Updated Log April 8, 2017 -Added Spreadsheet Creator's Words: Urien's an awesome character from the street fighter series. Urien tends to be played defensively and keep his opponent at bay, but at the same time attack his opponents with some really aggressive attacks! That's exactly the direction I took when I decided that I was going to develop his fight style. So with that being said, let's get right into it! Spreadsheet Note Here's the light effect that i'll be referring to in the combos. *Note* (The light effect will be an extension of the user giving each input that the light effect is on a slightly bigger hit box then what it would originally be) Description: Uro, one of the Guardian's most loyal protector. Was chosen to take part in an experiment which could potentially counter act the Dark Forces. Born anew from light, this martial art knows no darkness as it protects the Guardians from the Dark Forces with its aggressive punches and kicks. The user is granted with the power of the light at their disposal. Let there be light! Move List Stance Block Grab(Omni) Damage:300 -Opponent stays in place -Cannot saver recover The user lifts the opponent up and then slams them on their back
Damage:80,110,130(320) 1st input: Left jab to the face. Fast paced, fast recovery, high hit stun,no delay 2nd input: Right straight to the face. Average speed, average recovery 3rd input: Lariat charge at opponent. Light affect is utilized, light affect is also a hitbox AA's punch combo, the 3rd input covers a long range(Similar to Asura's PPP)allowing you to utilize this combo both offensively and defensively. The 3rd input also utilizes the light effect during the animation. Damage:80,110,130,145(465) 1st input: Left jab to the face. Fast paced, fast recovery, high hit stun,no delay 2nd input: Right straight to the face. Average speed, average recovery 3rd input: Right straight kick to the mid section. Light affect is utilized. Light affect is also a hitbox 4th input: Lundge kick to the gut. Light affect is utilized. Light affect is also a hit box
Damage:90,110,115,120,125(560) -Speed: Average -Hit Stun: Average -Block Stun: Below average -Recovery time: Average -Safe(including on block): Average -Range: Average -Angling: Average -Delay: Above average -Knock Back: Average(Downwards direction) -Fence edger The 4th and 5th input utilizes the light effect. The 5th input knocks the opponent straight down.(Similar to Azteca's KKKK) Damage:90,110,115,120,125(560) -Speed: Average -Hit Stun: Average -Block Stun: Below average -Recovery time: Below average -Safe(including on block): Average -Range: Average -Angling: Average -Delay: Above average -Knock Back: Below average(Stays in place/cannot saver recover) The 2nd and 5th input utilizes the light effect(The 5th inputs hand is covered with light) Damage:90,120,140(350) -Speed: Average -Hit Stun: Average -Block Stun: Below average -Recovery time: Below average -Safe(including on block): Average -Range: Average -Angling: Average -Delay: Above average -Knock Back: Below average -Juggle Popper The 2nd input utilizes the light effect. The 2nd input is also a BU juggle popper while the 3rd input is a stun launcher.
Damage:115 -Speed: Average -Hit Stun: Average -Block Stun: Above average -Recovery time: Below average -Safe(including on block): Average -Range: Average -Angling: Average -Delay: -- -Ground Hit The knees during the animation is covered with the light effect. Damage:120,150(270) -Stun Launcher During the 2nd input the user strikes the opponent with a burst of light energy(Similar to Pencak Silat's Charged KP) Pros -Great Delay -Moderate Damage Output -Utilizes The Light Effect -3 Juggle Possibilities -Can Be Played Both Offensively And Defensively -Omni Grab Neutral -Omni Grab Has No Distance -Average Recovery On Most Combos -Mid Paced Cons -Long Combo For The Fence Edger Creator VisionEyes Credit @SeeJest @KanekiKen12