Shattering Hand (Karate based scroll) *CONTEST WINNER*

Discussion in 'Scroll' started by Shina, Oct 4, 2016.

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  1. Shina

    Shina Creator of Shattering Hand

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    Shattering Hand

    Description:
    Long ago deep in the snowy mountains there was once a Karate Dojo famous for it's extreme tameshiwari board breaking training. Victory and defeat, good and evil. These concepts meant little to practitioners of this style. Even pity and pride become lost until the only thing that matters is power and the fight itself. Though the Dojo and it's students may now be lost to time, their tradition lives on through this devastating scroll.
    ____________________________________

    Price:
    1155 Redfox Credits


    Stance:
    [​IMG]
    *Basically horse stance, but with the LEFT hand limp behind the LEFT leg.
    ______________________________________________
    [COMBO LIST]
    G+K PP
    G+K K
    PPPP
    PPK
    PKKK
    KKK
    KKPKKK
    kG

    ______________________________________________
    Grab:
    DAMAGE: 230

    [​IMG]
    *Same as Tengoryu Karate's grab
    ______________________________________________

    Counter:
    G+K PP
    DAMAGE: 70 95 130 - 295

    [​IMG] [​IMG]
    [​IMG]
    *Stun Launcher
    This first punch in this counter launcher is the right hand chop. Similar to Merikens counter, it can not angle well; but in spite of that, both hits come out smooth and quick.
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    G+K K
    DAMAGE:70 240 - 310

    [​IMG]
    [​IMG]
    *Simple Knockback
    This unique input is a straight flying kick to the opponents chest, hitting about the same as Dragon's kG. This combo comes out quick as well.
    ______________________________________________
    JUMP PUNCH:
    DAMAGE: 170/102*
    [​IMG]
    *
    GroundHit
    **Lowers Hitbox similar to Merikens JUMP PUNCH.
    This input is quite different from other scrolls JUMP PUNCH, solely because this doubles as a groundhit. The hitbox on this move is lower to the floor, similar to Merikens JUMP PUNCH.
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    PPPP: (POP FENCER)
    DAMAGE: 85 110 130 150/90* - 415

    [​IMG] [​IMG] [​IMG] [​IMG]
    bSa7ZzX.gif
    For a four hit combo, this packs a punch. It has beautiful recovery, and the first two hits have a decent amount of range. First hit has the highest rate of range, similiar to Zin Karate.
    ______________________________________________

    PKKK: (TRIP)
    DAMAGE: 85 120 150 210 - 565

    [​IMG][​IMG][​IMG][​IMG]
    [​IMG]
    A unique trip combo. Because it uses the previous first punch, it has a decent amount of range, but so does the second input (the kick). The kick to the knee (third input) is greatly angle-able and so is the last hit.
    ______________________________________________

    PPK: (KNOCKBACK)
    DAMAGE: 85 110 190 - 395

    [​IMG] [​IMG] silber-special.gif
    [​IMG]
    A very quick and simple knock back combo. Used to put space between you and the enemy. Once again, due to the first hit being the same, that range is good in the beginnning, while the second punch lacks in range, it makes up in stun.
    ______________________________________________
     

    Attached Files:

    Last edited: Oct 28, 2016
    RagnaXBlade, iMino and TheDL6Incident like this.
  2. Shina

    Shina Creator of Shattering Hand

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    KKK: (BU LAUNCHER)
    DAMAGE: 90 120 160 - 370
    [​IMG][​IMG][​IMG]
    [​IMG]
    *Launches up as high Ice Breakers KP

    Similar to Kenpo's kick combo launcher, this launcher lacks speed, but makes up in range, excluing the first kick. Last hit is a bu launcher. This combo is pretty linear so you have to play it safe.
    ____________________________________________

    KKPKKK: (DAMAGE COMBO) & (FENCER)
    DAMAGE: 90 120 110 130/102 - 552
    [​IMG][​IMG][​IMG] 1702cbed-9634-43b0-9724-a18b92e4eee9.gif [​IMG]
    [​IMG]

    The longest, dangerous combo and also the damage dealer. This combo has moderate stun and starts of slow due to the first kick. But due to how many kicks there are, the enemy can easily be confused easily, allowing many mindgames. Last hit is a consecutive two hits in one, similar to Vipers last hit in the Kick combo. This combo can force edge over small gates. All of the kicks have incredible frontal range and movement, all of the kicks have horrible peripheral range and recovery excluding first kick.
    ______________________________________________

    kG: (ALTERNATE GRAB)
    DAMAGE: 220
    [​IMG][​IMG]
    [​IMG]
    (Example: Grab skill similar as White Fang or Infinite Ninjitsu)

    This combo is a grab cinematic, with the range of White Fangs kG. A hit to the chest will start the cinematic, in which the user with headbutt the enemy making him stumble back, like Dirty's grab.
    ____________________________________________________________________________

    [Pro/Con LIST]
    + Damage driven.

    + Good amount of stun on each combo.

    + Very heavy hitting. (Similar to Kingpin and Combat Sambo)

    + Quite versatile.

    + Unique and powerful counter.


    -/+ Slower scroll. (Similar to Ice Breacker)
    -/+ Recovery is OK, not the best but not the worst.


    - Quite slow. (Stated again.)

    - Very linear, some combos are either hard to angle or cannot at all. (For Example: KKK and PPK combo) Meaning that you have to make sure you will hit the opponent, otherwise leaving you open to be attacked.

    - Some hits are unsafe on block, leaving you open once again. (Last Kick in KKPKKK)

    - Only two combo's can fence. So its not very EDGY.
     

    Attached Files:

    Last edited: Oct 28, 2016
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  3. Shina

    Shina Creator of Shattering Hand

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    Save this for when i fix junk
     
  4. iMino

    iMino Well-Known Member

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    NeoStrayFox and Shina like this.
  5. TheDL6Incident

    TheDL6Incident Creator of Buki

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    I like that description, though.
     
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  6. Shina

    Shina Creator of Shattering Hand

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    iMino likes this.
  7. Shana

    Shana Creator of Heartseeker, SF, IAS, BD & CC

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    Support!
     
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  8. iMino

    iMino Well-Known Member

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    Gotcha fam
     
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  9. iMino

    iMino Well-Known Member

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    :)
     
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  10. Xinybaws

    Xinybaws Well-Known Member

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    not bad supporte
     
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  11. Shina

    Shina Creator of Shattering Hand

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    FIXING
     
  12. Shana

    Shana Creator of Heartseeker, SF, IAS, BD & CC

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    keep the jump punch

    it's too lit
     
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  13. Shina

    Shina Creator of Shattering Hand

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    Never was taking away mah baby, just wait till; you find out what it does ;)
     
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  14. Prizmo

    Prizmo Well-Known Member

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    supporttttt
     
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  15. Tengu

    Tengu Creator of Savate

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    :cool:
     
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  16. Shina

    Shina Creator of Shattering Hand

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    merged
     
  17. Shina

    Shina Creator of Shattering Hand

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    Adding detail soon
     
  18. Frostwich

    Frostwich Active Member

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    Cool scroll doood ;^) support
     
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  19. Shina

    Shina Creator of Shattering Hand

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    Ayye thankz!
     

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