found it bump i understand you taking out the extra input in the kick combo but the back grab ;[ why the back grab
I wouldn't say that it would be impossible to infinite someone with the main punch as this seems like it would be hard to get a turn block from the back. Why not make the 3rd punch do something similar to mystic art's last punch in kpppk so the full combo will always have them facing you?
Remove that "dizzy" effect and this scroll would be awesome. Just tired of seeing these half scroll half exo hybrids with too much advantages (Hate marang & parkour with 100x passion).
Idk how, but never forget because this thing is still a beauty. Definitely better than my trash Sugg.
you cant infinite with it cause the dizzy effect always makes them face you no matter what direction you hit them from
"Relentless' Mace's ground-slam skill" Relentless Mace doesn't change the opponent's direction no matter what way you hit them with that skill, it will push them away from the center a bit but they will not change directions, this is also true about Taurus. What I was suggesting was that the effect the punch had would be a stumble instead. The solution chosen was that 2nd punch can be turn blocked which is kind of an iffy weakness.
last time i checked whenever you hit someone who's stunned like that they always turn around to face you either way, if you can't turnblock something like exile's second punch after a stun then i don't think you should be playing a fighting game to begin with. the main point is that the last punch is meant to hitconfirm into the launcher, it doesn't really matter what visual effect you tack onto it