[Sacred Scroll] Heartbreaker Description: There are some members of the Heartseekers whose views have fallen out of the clan - those who are now exiled. These elite warriors have branded themselves as Heartbreakers, and they are not to be trifled with. This sect of fighters boast cunning minds and brutal strength, making them clear masters of their craft. However, they will not sway from their Guardian duties to protect the clan, despite the pain of exile left searing in their hearts. By Shana, Draygashi [Attack changes] PPPKK[Pcharge] added PPP(G+K) added PP(G+K)K added K(G+K)[Pcharge] added kG K added Run + G added Back grab changed RE skill added *All attacks of the original Heartseeker are all here, with extra inputs Scroll Image Concept [NEW] *with pink hit effects Stance [NEW] (in-game reference below made by Draygashi) *****Please note that as per rules, editted nsz files or editting programs are not to be distributed amongst players. All the in-game combo references seen in this thread are made by Draygashi***** Punch Knockdown Combo PPPP *final hit is a knockdown (in-game reference from original Heartseeker) Punch Fence Combo [NEW] PPPKK[P] *fourth hit is a multi-hit *fifth hit is a knockup and moves backwards a far distance *uncharged/semi-charged finisher is a knockdown *semi/fully charged finisher grants larger movement *fully charged finisher is an unblockable stun launcher (in-game reference below made by Draygashi) *uncharged finisher* (in-game reference below made by Draygashi) *charged finisher* Punch Launcher [NEW] PPP(G+K) *final hit is a bounce launcher (in-game reference below made by Draygashi) Punch Knockdown Combo PPK *finisher is a multi-hit knockdown (in-game reference from original Heartseeker) Punch Fence Combo [NEW] PP(G+K)K *third hit is a knockup that goes backwards a far distance *final hit is a multi-hit knockdown (in-game reference below made by Draygashi) Kick Fence Combo KKKK *third hit is a knockup *final hit is a knockdown (in-game reference from original Heartseeker) Kick Launcher KK(G+K) *final hit is a launcher (in-game reference from original Heartseeker) Kick Knockdown Combo K[P] *uncharged/semi-charged finisher is a knockdown *semi/fully charged finisher grants larger movement *fully charged finisher is an unblockable stun launcher (in-game reference from original Heartseeker) *uncharged* (in-game reference from original Heartseeker) *charged* Kick Knockdown Combo [NEW] K(G+K)[P] *second input is an attack that swaps places with the opponent *second input automatically turns around *second input recovers instantly *uncharged/semi-charged finisher is a knockdown *semi/fully charged finisher grants larger movement *fully charged finisher is an unblockable stun launcher (G+K) effect (in-game reference below made by Draygashi) *uncharged* (in-game reference below made by Draygashi) *charged* Groundhit [NEW] kG K *kG leads to a knockdown and can hit grounded opponent *K finisher is a launcher (in-game reference below made by Draygashi) Running Knockdown [NEW] >>G *this attack is a multi-hit knockdown *this attack moves a large distance (in-game reference below made by Draygashi) Front Grab G+P (in-game reference from original Heartseeker) Back Grab [NEW] G+P (in-game reference below made by Draygashi) Counter G+K (in-game reference from original Heartseeker) RE Skill Concept [NEW] B *invincible from start to finish *unblockable attack *grab animation happens if it hits (in-game reference below made by Draygashi) Heartseeker Set Concept [NEW] Spoiler: Spicy, too spicy Heartseeker Title Concept [NEW] Spoiler: Title Accessory Heartseeker Box Concept (If it has to be boxed) [NEW] Spoiler: Box Design
I would hope that these are ADDITIONS to the original scroll? If you're wanting to drop the current build of Heartseeker and replace it with this, I'd recommend making this an entirely new scroll. Maybe HeartBREAKER?
Thanks for stopping by. I would rather make this a new scroll actually. A lot of the scroll still needs more work. If there's anything you see that would be cool for the scroll, I would love to hear it.
I suggest the following update from this to Heartseeker; KKKP as a PPKK{P} by removing the 1st kick and making the punch input charge like K{P} Old PPK as a PP(G+K) ->>G very high damage anti air grab (Heartseeker's current grab uses the posted >>G's leg throw anim) ->>G K Press kick early to cancel grab for ground hit kick / knock back vs standing Able to connect after PPPP It would give the scroll a more unique punch pressure experience while also giving it an equally unique running pressure experience. PPPP PPKK{P} PP(G+K) KKKK KK(G+K) K{P} kG >>GK Looking at it all together, maybe increase the price too
Thanks for visiting! I really like the >>G K idea a lot. PPKKP sounds interesting, I'll think of an idea for the animations
Hm. I like the old punch combo, as it had more diversity. I think the combo ender looks more like a launcher than a knock back.
Not a fan of the name but thats just personal taste. The scroll itself just has too much, like this has more going on for it than Black Dragon which means either A) The devs are gonna choose what they want to remove before they add it like they did with Inferno, B) the buttons are going to be made so weak you'll never win a hit exchange (unlikely considering this is to be a copy of Heartseeker), or C) if its added as is the players are gonna hate the scrolls guts like they do Black Dragon but worse bc of the power difference between them and you is even more pronounced. Regardless this scroll in its current form is going to invalidate Heartseeker's whole existence similar to how when Magic / YGO print a copy of an old card but make it both functionally identical and superior to its predecessor in every way. Even BF LE scrolls usually only get one new move, two at most with seldom exception. Nobody likes powercreep especially when it makes people feel like their prior purchases are invalidated.