Kuma Boxing Description: Strenuous training and an unbreakable resolve is necessary to master this boxing style. Kuma Boxing is a perfect combination of boxing techniques and an animalistic drive resulting in quick, powerful and precise blows. Under enough pressure, one using Kuma Boxing may lose themselves in their own ferocity. SCROLL IMAGE COMBO LIST STANCE Working on it now .. FRONT GRAB Speed: Slow to Moderate Damage: (280 Total) Distance: Short to Moderate Description: A fury of powerful back and forth full swing punches. [Dempsey Roll] [Gentleman's counter]
PUNCH COMBOS BEAR RUSH LONG PUNCH COMBO Speed: Moderate Combos: 6 Hits Damage: (80)(90)(100,105)(95)(140) - (610 Total) Distance: Very Far Technical Description: Left straight punch > Right Straight punch > Left Low Gut punch into Left uppercut > Right Straight punch > Powerful Right Swing (angled-downwards)(far knock back). LIVER BLOW STUNNER COMBO Speed: Moderate Combos: 5 Hits Damage: (80)(90)(100,105)(140) - (515 Total) Distance: None Technical Description: Left straight punch > Right Straight punch > Left Low Gut punch into Left uppercut > Powerful Low Gut punch (Liver Blow) (stun).
KICK COMBOS ONE, TWO, THREE! FAST SHORT KNOCK BACK Speed: Fast Combos: 3 Hits Damage: (95)(105)(120) - (310 Total) Distance: Short Technical Description: Right Swing (angled-upwards) > Left Swing (angled-downwards) > Powerful Right straight (short knock back). ONE, TWO, BOOM! FAST LAUNCHER Speed: Fast Combos: 3 Hits Damage: (95)(105)(140) - (340 Total) Distance: None Technical Description: Right Swing (angled-upwards) > Left Swing (angled-downwards) > Powerful Right uppercut (launcher). CLINCHER CLINCH AND PUSH Speed: Fast Combos: 2 Hits Damage: (95)(110) - (205 Total) Distance: Short Technical Description: Right Swing (angled-upwards) > [Grab] The foe is grabbed and a Boxing clinch is performed between the user and foe, this will last a short while then the foe is pushed away. (push is similar to Dirty's headbutt or possibly a normal counter with a few more steps backwards on the foe's side) There are a few GIFs shown above, the second is what the grab should look like .. the user grabs the foes arms and locks them downwards, head placed beside shoulder. The third GIF is what the push will be like when the hold is over. ONE, TWO! COUNTER INTO FENCER Speed: Fast Combos: 3 Hits Damage: (100)(120)(140) - (360 Total) Distance: Short to Moderate Technical Description: Successful counter (average counter) > Left uppercut (knocks foe airborne) > Powerful Right swing (angled-downwards)(knock back). TURNING CLINCHER COUNTER INTO TURNING CLINCHER AND PUSH Speed: Fast Combos: 3 Hits Damage: (100)(120)(100) - (320 Total) Distance: Short Technical Description: Successful counter (average counter) > Left uppercut (knocks foe airborne) > [Grab] This grab works the same way as the grab in the KP combo shown above, except during the clinch the foe and user will do a rotation switching spots before the push back.