the roll after KKPP is the most necessary thing to add for a grab hit input if the grab hit fails, you will roll away safely
Oh no dont spoil Gourdy ******* going to ban u. Btw Tiny the kG , it does the swimming motion first then grab?
The one in the video is the perm version. Timed and perm of any SE scroll usually have different combos.
i've used jujitsu se for a while now so here is obligatory pro/con list pros 3 juggle launchers first kick has good delays kkpp is saver-proof and can be followed up by a ground hit even though kkpp is suicide the grab recovers quickly so you can always jump back onto the map all grabs give you your opponent's back everything can be followed by ground hit jujitsu se's kg/ppk is the ******* child of red rock's >>g and abyss' kg. it can grab your opponent out of anything. ultimate ks move in boss mode counter throws really super far back and doesn't move you at all cons punch hitboxes **** just like carat jujitsu. all attacks have mediocre peripheral range low stun (punch combo might be able to be blocked after second punch) can't be angled effectively. ppk can angle to the left but when ppk is angled in close range it can't juggle all the cheapo edging stuff begins with the terribad punches. kkpp does not move your opponent at all so it cannot be used for edging. grab moves very little distance cannot bu WHAT HAPPENED TO MY BACK GRAB I WANNA CHOKE PEOPLE OUT BUT NIMONIX ISN'T LETTING ME WHO RELEASES A JUJITSU SCROLL WITHOUT OMNI GRAB THIS SCROLL IS KINDA BAD AT PRESSURING SO IT NEEDS A BACK GRAB ASAP
yup it's wierd for a style like jujitsu to not have a back grab it's probably gonna be that Lucha Libre back grab that's staple to a lot of the new scrolls that gets an added back grab lol
kG the ultimate punisher. Long range launcher that has instant startup, and very fast recovery (similar to Lucha Libre's KKKP roll attack) the fastest one-hit launcher in the game arguably, and has huge utility very spammable too this move alone is gonna make this scroll high tier