Simple question: Should they increase the experience and drop rates? I personally think that they should. Lets vote, maybe this way we will get some attention from GM's.
Nope. XP is fine. Yes. Drop rate should be better. I just cant imagine for instance, leveling loyalty in Tibet where you get 2 points per weapon (weapon worth 700k+ at npc) at blacksmith. 1000 loyalty max, 500 weapons x 700k each - 350kk. Ye - funny way to get your lvl 1,2,3,4,5,6 stones....
I don't give a **** what they said. It's nonsence. They are game publishers not some god dam internet cafe. We are the people who uses their product and they should consider our opinion. When they say that rates can't be changed because of some shitty JWG opinion that makes me sick. WE ARE YOUR CUSTOMERS/CONSUMERS, NOT JWG'S!!!
Speak with your wallet. Given all the free handouts they've given and the option to buy higher xp rates, I think your options are there. There are private servers that have higher rates, and games that charge monthly subscriptions with higher rates as well. 9D has always been infamous for hard grinding and low xp. It's the nature of the beast. I enjoy it personally and have premium, so will support the company for what they are trying to do. If not for them, we wouldn't have this game alive still at all.
EXP rate is ok don't touch its anymore = = only some special day only can have exp event and not to much day
Why would they increase drop when you can buy drop cards, x3 drop dungeon passes and spend 3 billion gold on a deco which gives 30% drop The rates won't change they are being unfair about it.
no need to big much, drop and skill... just increase a bit little. This game should make player be patient. be cause this game is old game. The charm of the old game is it make player be patient, calm down, can do something that look like impossible.... not same modern games its make game easy. you can fun without time.... yes today time is important . the hustle age... 2016. but, game should make or teach player to be someone that better than now. the patient is something that should be. . .. ... I'm in team of Game-maker and Freelance as graphic / programming. I know about game purpose.... .. .. The important GM and dev should be is find - solve some bug that you can understand problem or logic of that problem. and Game master should have community and hardworking much more than you are at now. trust me, Game master should see Webboard and FB fanpage and Twitter at least 1 round per 1 Hour if more task you must do. and should response 7/10 of Post that place, especially General Discussion that have more player talking throughout the day. trust me, this is business...Ahri, Community is important although you will don't know more about this game. but, its can learn if you want. i know you tried but, Trust me you can... GM Ahri. sorry for my fkin bad english, and hope it will same with something what i want to mean
Gamer campus gave me enough joy to go back to 9d and even grind till imortal, with lots of xp events and misc item drop events. In red fox i don't even want to try getting to cs.
Exp rate is fine. Just the drop rate is not good especially with all the collectibles we need. In fact we level up too fast to gather enough items, x1.5 to x2 on all map will be cool and (especially combined with item drop card haha)
I used a few drop cards in HZ, I filled my bags up in literally 30 minutes or less. Those cards pay for themselves but the biggest game breaker are the passes which give you x3 drop rate in dungeons. Use them alongside the GCM dungeon exploit and my god, you're making money fast.
In my opinion only the skill rate for some skills are bad, not all skills. I'm BoT and my clan buff lvls up v slowly. Lightfoot is worse i'm still on cheng 3 advanced at CS level and I literally run to complete all my RTE and RTK. Rest like exp and drop is fine for me, but would appreciate what used to drop will continue to drop e.g. Wristband from General Wei, low elixirs in normal dungeons.