FYM Weak combos?! Wasn't tryna make some OP **** mannn What should be added or changed? Tell me and I'll consider it.
if this gets in it's gonna be ice breakered hard so might as well balance it to be on par with 1050rc scrolls so you'll have a scroll that'll be ugly but useful instead of ugly and useless
Awesome. Anything you guys like or dislike about it? I mean obviously I'm going to keep it the way I intended to make this scroll but input is always appreciated Would you guys buy this or not? Would you buy it if it's RC? Would you only buy this if it's carats?
I terms of what RC scrolls have now of days this doesn't look like, at its current state, worth RC as the combos are short and the it has less content than Dambe, which is a carat scroll for Shaman. Being cheaper, RC wise, than most scrolls wouldn't even justify buying it as their are better options for a dollar or more. As for combos (P,P,P) the uppercut could use some froward motion if its going to knock people over fences or something that follows up with it with froward motion. (PPKP) The elbow probably should come from the right as as it would only get a weird **** back like Lightning or it might lucky come out good like Meriken, but the best solution would be it become a rising elbow from the right to help transition from the hook and for a better transition to the headbutt. Like in this video how it could possibly set up a headbutt. As for (K,G+K) It might be better to start from the front and then the back. As for the input its should be k,k as their doesn't seem to be any reason for a G+K input unless you have a different K combo on the way. I would say that the knee would more so to serve to lock people into the guard breaker as players well not have much time to react unless they have something that combo breaks like MAS. As for the counter, RF characters can't be grounded by their face(front side) unless they are defeated you will have to change the opponents reactions or Niminix will do it.
the only reason buki was boxed is because you thought it was a good idea to add shurikens and kunais at the end of combos
This would be s dope af. I suggest changing the grab a bit. The KPP on Krav glitches out sometimes and I feel like that'd be annoying for a actual grab. I think something like a combination of Wing Chun and Jin Teakkyon's counters would work nice. You'd pick the character up and drop them then punch em a few times and push em foward a bit. It'd be great on bridges since your character would stay fairly stationary and it could be followed up by a ground hit. I like the counter too but it'd be pretty helpful for edging if it knocked the other character away something like Cold Blood. I do love the counter as it is right now though. Solid scroll, Man. -Tab
OK I'm stumped Someone, help me come up with moves for the kick combos Idc if you gotta recycle kicks from other scrolls.