Guys let's write a compendium for skills. Many have changed and we are getting lots of books with skills we have no idea what they do (old sites that explained them are outdated).Hopefully everyone interested can respond in this topic and write skills that can be leveled up and what they do (besides smashing and actives).I'll start with shao war ("c10+" means skill not stop at c10, "?" - haven't got it over c10 yet): Xumi Art of Luohan - [war dmg buff] "c10+" Luohan Diamond Technique - [for x seconds you receive no critical hit] "?" Xumi Art of Buddha - [critical hit chance increase] -"?" Diamond Art of Purity - [increase def] - "?" Diamond Skill Mastery - [increase weapon dmg] - "?" Xumi Art of Exorcism - [aoe close range stun] - "c10+" Xumi Art of DIamond - [aoe reduce dmg in 5 y radius] - "c10+" Diamond Chi Drain - [ck shield] - "?" [reserved for later 2nd role skills] Hopefully you can sacrifice 10-15 min. to write skills here
Sacred Flower Hybrid (Mistress of Cloud): Healing of Blue and Red - [Fast Self-Heal] "c10+" Healing of White and Red - [Casted Self-Heal] "c10+" Greater Healing of Spirits - [Resurrection] "c10+" Heavenly Spirits of Lost Souls - [Attack Rating Self-Buff] "c10+" Summoning Spirits of Fire Ghost [All Attribute Self-Buff] "c10+" Summoning Spirits of Ice Ghost [Reflect Self-Buff] "c10+"
League of Beggars - Healer ( Strategist Beggar ) Buffs : Protection of Lotus Leaves - Attributes Buff Protection of Heaven and Earth - Success rate of physical and Chi Kung attacks Buff Protection of Chi Pulse - Balance increase Buff Protection of Black Jade - Movement Speed Buff Absorption of the Black Tortoise - HP increase and VE decrease for 10 minutes Self Buff Protection of the Universe - Successful 2 ( and more ) attacks for 1 minute Self Buff Heals : Liaoshang Healing - Fast Heal Kui Hua Healing - External Wounds Heal Hunyuan Healing - VE Fast Heal Greater Tianxian Healing - Ressurection Xianjuo Healing - Life and VE % Heal Tianxian Healing - Fast Self Heal Fanxian Healing - Casted 2s Self Heal Actives : Drunken Fists of Oblivion - The best active before EC1 2nd role active - I forgot what lvl you get it. Maybe around FD? Drunken Dragon Chain Attack - EC1 2nd role active Smashes : Circling Spike - Deff Smash
Try my best. Heavenly Demon - Hybrid (Fire Demon) Buffs: Demonic Healing of Blood the Sky - increases all attributes on self - C10+ (C11 also shown) Demonic Madness of Spirit - increases dmg/ckdmg on self - C10+ (C11 also shown) *NOTE* It says "Attack" which is not to be confused with attack rating; it means damage *NOTE* Mastery has increased its duration 5 min Exploding Sealed Demon Kung - increases physical (melee) damage on self - C10 Heals: Demonic Healing of Darkness - 30s self heal - C10+ *NOTE* Mastery has increased its effect by 25 and duration by 3s Demonic Healing of the Spirit - 75s self heal - C10+ (C11 also shown) Demonic Healing of Yama - VE heal - C10+ Actives: Bloody Hands of Death - best active before 2nd role - C10+ Crazy Demon's Hand - 2nd role - C10 Smashes: Excessive True Fist - Def smash - ? *NOTE* It should be 170 at 60% chance Nukes: Demon's Palm of Destruction - Def nuke - ? *NOTE* Mastery has increased effect by 10 Hope it helps.
How are 1st role actives at c11/c12 compared to Second role ones? Isn't the final active at c12 stronger than Second role one?
Both have the same name (kinda strange) : Wrapping Pole of Yaksa. As for now: Old one (update)[c12] deal 569-1218 dmg (7ve) ([c8] 474-1017) 2nd role one [c8] 612-900 dmg (4ve) That old one is hitting pretty hard since it have only 3 moves (hit-hit-hit) 2nd role is (hit hit - hit hit hit - hit)