Every animation is in there! Sambo counter, kG, third kick, fourth kick, launcher, third punch, PPK finisher, and back grab got recycled animations (which all worked really well btw!) The stance and block animations were spot-on Combat Sambo's counter animation is inevitable (double armbar too hard to animate), the punch combo charge + special effects got removed, but the PPK combo got the special effects I desired The third punch/kp has a really cool animation, where it looks like a spinning-back elbow but is actually a very fast punch with deceptive range and blistering speed kG groundhit doesn't trip but it has a unique animation KK(G+K) launches really high, more than I was asking for (a very good thing!), and also seems to have instant recovery after landing (also a very good thing). The start-up seems as fast as Agent's flipkick launcher Kick combo actually looked much better than I thought, and gained a fence edger knockup, which I don't mind at all. KP charge gained the stun launcher + bonus hop (dodges recovery kicks) which I definitely appreciate! I'm still curious to the pricing of this scroll, did it actually get boxed?
Congrats @Shana Unfortunately, I won't be around in game to break this Scroll and exploit any possible Advanced Nanmus or Resets lol
Is there a particular method you use to determining whether a scroll can reset or not? I'm amazed you were able to find even semi-resets that I never see players do, such as the Eagle Claw semi-reset
There are other semi resets that I have yet to upload. Taekyeon and Born can Semi-Reset. Both not found by me unfortunately lol @PatrickRF found Born's Semi Reset. If it can do an Advanced Nanmu, depending on how good the recovery is, I'll attempt to find a reset at that point.
PPK looks like it has pre-nerf Mystic Arts' PPK properties. Possible Advanced Nanmu/Reset there. KKK (No juggle) might be an Advanced Nanmu. Without personally testing the Scroll, this is the best observation I can give. I'd have to test recoveries on each input myself, or see the recovery on each input of each combo rather than looking at the whole combo being showcased
Dontchu worry your pretty little head about that. I'll see if I can get my hands on the scroll and give you video footage. Unless of course you dont wanna even put effort into that list anymore, in which case I'll just remake the list under my name so I can add it. *winkyface*