outdated. damage formula changed in dec 2016. all base damage is multiplied by 2.25x. thanks. Introduction: Welcome to the Scroll Damage Database. Here you will find an index of scrolls, their combinations, how much their combinations do, and the strongest juggle for each scroll. The purpose of the thread is to create an accessible index for scroll enthusiasts, players, and suggestion creators to reference the current meta in scroll damage. The index is still growing, and will be likely incomplete for a while, however most of the newer scrolls are available for viewing, including the newest scroll: Red Storm. In addition to this index, there will be a statistical analysis on combo inputs, damage trends, and more. This will be an experimental work in progress and can either be referenced by veteran players to see what kind of meta we're heading into or for scroll creators to adjust their suggestions to fit today's standards. Thank you for taking the time to look at the index. -xpbandit Legend: * = ground hit or air time damage. Calculated by: Base damage * 0.6 ~ = 2 punch rule in the air for juggle damage. [KBJ] = If there is a kick based juggle and a punch based juggle, the kick based juggle will be favored over the punch juggle in juggle damage. Red Storm: Spoiler PPPP 90+115+130+200 [535] KK 100+250 [350] KPPP 100+150+72+180 [502] K(K+G) 100+195 [295] KG [350] >>G 220 | [132*] Grab [290] Omni Grab [290] Counter [275] Juggle: 295+108+321 = [724] | + 132* = [856]* Parkour: Spoiler PPPP 95+110+50+60+190 [505] PPK 95+110+150 [355] PPGK 95+110+0+200 [405] KKKKK 130+85+90+95+60+35+35+35+21 [586] KP 130+180 [310] KKP 130+85+145 [360] >>G 60+35 [95] >>G GGG 60+40+40+35+35 [210] counter K 75+35+35+35+21 [201] KKP ~P~P PPPP | + K 360+114+303 = 777 | + 78 = 855 KKP ~P~P KKKKK | + K 360+114+276+126 = 876 | + 78 = 954 Agni: Spoiler PPPP 85+100+115+170 [470] KKKK 95+115+120+180 [510] KKP 95+115+135 [345] >>G [185] | [185]* G+KP 75+230 [305] Grab [225] Strongest Full Juggle: KKP ~P ~P KKKK >>G* 345 + 102 + 306 + 185* = 753 | 938* Combat Tekkyon: Spoiler PPPP 80+100+125+145 [450] KKKKP* 95+105+115+80+48*+120* [563] KKKP 95+105+115+145 [460] KP 95+230 [325] (KG) [200] , [120]* Counter [265] Grab [230] Juggle: 460+96*+237*+168* = [961] w/ ground hit [961] + [120]* = [1081]* Hunter: Spoiler PPPP 85+135+110+140 [470] PK 85+185 [270] PK Semi Charge 85+185 [270] PK Full Charge 85+225 [310] KKKKK 100+105+115+115+180 [615] KKP 100+105+140 [345] KG [225] >>G 216 [129] Counter [260] Grab [230] Strongest Juggle: PPPP ~P ~P KKKKK [>>G] 470 + 102* + 369* + [129]* = 941, [1070] Kick Juggle: KKP ~P ~P KKKKK [>>G] 345 + 102* + 369* + [129]* = 816, [945] Mystic Arts: Spoiler PPK 85+105+60+60+110 [420] KKK 90+125+145 [360] KPPPK 90+105+100+115+160 [570] K(G+K) 90+210 [300] | Ground hit: (G+K) 126* (KG)P [180] (KG)K [0] (Adds STR +2 for 1 second) Counter [75] Grab/Omni Grab [225] Strongest Juggle: KKK ~P ~P KPPPK [K(G+K)] 360+102*+342* + [126] = 804, [930] Serpent Another: Spoiler PPKKKK 80+95+105+105+105+126* [616] | 210 KKKK 90+110+110+126* [436] | (210) KP 90+110 [200] KKP 90+110+150 [350] (KG)P [200] >>G [216] | [129]* Counter [290] Grab [225] Strongest Juggle KKP ~P~P PPKKKK [>>G] 350 + 96* + 420* + [129]* = 866, [995] Electro: Spoiler PPPPP 85+95+100+100+135 [515] PPPPP Semi Charge 85+95+100+100+165 [545] PPPPP Full Charge 85+95+100+100+220 [600] KKKK 95+105+115+132*(220) = [447]* KP 95+185 [280] KP Semi Charge 95+185 [280] KP Full Charge 95+225 [320] K(G+K)K 90+110+54*+54* [308] | Launcher 1 K(G+K)K: [200] | Launcher 2 Last input K (multi hit): 90+90 [180] (KG) [210] [126]* Counter 60+165 [225] Grab [225] Strongest Juggle: K(G+K) ~P~P KKKK [KG] 200 + 102 + 321 + [126] = 623, [749] Eagle Claw: Spoiler PPPP 80+115+125+30+30+30+30+60 [500] PPK 80+115+120 [315] KKKK 90+100+70+70+160 [490] KKP 90+100+120 [310] K(G+K) 90+180 [270] (KG) [210] Counter [70] Grab [225] Strongest Juggle: [KBJ] KKP ~P ~P PPPP 310 + 96 + 372 [778] Tongbeiquan: Spoiler PPPPP 85+95+90+85+170 [525] KKK 90+80+80+80+160 [490] KP 90+150+84* [324] | Last hit in multihit in P input: 140. First hit in P input knocks up. K(G+K) 90+135 [225] (KG)P [280] (KG)K [120] Counter [70] Grab [230] Strongest Juggle: K(G+K) ~P~P PPPPP 225 + 102 + 315 = 642 Aikido: Spoiler PPPP 80+95+110+190 [475] PPPK 80+95+110+180 [465] KKKP 90+110+120+150 [470] KP 90+200 [290] KKPP 90+110+180+120 Enemy facing you KKPP: [500] Enemy Back Facing you KKP(P): [380] (last punch input does not register) KKPK 90+110+180+120 Enemy facing you KKPK: [500] Enemy Back Facing you KKP(K): [380] (last kick input does not register) (KG) [140] (84)* >>G [0] Dodge/Invincibility Counter [230] Grab/Omni Grab [230] Strongest Juggle: KKKP ~P ~P KKP(P or K) [KG] 470 + 98 + 420 + [84]* = 988, [1072] Enemy back facing you strongest Juggle: KKKP ~P ~P PPPP [KG] 470 + 98 + 361 +[84]* = 929, [1013] Ice Breaker: Spoiler PPPPP 85+90+105+95+135 [510] PPPPP Semi Charge 85+90+105+95+165 [540] PPPPP Full Charge 85+90+105+95+200 [575] KKKP 100+105+70+70+150 [495] KPP 100+100+110 Launcher 1: KP [200] | Launcher 2: Last P input [110]. (KG) [180] (108)* Counter [200] Grab/Omni Grab [230] Strongest Juggle: KP ~P ~P PPPPP [KG] 200 + 102 + 306 + [108]* = 608, [716] Red Rock Ninjustu: Spoiler PPKK 90+95+115+135* [435]. Last K input: [225] KKKKK 100+95+90+100+18*+18*+18*18*+72* [539] KP 100+80+100 [280] K(G+K) 100+50+70 [220] (KG) [200] (120)* >>G [160] Counter [70] Grab [225] Strongest Juggle: K(K+G) ~P ~P KKKKK [KG]* 220 + 108 + 375 + [120]* = 703, [823] Tengoryu Karate: Spoiler PPPPP 80+90+100+35+35+35+35+125 [535] PPKP 80+90+120+108* [398] | Last P input grounded [180] KKKK 90+100+65+65+165 [485] KP 90+100+108* [298] | Last Hit in the last P input grounded [180] K(G+K) 90+150 [240] | (G+K) input is a ground hit: [150], [90]* (KG) 35+35+35+35+35+35+140 [350] Counter 80+165 [245] Grab [230] Strongest Juggle: [KBJ] K(G+K) ~P ~P PPPPP [K(G+K)] 240+96+321+[90]* = 657, [747] Volador: Spoiler PPPK 80+80+120+150 [430] KKKKK 90+85+105+105+125 [510] KKKKP 90+85+105+105+150 [535] KP 90+110 [200] (KG) [150] >>G [180] (Counter)KP 190+60+100 [350] Grab/Omni Grab [230] Special >>K/Ground Hit [167], [97]* Strongest Juggle: KP ~P ~P PPPK [>>K] 210 +96* + 168* + 150 + [97]* = 624, [721]* Red Leg BF LE: Spoiler PPPP 85+95+110+135 [425] KKKK 90+57+57+140+120* [464] KPP 90+100+135 [325] K(K+G) 90+180 [270] (KG)P [180] (KG)P Semi [180] (KG)P Charged [220] (KG)KK 66+66+70+105 [307] >>G [180]| [108]* Grab [210] Counter [220] Strongest Juggle: 325 + 102* + 278* + [108]* = 705, [813]* Born: Spoiler PPPP 80+105+105+125 [415] PK 80+130 [210] KKKKK 90+100+95+95+120 [500] KP 90+120 [210] (KG) [150] >>G [180], [108]* Counter [200] Grab [215] Strongest Juggle: KP ~P~P KKKKK [>>G] 210 + 96* + 300* + [108]* = 606, [714] Muay Boran: Spoiler PPPPK 80+90+47+47+105+108* [477] | K input when grounded: [180] KKKKK 90+95+85+95+135 [500] K(G+K) 90+190 [280] KKP 90+95+105 [290] (KG) [190], [114]* >>G/Omni >>G [230] Counter [198] Grab [225] Strongest Juggle KKP ~P ~P PPPPK [KG] 290 + 96* + 329* + [114]* = 715, [829]* Shadow Ninjitsu: Spoiler PPPP 85+95+100+80+125+48* [533] | Last hit for the last input of P when grounded: [80] KKKK 90+65+65+50+50+130+48* [498] | Last hit for the last input of K when grounded: [80] KKKP 95+65+65+50+200 [475] KP 90+50+80 [220] K(G+K) 90+80+48* [218] | Last hit of the (G+K) input when grounded: [80] (KG) [110] >>G [150], [90]* Counter [200] Grab [225] Strongest Juggle that can be followed up with a ground hit: KP ~P ~P PPPPP [>>G] 220+96*+339*+[90]* = 655, [745] Strongest Juggle without ground hit: KP ~P ~P KKKP 220+96*+165*+200 = 681 ------------------------------------------------------------- Work in progress: Abyss BF LE Spoiler PPP 85+105+155 [345] PPKK 85+105+125+115 [430] KKKK 95+105+125+84 [409] KKP 95+105+185 [385] KKP Quarter Charge 95+105+195 [395] KKP Half Charge 95+105+205 [405] KKP Full Charge 95+105+215 [415] KPPPK 95+105+105+140+135 [580] K Ground hit [57] (KG) [180] Grab [235] Counter [205] Lightning BF LE Spoiler PPPP 90+130+145+123 [488] PPKKK 90+130+100+125+145 [590] PPKKK Half Charge 90+130+100+125+185 [630] PPKKK Full Charge 90+130+100+125+228 [673] KKKK 100+125+130+158 [513] KKKP 100+125+130+180 [535] KKP 100+125+90 [315] (KG) P [105] (KG) P Ground hit [63] (KG) K [255] Grab [225] Counter [215] Fearless Black Spoiler PPPP 85+95+100+185 [465] PPPP Half Charge 85+95+100+200 [480] PPPP Full Charge 85+95+100+215 [495] PPKP 85+95+70+105 [355] KKKK 95+115+115+155 [480] KPPK 95+95+105+203 [498] (KG) | Ground hit [185] | [111] Grab [235] Counter [215] Inferno Spoiler PPPP 80+100+110+130 [420] PPPK 80+100+110+150 [440] KKKKK 90+95+100+110+138 [533] KP 90+180 [270] KP Half Charge 90+200 [290] KP Full Charge 90+210 [300] KK G+K 90+95 [185] K G+K P | Launcher 90+120+72 [282] | [120] (KG) | Ground hit [180] | [60] >> G P [120] >> G K | Ground hit [140] | [84] G+K P [200] Grab [225] Counter [70] Hung Gar Spoiler PPPP 80+90+140+145 [455] PK 80+120 [200] KKKK 90+110+120+150 [470] KK G+K 90+110+110 [310] KPP 90+100+178 [368] (KG) PP 100+114 [214] (KG) KP [160] >> G | Ground hit [160] | [96] Omni Grab [235] Counter [70]
Sumo Spoiler PPPP 80+100+100+150 [430] PPPKK 80+100+100+110+120 [510] KKK 90+100+290 [480] KKP 90+100+110 [300] KP 90+220 [310] K G+K 90+230 [320] (KG) | Ground hit [150] | [90] >> G | Ground hit [180] | [108] Omni Grab [250] Counter [230] Special Notes: 1. At the moment, only newer scrolls that have come out in late GamesCampus era and RedFox era will be recorded. Most scroll damages from older scrolls can be found here: http://rfscrolls.pbworks.com/w/page/44168161/Tier List 2. Currently, no new rare scroll damages have been recorded and are not likely to be recorded without communtiy help. This includes scrolls like: Shadow Ninjustu Inferno Tempest Pencak Silat and more. 3. Those who wish to help, please refer to the "How you can help" section. Damage Input and Damage Trends: Late 2015 - 2016: 1. Increase in two hit launchers. 2. Combo damage overall has increased. Average for punch combos can be considered 470 and average kick combos can be considered at 500. 3. A lot of scrolls have overloaded kits, including 2-3 juggle options, ground hit, specials, and more.
Updates: 4/25 - Thread Created 4/25 - Hunter, Mystic Arts, Electro, Eagle Claw, Tongbeiquan added. 4/26 - Ice Breaker, Aikido, Red Rock Ninjustu, and Tengoryu Karate added. 4/27 - Valador, Muay Boran, and Born added. 4/27 - Shadow Ninjitsu added. 4/26 - Preliminary versions of Abyss BF LE, Lightning BF LE, Red Leg BF LE, Fearless Black, Inferno, Hung Gar, and Sumo added. (SPECIAL THANK YOU TO BAGOFNOTES!) 5/6 - Serpent Another Added 5/18 - Combat Tekkyon Added 5/28 - Red Leg BF LE added 6/14 - Agni added 7/5 - Parkour added 7/24 - Red Storm added
How Can You Help: Scroll Damage Check List: 1. Be sure to use default soul fighter versus the training bot when testing damage. 2. Do not use any critical items or Assassin when testing. 3. Make sure to use all combos, inclusive of specials, special follow ups, counters, and counter follow ups. 4. If a combo has more than one juggle launcher input, make sure to test all launcher inputs grounded. 5. Check for any inputs that are not affected by air damage (ex. Eagle Claw's last punch input). 6. Check if there are any added hits while the enemy is in the air (ex. Shaolin Tiger's last punch input). 7. Make sure to test scrolls if they have an omni grab. 8. Ground hits should be tested while the bot is standing and when the bot is knocked down. Alternatively: Send me a video following the rules above.
To do list: 4/26 - Aikido, Ice Breaker, Red Rock Ninjustu, Tengoryu Karate 4/27 - Valador, Muay Boran, Born 5/7 - Serpent Another and Infinite Ninjitsu Another. 5/21 - Baguazhang Another 5/31 - Fix in progress list for air damage, juggles, etc 5/31 - Add statistical information on raw damage and input trends.
Added Aikido and Ice Breaker. Aikido does some pretty broken damage. Red Rock added. Thank you for your support.
Added scroll input and damage trends for late 2015 to present. Will include more analytical data when I'm at home.
^Information is a lot. Will take a couple weeks before concrete readable data is compiled. Depends on how much time I have. Vol, Born, and Muay Boran added.
Abyss BF LE PPP 85+105+155 [345] PPKK 85+105+125+115 [430] KKKK 95+105+125+84 [409] KKP 95+105+185 [385] KKP Quarter Charge 95+105+195 [395] KKP Half Charge 95+105+205 [405] KKP Full Charge 95+105+215 [415] KPPPK 95+105+105+140+135 [580] K Ground hit [57] (KG) [180] Grab [235] Counter [205] Lightning BF LE PPPP 90+130+145+123 [488] PPKKK 90+130+100+125+145 [590] PPKKK Half Charge 90+130+100+125+185 [630] PPKKK Full Charge 90+130+100+125+228 [673] KKKK 100+125+130+158 [513] KKKP 100+125+130+180 [535] KKP 100+125+90 [315] (KG) P [105] (KG) P Ground hit [63] (KG) K [255] Grab [225] Counter [215] Red Leg BF LE PPPP 85+95+110+135 [425] KKKK 90+114+140+120 [464] KPP 90+100+135 [325] K (G+K) 90+180 [270] (KG) P Semi/No Charge [180] (KG) P Full Charge [220] (KG) KK 132+175 [307] >> G | Ground hit [180] | [108] Grab [210] Counter [220] Fearless Black PPPP 85+95+100+185 [465] PPPP Half Charge 85+95+100+200 [480] PPPP Full Charge 85+95+100+215 [495] PPKP 85+95+70+105 [355] KKKK 95+115+115+155 [480] KPPK 95+95+105+203 [498] (KG) | Ground hit [185] | [111] Grab [235] Counter [215] Inferno PPPP 80+100+110+130 [420] PPPK 80+100+110+150 [440] KKKKK 90+95+100+110+138 [533] KP 90+180 [270] KP Half Charge 90+200 [290] KP Full Charge 90+210 [300] KK G+K 90+95 [185] K G+K P | Launcher 90+120+72 [282] | [120] (KG) | Ground hit [180] | [60] >> G P [120] >> G K | Ground hit [140] | [84] G+K P [200] Grab [225] Counter [70] Hung Gar PPPP 80+90+140+145 [455] PK 80+120 [200] KKKK 90+110+120+150 [470] KK G+K 90+110+110 [310] KPP 90+100+178 [368] (KG) PP 100+114 [214] (KG) KP [160] >> G | Ground hit [160] | [96] Omni Grab [235] Counter [70] Sumo PPPP 80+100+100+150 [430] PPPKK 80+100+100+110+120 [510] KKK 90+100+290 [480] KKP 90+100+110 [300] KP 90+220 [310] K G+K 90+230 [320] (KG) | Ground hit [150] | [90] >> G | Ground hit [180] | [108] Omni Grab [250] Counter [230]
Thank you BagOfNotes! The preliminary damage has been added for now, but I can figure out the rest! Once again, thank you very much!
This update allowed me to get a whole slew of new and rare scrolls. rip wallet. Will be updating list by next weekend. I'll be updating damage trends and stuff too.