Hello Dragons, After playing 9d since many years ago, I'm still unsure of wat does Block do. 1) Say for example MKSB has Block 1000, how does it help us? Is it for PVP? Can any dragon or GM willing to share advise? xD 2) PVP 500/10000 dmg decrease on MKC does it reduce dmg when crit inflicted as well? 3) Does it mean if we have total of PVP 5000/10000 dmg decrease, all pvp dmg reduced by 50%? So PVP 10000/10000 dmg decrease means won't die in PVP? Is there any formula in calculation for this?
Block Rate protects You from negative acpects of skills like bleed, slownes, etc. Also from bosses bebufs. You can still see debuff`s icon but the efect not works on You. All weapons, active and smashes have min and max dmg, as You know. Higher Balance means higher dmg, because the game calculates dmg output closer to max dmg. Unfortunately there are a lots of factors we can`t calculate, and Balance is a perfect example. Lets say You have Balance increase 7% ornament, but "%" means there is a basic value. But how much it is?
block rate is how often you block an attack, in pvp for example if you have a block rate of 1000 (assuming the block rate uses the same % as the base crit rate/crit dmg) you will block the enemies attack 10% of the time meaning they wont do damage to you. PvP damage decreased is the overall decrease of x% from the enemie's attack for ex: enemy hits you for 7,000. with the 5% decrease he will hit you 6650.
Have you got an proof for both statements? I would agree with pvp dmg decrease, but who knows. Does it decrease dmg enemy deals, or dmg you would recieve?
From what i understand, Bock prevents you from getting de-buff such as bleed, slowness, negative attributes etc. Balance prevents you from getting external or internal wounds. PVP reduction is pretty self explanatory, but seems like it only works if someone is hitting you non-critical damage. If you are PVP player, you should focus on getting as much as critical on your gear. If one has same amount of critical as your enemy, it will cancel each other out. Producing only non-critical damage.