How are u gonna put this sht as 41k carat then with a much of stun launcher combo?.. Might as well put the price as box/rare. Where tf is @Tengu saying stuff like "This is not gonna be a carat scroll" ;/. - He voted si. Oh. Anyways uh...nice photoshop or gimp edit
I never voted because I never considered this something the devs would make especially after we got Electro because Electro used a LOT of Kyo and basically reminded us that a characters attack element is very disconnectable from their attack motions i.e. Kyo is a flame character but 90% of Electro is Kyo and it works pretty fine. Also they'd recycle Fearless, Koroshu, Electro, Soulless and potentially even Destroyer or Tengoryu to make this scroll which I dont see happening. I miss you Frank </3
Do keep in mind that past that at least this scroll is still a coherent suggestion that understands the basic fundamentals of scroll creation, something yours still lack.
If you don't like reality don't put yourself in the cross hairs with snarky comments. With a very small handful of animation changes this scroll could be a viable suggestion.
I remember this. Looks like it might need work. Support either way tho. Ps, those dropped combos look hella nice. I might ask to use them if anything.
Its like the scroll is made so you don't get bored doing infinite stun loops. The K, P and K, G+K look too similar as it would be almost impossible to tell them apart making countering the second input point less as the player will get hit with a combo or juggled if you failed. Hell, this is a problem with Electro as its hard to see if they are going for the guard breaker or the stun launcher, basically you just block it unless you going to risk the counter. No matter how it seems a nanmu that starts with a launcher is a no-no as most players wouldn't even have enough time to panic it, it would also be the fastest two hit launcher in the game which is crazy that a 2 hit stun launcher can be faster than what we have now as those can be hard to panic. How would the nanmu put the player back in a standing pose or is the nanmu just a free combo that can't be stopped, which would be a no-no. It would be a different story if it was the hit before the final hit that allowed a fence finish but that would still be a little unfair as its a huge combo followed by a juggle from the easiest launcher in the game.