base damage (1) weapon base damage (2) weapon base damage addition (3) weapon damage % (4) raw damage (5) martial damage (6) martial damage % (7) Phdamage/Ckdamage (8a/8b) Phdamage/Ckdamage % (9a/9b) yybs damage (10) crit damage (11) crit rate (12) damage show z {1 + [(2 + 3) x 4 : 100] + 5 + 8(a/b) + [9(a/b) x 1 : 100]} + 10 damage output c [z - e] + [7 + (6 x 7 : 100)] + 6 crit damage v (c - 10) x [(110 + 11) : 100] damage display b v + [10 - (w x ?)] breakpoint - enemy def (q) enemy res (w) damage - (def x ?) (e) deviant damage (r) dusk damage (t) dawn damage (u) monster type damage (i) human type damage (o) damage reduce (p) damage reduce % (s) reduce damage reduce (d) shield (f) absorb (g) assume 6/7/10/e/w/r/t/u/i/o/p/s/d/f/g = 0 (h) 12 > 100 (k) c - q = (l) - l = 10,000 11 = 1,500 h k b= 161,000 - l = 13,000 11 = 1,200 h k b = 170,300 - l = 17,000 11 = 800 h k b = 154,700 .... build attribute z str/wis =z x 5 base damage (1) Ph/Ck damage % (2) (Ph/Ck def same) 1 x 2 : 100 example z = 3000 1 = 15,000 base damage 2 = 500 15,000 x 5 = 90,000 damage (+- 50) Assume someone reaches > 550k max raw damage, with nuker buff (every single attack deals max damage) How to stand a change again him? Max def roughly 100,000 Like casual game Damage - def = damage outcome = 450,000 damage/hp Max reduce damage = 10/10 So 450,000/2 = 225k damage Max hp build ~ 500,000 = 500,000/225,000 so everyone get 1-2-3 shot build with attribute,stack with opt seal,orn def will save it,but not too much. maybe def have a multiplying number.
Title damage just damage in and out, pvp & pve Missing -yybs damage -comrades this 2 thing is expansive. need few more number -gm reveal more (impossible) -Self calculate playing this game is like walking in the shadow
assume 1 point crit dam = 1 point crit def with latest update >> max crit def = max crit dam = 0 >> max crit rate = (c - 10) x [(110 + 0) : 100]
had another 12 build some cheap,some expensive each build counter each other since RF release crit defense opt i must say,it's stupid to follow crit damage build (especialy now) bcoz it ez to counter,and cost like x2,x3 price really looking for tank build,almost immortal with 3 set to switch the equation above is incomplete bcoz,no 1 give away nothing 9d game is more,more interesting if u understand it this way like the witch pet,pretty useless for almost build finally,game based on number understand number = understand game (got some idiot who invest alot $ about this game,and still lose to another guy over and over. in the end,that guy don't understand what is happening,except spending more and more. quite a dumb guy,don't want to mention the name. Yin some,Tao alot)
why number is important example scanor top server yin 1 vs 3,4 no crit hit when he damaged the other = >> build high crit def,low crit rate high physic or yybs damage. His build was strong enough to manage 3-4 other players at the time.(maybe 5-6 or more) Now look at other player. they must be confused,and don't know what is happening!? They must be thinking “why my damage is so weak, I got a glacial weapon, hairpin set, zodiac set, Kunlun 6-7 set....this can't be true, must be a bug, hack, or cheating or something!? the thing might be different if I have Kunlun set LVL 8-9-10.” or something similar. Must say, on both server so far This is the only player I see, who know how to play 9d.
Meh most ppl just don't care about pvp (me) so I just build full pve. But yes it's all about numbers, but to test those numbers you needs lots of resources to even be able to test them.
not really i can complete it in under 5' with another pc just don't need to do it now (im still weak) i know most ppl dont care about pvp (me) but thing will change (just look at him,TOAA :d ) pvp player feed this game pve player keep it running btw,too much kunlun 7-8-9 flying around rf need to update new content after this event.(need,not must :d ) next event is labor day ppl will go wild if rf bring back event mirisa : ))
yin (1) body (2) yang (3) soul (4) att (5) res 1 (6) res 2 (7) res 3 (8) res 4 (9) https://ibb.co/4F8Xz1D == >> (1<=>2<=>3<=>4) 5 (7<=>8<=>9<=>6) = (1<=>2<=>3<=>4) x 1,5 (1<=>2<=>3<=>4) 5 (8<=>9<=>6<=>7) = (1<=>2<=>3<=>4) x 2 (1<=>2<=>3<=>4) 5 (9<=>6<=>7<=>8) = (1<=>2<=>3<=>4) x 0,5 (1<=>2<=>3<=>4) 5 (6<=>7<=>8<=>9) = (1<=>2<=>3<=>4) x 0 example dragon (10) 10 = 1 + 2 + 3 + 4 = 6,000 dmg kylin (11) 11 = (1 + 3) x 20 : 100 https://ibb.co/H2Lpss0 5 mob = 1,200 + 10 5 mob = 4,200 = 4,200 - 1,200 = 3,000 dmg 1-2-3-4 (12) 12 =/= 10 = >> mob (6) (7) (8) (9) (6-7-8-9) (6-7) (6-8) (6-9) (7-8) (7-9) (8-9) (6-7-8) (6-7-9) (6-8-9) (7-8-9) mob 6 (13) = 1 5 6 = 0 2 5 6 = 750 3 5 6 = 3,000 4 5 6 = 2,250 mob 7 (14) = 1 5 7 = 2,250 2 5 7 = 0 3 5 7 = 750 4 5 7 = 3,000 mob 8 (15) = 1 5 8 = 3,000 2 5 8 = 2,250 3 5 8 = 0 4 5 8 = 750 mob 9 (16) = 1 5 9 = 750 2 5 9 = 3,000 3 5 9 = 2,250 4 5 9 = 0 mob 6-7 (17) = 1 5 6 = 0 2 5 7 = 0 *1 5 7 = 2,250 2 5 6 = 750 *3 5 6 = 3,000 4 5 7 = 3,000 *3 5 7 = 750 4 5 6 = 2,250 mob 6-8 (18) = 1 5 6 = 0 2 5 8 = 2,250 *1 5 8 = 3,000 2 5 6 = 750 *3 5 6 = 3,000 4 5 8 = 750 *3 5 8 = 0 4 5 6 = 2,250 mob 6-9 (19) = 1 5 6 = 0 2 5 9 = 3,000 *1 5 9 = 750 2 5 6 = 750 *3 5 6 = 3,000 4 5 9 = 0 *3 5 9 = 2,250 4 5 6 = 2,250 mob 7-8 (20) = 1 5 7 = 2,250 2 5 8 = 2,250 *1 5 8 = 3,000 2 5 7 = 0 *3 5 7 = 750 4 5 8 = 750 *3 5 8 = 0 4 5 7 = 3,000 mob 7-9 (21) = 1 5 7 = 2,250 2 5 9 = 3,000 *1 5 9 = 750 2 5 7 = 0 *3 5 7 = 750 4 5 9 = 0 *3 5 9 = 2,250 4 5 7 = 3,000 mob 8-9 (22) = 1 5 8 = 3,000 2 5 9 = 3,000 *1 5 9 = 750 2 5 8 = 2,250 *3 5 8 = 0 4 5 9 = 0 *3 5 9 = 2,250 4 5 8 = 750 mob 6-7-8 (23) = 1 5 6 = 0 2 5 7 = 0 3 5 8 = 0 4 5 6 = 2,250 * 1 5 7 = 2,250 2 5 8 = 2,250 3 5 6 = 3,000 4 5 7 = 3,000 * 1 5 8 = 3,000 2 5 6 = 750 3 5 7 = 750 4 5 8 = 750 mob 6-8-9 (24) = 1 5 6 = 0 2 5 8 = 2,250 3 5 9 = 2,250 4 5 6 = 2,250 * 1 5 8 = 3,000 2 5 9 = 3,000 3 5 6 = 3,000 4 5 8 = 750 * 1 5 9 = 750 2 5 6 = 750 3 5 8 = 0 4 5 9 = 0 mob 7-8-9 (25) = 1 5 7 = 2,250 2 5 8 = 2,250 3 5 9 = 2,250 4 5 7 = 3,000 * 1 5 8 = 3,000 2 5 9 = 3,000 3 5 7 = 750 4 5 8 = 750 * 1 5 9 = 750 2 5 7 = 0 3 5 8 = 0 4 5 9 = 0 mob 6-7-8-9 (26) = 1 5 6 = 0 2 5 7 = 0 3 5 8 = 0 4 5 9 = 0 * 1 5 7 = 2,250 2 5 8 = 2,250 3 5 9 = 2,250 4 5 6 = 2,250 * 1 5 8 = 3,000 2 5 9 = 3,000 3 5 6 = 3,000 4 5 7 = 3,000 * 1 5 9 = 750 2 5 6 = 750 3 5 7 = 750 4 5 8 = 750 13-14-15-16-18-21-23-24-25-26 =/= 3,000 X 17-19-20-22 = 3,000 O 5 mob = 1,200 + 10 5 mob = 4,200 + 10 + 11 5 mob = 4,500 = >> *11 = 300 11 = (1 + 3) x 20 : 100 = 600 11=/=*11 = >> 1 <=> 3 = 0 = >> 17-22 X 19-20 O = >> mob res body + yang hoặc yin + soul
btw why “sneak peek” only appear on discord? what is wrong with the forum? Every update with new content, come with new build = a lot of gold + money being wasted = >> information is very important thing And ppl say “rf is unbiased” : ))
free ut 150 orn res ppl so exciting about ut but the real problem here is 150 orn res why 150 res? why not some dex-cons-str-wis or ess? or hp-mp-balance-etc.... so assume 150 orn res is the preparation for 1 thing YYBS if next patch come with yybs comrade attribute "unlock" current build will be doom,and replace by comrade yybs lvl up build (unlimit,more damage,hard to counter,and very tough with full def gear) = >> res % seal opt + relic % res or reduce yybs...will be add orn 150 res is the example if not....nah :d
and why free ut? if ut flying around like yellow jade last event p2w and f2p will be "almost" even to keep that not happen the only way is ...comrade pretty logic :d