Creator's Words Tranquil Fist is based off of the fighting style of the Hyuga Clan from the Naruto series. It focuses on causing internal damage to the opponent rather than exterior with devastating results.Certain attacks will even drain your opponent of their MP. Not only is this fighting style unique, but can make a good fit into RF's roaster. Description Tranquil Fist users focus on targeting certain points of the opponents body to cause internal damage to their opponent. Users of this deadly art should not be taken lightly. Move List Stance Gaurd Default Grab Default
Calm Input 1 -Straight Palm -Keeps the user in place Input 2 -Straight Palm -Keeps the user in place Input 3 -Thrusting Palm Strike -Moves the user forward Input 4 -Turning Palm Strike Input 5 -Spinning Palm Strike -Hits grounded opponents twice -Hits areal opponents once -average knock back All Together.. Calm is the longest and basic punch combo. This route is medium paced with excellent delay between inputs. This combo does 6 hits to grounded opponents and 5 hits to areal opponents. The 5th input is aoe. Serene Input 1 -Straight Palm Strike Input 2 -Thrusting jab with finger(s) extended -Two hits -Cannot be canceled -User stays in place Input 3 -Thrusting jab with finger(s) extended -Two hits -Cannot be canceled -User slightly moves forward Input 4 -Thrusting dual palm strike -Small knock back All Together.. Serene is Tranquil's 2nd combo. This route is medium to fast paced with dual hitting inputs. Even though there's 4 inputs this route will hit for a total of 6 times. Because input 2 and 3 are dual hits there frames are more active making leaving you open if you don't hit your target. Also, this route will take 5% of your opponent's CP.
Elegant Input 1 -Straight Palm Strike Input 2 -Thrusting Palm Strike Input 3 -Spinning Strike -AOE -Spinning in place -2 hits on grounded opponents -Single hit on aerial opponents -Far Knock Back All Together.. Elegant is the basic kick combo for Tranquil. This route is medium paced with average delay and angling capabilities. The 3rd input is an aoe on all frames that this input is active and the user stays in place. This route is ideal for maps like Moon, Dos, Glace, and can be used for offensive and defensive purposes. Controlled Input 1 -Straight Palm Strike Input 2 -Swinging Chop -Stun Launcher All Together.. Controlled is Tranquil's juggle launcher. This route is medium paced with average delay and angling capability. The 2nd input is similar to Serpent Another and it's hitbox would be about the same as well. Counter -Long Active Frames Counter Animation -Drains 10% of the opponents MP -Small Knock Back Tranquil's Counter start up will have long active frames similar to Kobudo's and the counter animation will be the same. If this counter connects not only with it do damage, it will also take 10% of your opponent's MP as well. Ground Hit -Muhon Ninjutsu's ground hit
Pros -Drains MP -Special Counter -2 input juggle launcher Neutral -Higher skill curve to maximize potential -Defensive Play ability -Medium Paced Cons -No Fencer -No Run Z -Counter is punishable Creator VisionEyes And there you have it. Tranquil Fist! What are you guy's take on it? How do you think it'll fare in today's current meta? Defiantly leave your thoughts and feedback as I would like to hear from you guys. No need to give one off answers either explain why! Let's spark a discussion!