap and punish the user potentially.
    [​IMG]
    res*




    kkp

    "Death row"
    [40+50][90][145]=[325]
    [​IMG]
    Description;
    This combo is set up like Stinger's kg{p};having the same delay, hit box , recovery mechanic, etc. Since the last input is an airborne attack, enemies can block it if they're fast enough. On hit-enemies will be sent to the left side.


    kk[p]

    *charge complete
    [40+50][90][mid:50+115/full:75+120]=[345/375]
    [​IMG]
    Description;
    Similar to Arcane Gauntlet's (B) skill, while charging the user will jump into the air, maneuvering backward evading attacks, does not gain invisible frame. Mid charge=1 hit Fully charge= 2 hit. When fully charged the user will dive into the enemies, traveling a distance with better range, recovery but the hit-box is smaller.
     
    Last edited: Jan 15, 2024
  2. Murmurs

    Murmurs Member

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    kpg+kkp
    "Infinite Torment"
    [40+50][108][62+62][108][120]=[550]

    [​IMG]
    Description;
    Second input has an arched hit-box, good stun, reach. This attack cannot side.
    Third input is a spiral attack hitting the enemies 2x times*ignore the fire animation*, the user will go forward as far as (Heart Seeker's PPK) the hit-box can reach enemies from behind, this input has lighter stuns but better recovery, although the hit-boxes are small you can definitely angle the attack due to the accuracy of it. Fourth input, the user will stomp the opponent and then somersault back to safety like Cyclone's PP{G+K} combo but further back. This specify attack is really heavy on hit but bad on block thus being vulnerable for any punishments.
    Finally the user will shoot out a dark despair projectile; hitting the enemy, pushing them backward, the user will then teleport forward and lunge backward extremely fast avoiding attacks. When coming out of the lunge animation the user will have fast recovery, being able to nanmu right after or grab/attacks, etc.

    Notes:
    1.The distance of the projectile will travel as far as Abyss's KG. Also the projectile has no to little stuns.
    2.Third attack will push the opponent like Gentleman's KP but slightly further.
    3.Infinite Torment has the same delay mechanic as (Choy Li Fut's KPPPP) combo. This include third input.
    4. 4th-5th input will connect in juggle but the user cannot continue juggling after the projectile has disintegrated due to 3rd hit rules".


    kg
    "res"
    [​IMG]
    description:
    similar as tengryu karate's kg, this is a combo breaker but much much faster. the user will duck down and throw a quick jab then follows up with a upper cut. this input alone has short-invisible frame.


    kgpk
    Complete
    DMG OUTPUT: 45+45+45+45=180
    *The dmg output can vary*
    [​IMG]
    description;
    Last input will be uncounterable. The knock back will be short. keep in mind just like tengryu karate's, the user will not move at all.
     
    Last edited: Dec 30, 2023
  3. Murmurs

    Murmurs Member

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    Creator's description
    Like many many scrolls out today, they have more than 1 launcher, but Unhinged hold onto that OG style of having 1 launcher ONLY, the punch combos are slow to ensure that the scroll will be balanced, sometimes it'll beat other scrolls but sometimes it won't. This idea will show whose is a better player and who is not using Unhinged, Unhinged will display a huge portion of players who know about game knowledge and who doesn't. Just like many old scrolls, it obvious have its up and down, like for example, the kick combos are fast yet they still aren't ideally strong, they have weak stun, bad range, and recovery. But like modern scrolls today they have mixed up combos to cover up for its bad reputation, players who is quick to just spam and edge, who doesn't take the time to learn about Unhinged will say that, this scroll is bad and not deserving to be up at 1700 RC. The whole point of Unhinged is to be modern yet still held value like og scrolls.

     
    Last edited: Dec 30, 2023
  4. Draygashi

    Draygashi World Record (Al Hata), CUC

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    Support




    Walls of text ._.
     
  5. Murmurs

    Murmurs Member

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    Dang, I read somewhere that NimonIx doesn't speak englisha n use translate.
     
  6. Draygashi

    Draygashi World Record (Al Hata), CUC

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    That's plausible
     
  7. Murmurs

    Murmurs Member

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    Yep. I've been going at this scroll for almost 2 month now and still not finish. I can see why most players don't use M Bison as their scroll suggestions.
     
  8. Murmurs

    Murmurs Member

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