Scroll Modifications: 2016-10-19

Discussion in 'General Discussion' started by TheFuzionBranz, Oct 18, 2016.

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  1. iMino

    iMino Well-Known Member

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    Thank you man was looking to this
     
  2. Blurryface

    Blurryface Member

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    Well I've mainly used Another Bag since it came out and I could never bu with it until after this update.
     
  3. iMino

    iMino Well-Known Member

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    Would be awesome if someone show us the new animation they added to Sanshou
     
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  4. Logic

    Logic Clean Up Crew

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    Just what this game needed, a upgraded electro,mystic arts, inferno and a nerfed sumo. LOL
     
    Last edited: Oct 23, 2016
  5. Starberry

    Starberry Community Moderator (RuF) Discord Admin (RuF & 9D) Forum Moderator

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    :p
     
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  6. iMino

    iMino Well-Known Member

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    Not just that Mystic Arts's reset got super ez. Electro grab distance got buffed so did the damage. Btw there was no new animation added to Sanshou;s kgP : / Bran u liar
     
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  7. TheFuzionBranz

    TheFuzionBranz Wiki Creator & Manager, Scroll Masters Finalist

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    Grab distance didn't chance for electro. Only damage. The hitbox got increased range however on ground hit.

    And the animation is new.
     
  8. Logic

    Logic Clean Up Crew

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    Next is sage upgrade and a show ninjutsu upgrade with a jet lee nerf.
     
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  9. iMino

    iMino Well-Known Member

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    Oh really???! Dang Yo dont mind showing me the new animation? : /
     
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  10. 12characters

    12characters Well-Known Member

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    does combos being smoother even count
     
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  11. iMino

    iMino Well-Known Member

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    At first I thought they fixed the hitbox on Choy but they didnt. So I guess Nimonix purposely made the hitbox gey
     
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  12. iMino

    iMino Well-Known Member

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    Nawwwww
     
  13. TheDL6Incident

    TheDL6Incident Creator of Buki

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    I'm telling you these devs are beyond inept.
     
    Last edited: Oct 22, 2016
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  14. TheFuzionBranz

    TheFuzionBranz Wiki Creator & Manager, Scroll Masters Finalist

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    Yes. Its the slight imperfections in a scroll that make certain hits seem "non-user friendly".

    Some spots of the animation where it has a partial range instead of a complete one (ex stingers second punch hits probably 20% of the hitbox a normal one should hit and has never been improved). It also includes the slight speed adjustments for a single hit, recovery, stun, movement/lunge, etc. They do this very often many times without people knowing and then a scroll after XX amount of time becomes close to being in the meta.
     
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  15. LastGoD

    LastGoD Well-Known Member

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    Lawl half of this stuff didn't even happen
     
  16. Aureo

    Aureo New Member

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    ayy nice
     
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