Credit to my friend Siege for the drawing Price: 980RC or 45,000 Carats Description:Long ago, a man in search of power came face to face with a malicious and violent god whose elemental mastery far outclassed his own. Through his many almost fatal encounters with the god, he developed a fighting style that utilized the god's own tactics and abilities, finally striking him down. Before the god died he bestowed the title of Saikyo unto him. Those without great ambition and mental fortitude risk the high possibility of destruction from even attempting to wield this fighting style. Once he had completely mastered the fighting style, For through those countless battles with the god, he had finally found what he was looking for: Strength. Made by (Ticket) Stance: Jumping up and down like destroyer but the arms more spaced out. P P P K K - 7 Hits 1st. punches with his right hand/ 2nd. punches with his left hand/ 3rd. punches straight with his right hand/ 4th kick is really fast. I would like it to be as fast as sholin crane kick combo./ The 5th kick Knock them back. NOTE: The fourth kick does not go into the 5th kick. IT CAN BE STOPPED. It's not an automatic move. (3rd punch and 4th kick as a flame effect). Also by USING 30% of your hp, you can extend the kick of the multi kicks to another 3 kicks that are buffed. ONLY those 3 kicks will be buffed. ( NO MATTER WHAT YOUR STATS ARE YOUR 30% OF YOUR HP WILL BE TAKEN). If you have lower then 30% you will not be able to do this. Overall Speed: Very Fast. Angling Average: Above Average P P P K (KG) K. 10 Hits. BY PRESSING KG AFTER THE KICK YOU WILL USE 30% OF YOUR HP TO EXTEND THE KICK TO ANOTHER 3 KICKS. NO MATTER WHAT YOUR STATS ARE 30% of hp will be used if you use this.If you have lower then 30% you will not be able to do this. You can do this up to 3 times BUT THAT WOULD BE 90% of your hp. To show that you used it. Every time you add the 3 kicks the kicks will have a lighting effect. yellow lighting I used for the KG K. If you do it 3 times in a row It will have a mix of yellow lighting and fire. Overall Speed: Very Fast. Angling Average: Above Average P P K K K - 5Hits. 1st punches with his right arm hitting their face/ 2nd punches with his left arm hitting their face/ 3rd kick down/ 4th kick (is a stun juggle launcher). 5th kick knocks them back and has a after image like yellow dragon kg or the "another" scrolls nanmu and is unblockable BUT IT's AS SLOW AS THE GIF. Overall Speed:Average. Angling Average: excellent K K K K K- 8 Hits 1st. kick forward with his left leg hitting their chest/ 2nd. kick with his right leg hitting their shoulder/3rd. kick with his left leg hitting their shoulder (Mirror hit with the 2nd and 3rd kick will look the same just on different sides.)4th. kick make a mirror of you not a full body mirror but a see through one like yellow dragon kg k or the "another' scrolls effect when they nanmu. You use 2 kicks from the p p p k and 2 upper kicks. If they guard the 3rd kick and you go into the 4th it will not show the mirror just yourself./5th. kick hitting their head with his right leg knocking them down in front of you (not a knock back) all has a flame effect. Overall Speed: Above Average. Angling Average: excellent K K P K P: 7 Hits (Fence Edge) 1st kick to the face/ 2nd axe kick downward/ 3rd hit does a slide kick and then hits downward that knocks you into the air. 4th kick upward which will hit them in the air./ 5th kick is a 2 hit. does it automatically. ( 4th and 5th kicks have fire effects) Fence Edge. Overall Speed: Fast. Angling Average: Above Average KG+K (Ground Hit) When you go into the KG K his foot lights up yellow. If your standing he just pushes you back with the ground hit. (startup invincibility similar to Yellow Dragon's)Overall Speed: Moderate KG+Hold P (Set your whole body in flames and use a powerful kick to knock them back. A little more far than redemption kg k)does a flame effect and is also a Guard Breaker (startup invincibility similar to Yellow Dragon's) Overall Speed: Moderate K K (KG)- 3Hits The Last kick Is a Bu Launcher. Replace the fire with the electric I used for the KG K. The last kick will be exactly as the GIF shows. Overall Speed: Very Fast. Angling Average: Average. Recovery: Fast Enough for a Bu Juggle Grab: Inferno Grab Counter and Press K After :4 Hits. The 1st part of the counter would stun them while you do the other part. Kind of like Inferno nanmu at the last hit where it stuns them. (Last attack Shows a phoenix going in the air and it makes a phoenix noise). Juggle Launcher. Overall Speed: Average. Angling Average: Very Bad Counter and Press P After. NOTE: This ONLY does the Phoenix NOT the full combo. Also the Counter P does a knock back NOT like the Counter K which is a juggle launcher.(Last attack Shows a phoenix going in the air and it makes a phoenix noise) Overall Speed: Average. Angling Average: Above Average Guard. Use red leg guard Nanmu 8 Hits PPPPPPPPPP The End of the nanmu knocks them back. The reason this is so long because. Each attack is a button input.Overall Speed: Avrage. Angling Average: Average. So !NONE OF THE MOVES IN BOTH NANMUS ARE AUTOMATIC! You Can stop at anytime 2nd Nanmu 19 Hits. K K P K P P K K P K K P P K K K K Takes 60% of your hp for those x3 kicks. !THIS NANMU IS BUFFED! It also has poison. Last as long as choy after effect.All the effects for the non fire moves. Are yellow lighting the lighting I used for the KG K. Those multi kicks can be stopped at any point they are not automatic Your hp will depend on how many of those multi kick sets you used. Your HP GETS TAKEN AS SOON AS THE 1ST KICK OF THE MULTI KICK IS USED. So be wise. This is a fence edge nanmu. Overall Speed: Very Fast. Angling Average: Average
Stance seems pretty good, price may default to 1050RC (it happened to Heartseeker, Ice Breaker, and a lot of other scrolls), carat price seems fair Scroll Image might look very very wierd. Consider using a kick-attack pose instead. Are you keeping those slash effects to your scroll? I think they might be a pretty cool addition to the scroll. Kick combo animation may be recycled as Shidokan's kick combo, since the combo looks really similar to it The PPPK seems pretty good The PPKK combo may recycle Another Avenger's PPKK combo animation for KK(G+K) combo, I'd say a spinning heel kick would work better than an uppercut. It can also be a potential bu-launcher if you choose to make the kick this way; most downward hitting juggle launchers tend to have this. The uppercut may look better as PPPP (potential juggle launcher, or pop-up fence-edger), and you can keep the PPPK for a knockdown mix-up kG mechanic might be pretty weak if it roots you to the floor for a long period of 4 seconds. Maybe add a cancel-mechanic (kG Z), similar to Yellow Dragon's kG Z. Or add a startup invincibility to the kG. the kG K/kG P may look good, and work well Counter animation will be recycled as Tengo Karate's counter Front grab animation will be recycled as Kenpo's front grab Back grab animation will be recycled as Aikido's back grab I'm pointing out the possible recycled moves, if you don't want recycled animations to your scroll. My scroll Heartseeker recieved a lot of recycled animations when created, but I was aware of them being recycled. You can always opt for some moves to be recycled, if you like certain animations more than others.
I would hope that the slash effects would stay and would also have a fire effect. I was looking what needs to be added or taken out. The full kick combo could be like Shidokan's full kick combo. But I want mine to knock them down in front of me. Since it's an axe kick i don't feel like it should knock people back The KK (KG) i have that as a fence edge since I don't have a K P The P P K K i changed because i did not really want it To be recycled from another avenger. I made it a juggle launcher Turned the counter to a stun. As for the back grab I want them to be thrown behind me kinda like Krav combo but just in a back grab. Ill also try to make a better scroll Image Though thank you for having recommended some good ideas for the scroll. And i hope you like the changes