Hi GM, CM, I have account with 988% drop opt: 300% on relic opt, 240% from pig 5, 110% from seo set 5, deco 30%, epi 30%, band buff 100%, weapon orn 28%, 50% from AM set, 100% from drop card. With server x100% drop, i farm and get 315kk gold/ hour. Its cheaper than x200% server + i have 688% drop. I mean drop opt on relic doesnt work. GM CM pls check and answer my question. Thank you!
HiGM, CM, I have account with 988% drop opt: 300% on relic opt, 240% from pig 5, 110% from seo set 5, deco 30%, epi 30%, band buff 100%, weapon orn 28%, 50% from AM set, 100% from drop card. With server x100% drop, i farm and get 315kk gold/ 30mins. Its cheaper than x200% server + i have 688% drop, i got 350kk gold/ 30mins on x3 and cheaper drops. I mean drop opt on relic doesnt work. GM CM pls check and answer my question. Thank you!
Just FYI, there's 2 different drop rates ingame and having too much or too little of either will give you poor results depending on what you're farming.
maybe this will help : http://forums.playredfox.com/index.php?threads/drops-dont-work-or-broken.50191/#post-483785 read that thread. Also you can read this:
You're missing the bigger picture...... The more drop you have, the more common drops you will get as well as a slight increase in rare drops.
Hi, In 9dragons we have two systems of loot : we have quantity drops and rarity items drop. In time, the devs have complicated the drop system so much that nobody know for sure how it works now, meaning we don't have a drop table or a drop formula to calculate for both how the increases work for each mob drop, in fact now we don't even know what all the mobs from all the game maps drops. In many cases, in practice, we notice some of the increases do not add what they said they will add to drop system, or maybe the description is not accurate. In fact, in all 9dragons system the problem is the old codes. They have to work with that and when they add new things, some other things broke up or simple don't work. If we have two types of drop increases we should have special relics for the rarity drops or the normal increases to work also. The players notice in practice that KL drops are better to be farmed in week days and with less drop increases. Also, after new updates in game, you may notice that, some ”drops” will change in behavior and can become more abundant or more rare. I made a guide some time ago, but I only pointed the increases in drop(loot), because of you start to calculate or try to adapt a formula, will generate an entire polemic on the subject. Drop loot system Drop loot loop over the years :
Is that before or after deducting the cost of passes? I myself get close to 200m+ per hour during x2, but with only one fourth or fifth of your drop rate. My league mate is getting close to 350m per hour with less than half (possibly one third) of your drop rate. You might wanna re-evaluate and streamline your runs, cuz you don't seem to be getting as much as you should be. Also, be mindful of diminishing returns by stacking too much drop rate. You appear to by lumping up two different types of drop rated into one. They are not the same, and function differently from what most players think they do. Good luck.
How the hell are you guys making that much? i dont have any drop gear but im only making 20kk per hour. The difference cant be this big? Are u getting this much money just by selling wep drops and passes? Do you kill the bosss wave or just the mobs?
i also dont know how they make so much but 250-300m per hr is possible from my own farm. a nuker doing CCD red easily 15-18min if u got nice gear n per run 80m x4 run highest i got is 300m around there