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  <channel>
    <title>Resolved Bug Reports</title>
    <description>Resolved Bug Reports</description>
    <pubDate>Thu, 16 Apr 2026 11:54:24 +0000</pubDate>
    <lastBuildDate>Thu, 16 Apr 2026 11:54:24 +0000</lastBuildDate>
    <generator>RedFox Games</generator>
    <link>https://forums.playredfox.com/index.php?forums/resolved-bug-reports.38/</link>
    <atom:link rel="self" type="application/rss+xml" href="https://forums.playredfox.com/index.php?forums/resolved-bug-reports.38/index.rss"/>
    <item>
      <title>[Gameplay Bug] Masteries unclickable [FIXED]</title>
      <pubDate>Sat, 21 Aug 2021 00:23:39 +0000</pubDate>
      <link>https://forums.playredfox.com/index.php?threads/gameplay-bug-masteries-unclickable-fixed.53265/</link>
      <guid>https://forums.playredfox.com/index.php?threads/gameplay-bug-masteries-unclickable-fixed.53265/</guid>
      <author>invalid@example.com (BobThePriest)</author>
      <dc:creator>BobThePriest</dc:creator>
      <content:encoded><![CDATA[<b>Summary</b>: Masteries become unclickable after hitting the ESC key on the keyboard. The tool tips do not show up when being hovered over.<b><br />
Steps to Reproduce</b>:<br />
<ol>
<li>Click on a mastery in which you cannot invest points (e.g Bracers Mastery in the screenshots)</li>
<li>Press ESC on the keyboard when the popup shows up.</li>
<li>Masteries do not show tooltips and are not clickable anymore.</li>
</ol><b>Frequency</b>: Very Attempt I do it happens<b><br />
Severity</b>: 1<b><br />
System Specs</b>: System...<br />
<br />
<a href="https://forums.playredfox.com/index.php?threads/gameplay-bug-masteries-unclickable-fixed.53265/" class="internalLink">[Gameplay Bug] Masteries unclickable [FIXED]</a>]]></content:encoded>
    </item>
    <item>
      <title>[Game Text Bug] Wrong item name after Patch 256 [Fixed]</title>
      <pubDate>Wed, 21 Jul 2021 23:05:33 +0000</pubDate>
      <link>https://forums.playredfox.com/index.php?threads/game-text-bug-wrong-item-name-after-patch-256-fixed.53105/</link>
      <guid>https://forums.playredfox.com/index.php?threads/game-text-bug-wrong-item-name-after-patch-256-fixed.53105/</guid>
      <author>invalid@example.com (BirdbrainX)</author>
      <dc:creator>BirdbrainX</dc:creator>
      <content:encoded><![CDATA[<b><span style="color: #0000ff">Record of Five Elemental Deities -Complete-</span></b> has the wrong resource name as &quot;<b><span style="color: #ff0000">Advanced Golden Blade Iron Nugget (Low) (100% Success)</span></b>&quot;<br />
<br />
<img src="https://i.imgur.com/pOngUMk.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://i.imgur.com/pOngUMk.png" />]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>[Gameplay Bug] Unlootable GCM Chests (Patch 223-224) [FIXED]</title>
      <pubDate>Mon, 28 Dec 2020 07:27:28 +0000</pubDate>
      <link>https://forums.playredfox.com/index.php?threads/gameplay-bug-unlootable-gcm-chests-patch-223-224-fixed.51923/</link>
      <guid>https://forums.playredfox.com/index.php?threads/gameplay-bug-unlootable-gcm-chests-patch-223-224-fixed.51923/</guid>
      <author>invalid@example.com (BirdbrainX)</author>
      <dc:creator>BirdbrainX</dc:creator>
      <content:encoded><![CDATA[<div class="bbCodeBlock bbCodeQuote" data-author="[GM]Ahri">
	<aside>
		
			<div class="attribution type">[GM]Ahri said:
				
					<a href="index.php?goto/post&amp;id=494468#post-494468" class="AttributionLink">&uarr;</a>
				
			</div>
		
		<blockquote class="quoteContainer"><div class="quote"><ul>
<li>Fixed an issue where a box in the Gold Coins Mansion&#039;s top-left treasure room cannot be opened.</li>
</ul></div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div>The issue with unlootable GCM chests isn&#039;t resolved and isn&#039;t limited to just the top left treasure room.<br />
<br />
I&#039;ve done a couple of GCM red runs, and the issue persists intermittently. I was only able to loot that chest one out of 5 runs I&#039;ve done. The chest in question is the top left chest in the top left room....<br />
<br />
<a href="https://forums.playredfox.com/index.php?threads/gameplay-bug-unlootable-gcm-chests-patch-223-224-fixed.51923/" class="internalLink">[Gameplay Bug] Unlootable GCM Chests (Patch 223-224) [FIXED]</a>]]></content:encoded>
    </item>
    <item>
      <title>X-mas quest bug [Fixed]</title>
      <pubDate>Tue, 22 Dec 2020 18:23:37 +0000</pubDate>
      <link>https://forums.playredfox.com/index.php?threads/x-mas-quest-bug-fixed.51863/</link>
      <guid>https://forums.playredfox.com/index.php?threads/x-mas-quest-bug-fixed.51863/</guid>
      <author>invalid@example.com (lovediary87)</author>
      <dc:creator>lovediary87</dc:creator>
      <content:encoded><![CDATA[I got the quest popup continuous and there is no way to disable it. Please help me resolve it:<br />


	<a href="https://forums.playredfox.com/index.php?attachments/33998/" target="_blank">View attachment 33998</a>
	
 <br />
Press confirm:<br />


	<a href="https://forums.playredfox.com/index.php?attachments/33999/" target="_blank">View attachment 33999</a>
	
 <br />
Press enter, it show popup as image 1 again.<br />
<br />
My char name:<br />
<b>DragonQueen3</b>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>[Gameplay Bug] Double Potato Epi [Not a Bug]</title>
      <pubDate>Thu, 03 Dec 2020 01:02:04 +0000</pubDate>
      <link>https://forums.playredfox.com/index.php?threads/gameplay-bug-double-potato-epi-not-a-bug.51595/</link>
      <guid>https://forums.playredfox.com/index.php?threads/gameplay-bug-double-potato-epi-not-a-bug.51595/</guid>
      <author>invalid@example.com (BirdbrainX)</author>
      <dc:creator>BirdbrainX</dc:creator>
      <content:encoded><![CDATA[There seems to be a bug where you can receive double potato epis. This bug was first brought to my attention by a league mate of mine, and I have also recently noticed that the bug has affected my character as well. While this bug isn&#039;t really a big deal, and players who are similarly affect can simply manually delete the extra epi by themselves. I figured I should report it for bug fixing. <br />
<br />
<img src="https://i.imgur.com/b4BoHz2.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://i.imgur.com/b4BoHz2.png" />]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>[Gameplay Bug] PVP ingame [Fixed]</title>
      <pubDate>Sat, 28 Nov 2020 02:42:16 +0000</pubDate>
      <link>https://forums.playredfox.com/index.php?threads/gameplay-bug-pvp-ingame-fixed.51709/</link>
      <guid>https://forums.playredfox.com/index.php?threads/gameplay-bug-pvp-ingame-fixed.51709/</guid>
      <author>invalid@example.com (VinhVu)</author>
      <dc:creator>VinhVu</dc:creator>
      <content:encoded><![CDATA[Hi GM,<br />
About 2 week, i see some player intentionally taking advantage of game errors to sabotage other players.<br />
 Even though I went into the dungeon.<br />
This affects our game experience. We feel very annoyed and frustrated.<br />
See video for more details.<br />
<iframe width="500" height="300" src="https://www.youtube.com/embed/wiTbTjsgUqU?wmode=opaque" frameborder="0" allowfullscreen></iframe><br />
Please fix bug and check him.]]></content:encoded>
    </item>
    <item>
      <title>New KL Kylin Boss HP stuck at 60% [FIXED]</title>
      <pubDate>Wed, 18 Nov 2020 12:01:43 +0000</pubDate>
      <link>https://forums.playredfox.com/index.php?threads/new-kl-kylin-boss-hp-stuck-at-60-fixed.51640/</link>
      <guid>https://forums.playredfox.com/index.php?threads/new-kl-kylin-boss-hp-stuck-at-60-fixed.51640/</guid>
      <author>invalid@example.com (Cytrix)</author>
      <dc:creator>Cytrix</dc:creator>
      <content:encoded><![CDATA[As the title says - the boss cant be killed. I assume there are some mini bosses missing that would enable the boss to be killed after their defeat.]]></content:encoded>
    </item>
    <item>
      <title>The Clinic bugged [FIXED]</title>
      <pubDate>Wed, 18 Nov 2020 09:42:19 +0000</pubDate>
      <link>https://forums.playredfox.com/index.php?threads/the-clinic-bugged-fixed.51639/</link>
      <guid>https://forums.playredfox.com/index.php?threads/the-clinic-bugged-fixed.51639/</guid>
      <author>invalid@example.com (GordonD)</author>
      <dc:creator>GordonD</dc:creator>
      <content:encoded><![CDATA[The heal option at doctor at all clinic is bugged , select heal option and you dont get healed .]]></content:encoded>
    </item>
    <item>
      <title>[Gameplay Bug] Sacred Flower Holist - VE Heal level requirement bug [FIXED]</title>
      <pubDate>Mon, 09 Nov 2020 23:44:39 +0000</pubDate>
      <link>https://forums.playredfox.com/index.php?threads/gameplay-bug-sacred-flower-holist-ve-heal-level-requirement-bug-fixed.48154/</link>
      <guid>https://forums.playredfox.com/index.php?threads/gameplay-bug-sacred-flower-holist-ve-heal-level-requirement-bug-fixed.48154/</guid>
      <author>invalid@example.com (BirdbrainX)</author>
      <dc:creator>BirdbrainX</dc:creator>
      <content:encoded><![CDATA[Sacred Flower Mistress of Cloud aka Holist aka Hybrid has a VE heal skill that can be learnt at RC 1, but requires 2nd Role Upgrade? I have noticed this issue from the start of my account with Redfox since 2018, and this has not been fixed nor brought up any other player. The bug causes the VE heal to really requires 2nd Role Upgrade before we can learn it as seen in the screenshot. <br />
<br />
Every other clan hybrids has a similarly named VE heal that can be learnt at RC 1 <i><b>without</b></i> the...<br />
<br />
<a href="https://forums.playredfox.com/index.php?threads/gameplay-bug-sacred-flower-holist-ve-heal-level-requirement-bug-fixed.48154/" class="internalLink">[Gameplay Bug] Sacred Flower Holist - VE Heal level requirement bug [FIXED]</a>]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>Weapon Options Bug [Fixed]</title>
      <pubDate>Fri, 02 Oct 2020 17:18:53 +0000</pubDate>
      <link>https://forums.playredfox.com/index.php?threads/weapon-options-bug-fixed.51210/</link>
      <guid>https://forums.playredfox.com/index.php?threads/weapon-options-bug-fixed.51210/</guid>
      <author>invalid@example.com (BirdbrainX)</author>
      <dc:creator>BirdbrainX</dc:creator>
      <content:encoded><![CDATA[The weapon options for Chi Kung Critical Rate is bugged. The default base grade 0 state is 900/10000, but applying enhancement to that weapon option merely gives it an increment of 1/10000 for each grade above the base.<br />
<br />
<img src="https://i.imgur.com/O3Zs73C.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://i.imgur.com/O3Zs73C.png" />]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>Demonic Confusion of Advent Bug [Fixed]</title>
      <pubDate>Wed, 01 Jul 2020 19:54:51 +0000</pubDate>
      <link>https://forums.playredfox.com/index.php?threads/demonic-confusion-of-advent-bug-fixed.50735/</link>
      <guid>https://forums.playredfox.com/index.php?threads/demonic-confusion-of-advent-bug-fixed.50735/</guid>
      <author>invalid@example.com (QuiteRaina)</author>
      <dc:creator>QuiteRaina</dc:creator>
      <content:encoded><![CDATA[Summary: The skill, Demonic Confusion of Advent, for Heavenly Demon Holiest Does not work for several minutes after it&#039;s cooldown.<br />
<br />
Steps to Reproduce: Click the skill right after it finishes cooling down.<br />
<br />
Frequency: 8 out of 10<br />
<br />
Severity: 5<br />
<br />
Additional Notes: Sometimes the skill works flawlessly other times the skill refuses to activate well after the cool down. I think it could be a distance problem. But I don&#039;t know. This problem happens to me with the first level of the skill.]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Character Creation Naming Bug [Fixed]</title>
      <pubDate>Tue, 21 Apr 2020 19:05:36 +0000</pubDate>
      <link>https://forums.playredfox.com/index.php?threads/character-creation-naming-bug-fixed.50089/</link>
      <guid>https://forums.playredfox.com/index.php?threads/character-creation-naming-bug-fixed.50089/</guid>
      <author>invalid@example.com (Veltaine)</author>
      <dc:creator>Veltaine</dc:creator>
      <content:encoded><![CDATA[<img src="https://imgur.com/h4wdZR7" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://imgur.com/h4wdZR7" /> Your error message needs to be updated to reflect the issue accordingly.<br />
<br />
Using - or _ as stated as acceptable still brings up and error, and literally calls it out in the window.  Whether this will be fixed or not I&#039;m unsure, but still a pretty strange issue you got here.]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Imperfect Four Guardian Red Phoenix Wardrobe (M) bugged [Fixed]</title>
      <pubDate>Tue, 31 Mar 2020 19:01:07 +0000</pubDate>
      <link>https://forums.playredfox.com/index.php?threads/imperfect-four-guardian-red-phoenix-wardrobe-m-bugged-fixed.49845/</link>
      <guid>https://forums.playredfox.com/index.php?threads/imperfect-four-guardian-red-phoenix-wardrobe-m-bugged-fixed.49845/</guid>
      <author>invalid@example.com (Slacks29)</author>
      <dc:creator>Slacks29</dc:creator>
      <content:encoded><![CDATA[Recently I used Imperfect Four Guardian Red Phoenix Wardrobe (M), as you can see in the image linked, it has the Red Phoenix ceco effects (the flames and such) but the White Tiger appearance.]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>RTE quest: Achieved Immortal Spirit 2 quest reward bug [Fixed]</title>
      <pubDate>Tue, 31 Mar 2020 13:16:25 +0000</pubDate>
      <link>https://forums.playredfox.com/index.php?threads/rte-quest-achieved-immortal-spirit-2-quest-reward-bug-fixed.48385/</link>
      <guid>https://forums.playredfox.com/index.php?threads/rte-quest-achieved-immortal-spirit-2-quest-reward-bug-fixed.48385/</guid>
      <author>invalid@example.com (BirdbrainX)</author>
      <dc:creator>BirdbrainX</dc:creator>
      <content:encoded><![CDATA[There&#039;s a RTE quest named &quot;Achieved Immortal Spirit 2&quot; that is suppose to give a Seowang&#039;s Robe of Feather (Level 1) and a Master&#039;s Creating Guide (Excellence) as its quest reward. However, upon completing this quest, I received a Seowang&#039;s Precious Trinket (Level 1) instead of what is stated in the quest description.<br />
<br />
Either the quest description is wrong, or the rewards I have received on my Scared Flower hybrid Hanabi is wrong. Please clarify and remedy this....<br />
<br />
<a href="https://forums.playredfox.com/index.php?threads/rte-quest-achieved-immortal-spirit-2-quest-reward-bug-fixed.48385/" class="internalLink">RTE quest: Achieved Immortal Spirit 2 quest reward bug [Fixed]</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>[Gameplay Bug] Elixir Consumption Deletion [Fixed]</title>
      <pubDate>Fri, 20 Dec 2019 02:27:10 +0000</pubDate>
      <link>https://forums.playredfox.com/index.php?threads/gameplay-bug-elixir-consumption-deletion-fixed.44758/</link>
      <guid>https://forums.playredfox.com/index.php?threads/gameplay-bug-elixir-consumption-deletion-fixed.44758/</guid>
      <author>invalid@example.com (dixbutts)</author>
      <dc:creator>dixbutts</dc:creator>
      <content:encoded><![CDATA[<b>Topic Body</b><br />
<ul>
<li><b>Summary</b>: When taking an elixir a small bar appears above your characters head indicating the time remaining to consume the elixir. If you are attacked at any point DURING the bar, you fail. This is intended, but the bug is that upon failure the ENTIRE stack of elixirs is deleted instead of 1.</li>
<li><b>Screenshots</b>: <img src="https://i.imgur.com/WkyAHfi.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://i.imgur.com/WkyAHfi.png" /><br />
</li>
<li><b>Steps to Reproduce</b>: Start consuming an elixir. Once the bar seen in the screenshot above...</li>
</ul><br />
<a href="https://forums.playredfox.com/index.php?threads/gameplay-bug-elixir-consumption-deletion-fixed.44758/" class="internalLink">[Gameplay Bug] Elixir Consumption Deletion [Fixed]</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>[Gameplay Bug] HangZhou Map - Gate to Nanchang Mesh Problem [Fixed]</title>
      <pubDate>Wed, 31 Jul 2019 23:12:31 +0000</pubDate>
      <link>https://forums.playredfox.com/index.php?threads/gameplay-bug-hangzhou-map-gate-to-nanchang-mesh-problem-fixed.48172/</link>
      <guid>https://forums.playredfox.com/index.php?threads/gameplay-bug-hangzhou-map-gate-to-nanchang-mesh-problem-fixed.48172/</guid>
      <author>invalid@example.com (BirdbrainX)</author>
      <dc:creator>BirdbrainX</dc:creator>
      <content:encoded><![CDATA[There&#039;s a mesh problem at the gate to Nanchang on Hangzhou map. You can walk right through the textures all the way up to the gate prompt. I&#039;ve noticed this issue since the 3rd anniversary event update. It has been fine before we got that patch, and has not been rectified since.<br />
<br />
<img src="https://i.imgur.com/2zzPSds.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://i.imgur.com/2zzPSds.jpg" /><br />
<br />
<img src="https://i.imgur.com/TF61e8K.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://i.imgur.com/TF61e8K.jpg" />]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Flaming Wind Weapon Skill - Blood Sky Absorb duration [Fixed]</title>
      <pubDate>Thu, 13 Jun 2019 09:53:58 +0000</pubDate>
      <link>https://forums.playredfox.com/index.php?threads/flaming-wind-weapon-skill-blood-sky-absorb-duration-fixed.47784/</link>
      <guid>https://forums.playredfox.com/index.php?threads/flaming-wind-weapon-skill-blood-sky-absorb-duration-fixed.47784/</guid>
      <author>invalid@example.com (BirdbrainX)</author>
      <dc:creator>BirdbrainX</dc:creator>
      <content:encoded><![CDATA[The crafted Bloody Sky Absorb version of Flaming Wind weapons isn&#039;t functioning as it is described in the skill text. Instead of having a duration of 15 minutes with a +15 refined weapon, it only has a duration of somewhere between 1-2 minutes.<br />
<br />
<img src="https://i.imgur.com/Ji4rJvM.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://i.imgur.com/Ji4rJvM.jpg" />  <br />
<br />
<img src="https://i.imgur.com/A4ecbzd.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://i.imgur.com/A4ecbzd.jpg" />]]></content:encoded>
    </item>
    <item>
      <title>[Gameplay Text Bug] Chaos of the Rising Sun has wrong tooltip [Fixed]</title>
      <pubDate>Thu, 27 Dec 2018 09:03:11 +0000</pubDate>
      <link>https://forums.playredfox.com/index.php?threads/gameplay-text-bug-chaos-of-the-rising-sun-has-wrong-tooltip-fixed.45725/</link>
      <guid>https://forums.playredfox.com/index.php?threads/gameplay-text-bug-chaos-of-the-rising-sun-has-wrong-tooltip-fixed.45725/</guid>
      <author>invalid@example.com (CrimsonSun)</author>
      <dc:creator>CrimsonSun</dc:creator>
      <content:encoded><![CDATA[Hello guys,<br />
<br />
The issue is that the Chaos of the Rising Sun has wrong tooltip-it says the item is used to refine the SRS weapons with 100% success,while actually it is used to upgrade them with 100% success.<br />
Please check it as we used MCG x10 to create the item,thinking that we can refine it with 100% success...<br />


	<a href="https://forums.playredfox.com/index.php?attachments/24135/" target="_blank">View attachment 24135</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>[Gameplay Bug] Creation of Bead Plate of Death Valley [Fixed]</title>
      <pubDate>Wed, 19 Dec 2018 01:02:15 +0000</pubDate>
      <link>https://forums.playredfox.com/index.php?threads/gameplay-bug-creation-of-bead-plate-of-death-valley-fixed.45569/</link>
      <guid>https://forums.playredfox.com/index.php?threads/gameplay-bug-creation-of-bead-plate-of-death-valley-fixed.45569/</guid>
      <author>invalid@example.com (Ultim8sage)</author>
      <dc:creator>Ultim8sage</dc:creator>
      <content:encoded><![CDATA[<b>Topic Title</b><br />
<ul>
<li><b>Creation of Bead Plate of Death Valley</b></li>
</ul><b>Topic Body</b><br />
<ul>
<li><b>Summary</b>: When trying to create the Bead Plate of Death Valley with a Death Plate Shard out of the Shard Box from the Heroic Quest near the entrance, along with other pieces that have dropped from the boss itself, the Death Plate Shard from the shard box isn&#039;t being registered.</li>
<li><b>Screenshots</b>: 

	<a href="https://forums.playredfox.com/index.php?attachments/23886/" target="_blank">View attachment 23886</a>
	
 <br />
</li>
<li><b>Steps to Reproduce</b>: see summary...</li>
</ul><br />
<a href="https://forums.playredfox.com/index.php?threads/gameplay-bug-creation-of-bead-plate-of-death-valley-fixed.45569/" class="internalLink">[Gameplay Bug] Creation of Bead Plate of Death Valley [Fixed]</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>[Gameplay Bug] Can't attack after reviving from near coma [Fixed]</title>
      <pubDate>Fri, 12 Oct 2018 17:38:02 +0000</pubDate>
      <link>https://forums.playredfox.com/index.php?threads/gameplay-bug-cant-attack-after-reviving-from-near-coma-fixed.44977/</link>
      <guid>https://forums.playredfox.com/index.php?threads/gameplay-bug-cant-attack-after-reviving-from-near-coma-fixed.44977/</guid>
      <author>invalid@example.com (MrMonster)</author>
      <dc:creator>MrMonster</dc:creator>
      <content:encoded><![CDATA[<b>Summary</b>:This bug appears randomly when you die and you&#039;re in the state of coma ... after some revives you .. you can&#039;t attack or buff yoursel any mobs.<br />
<b>Steps to Reproduce: </b>Get in near coma state and ask a friend to revive you . Its not 100% every time but its quite often.<br />
<b>Severity</b>: 5 (since you cant do anthing makes you relog in dungeons)<br />
<b>Specs</b>: I7 1080gtx 16GB]]></content:encoded>
    </item>
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