[Scroll] Time

Discussion in 'Scroll' started by Shagaru0z, May 16, 2019.

?

Do you like this Scroll?

  1. Yes, I like It.

    5 vote(s)
    100.0%
  2. No, I don't like It.

    0 vote(s)
    0.0%
  1. Shagaru0z

    Shagaru0z Member

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    [​IMG][​IMG][​IMG][​IMG]
    [​IMG]
    8 hit combo: The first punch will be a straight punch, the second and 3rd hit will do 3 punches each, (It will look like as seen In the gif above) and the last hit will be White Tiger's last punch In PPPP combo. White Tiger RE's KKKKP combo does 12 hits so I don't think this first combo Is op.

    [​IMG]Grab: will involve this upper-cut at (0:01 - 0:04)

    and the last hit will have the knock down animation of your opponent from "Mystic Arts" last kick In It's KPPPK combo.

    Kick combo: The hit before the last hit will freeze you In time before delivering the final blow:
    [​IMG]
    Following the hit above will be the final blow, this:
    [​IMG]


    Full kick combo: [​IMG][​IMG][​IMG][​IMG] 4 hit combo.

    The last hit of this gif, will freeze your opponent In time;
    [​IMG]
    then:
    [​IMG]
    and lastly; the after hits:
    [​IMG]
    something like "Tempest". In the The Flash gif above, you just swamp The Flash's punches as shown In the gif above for kicks; along with the after-hits. If you don't want to create a new animation for The Flash's after-hits on the opponent In the gif animation, If that's too much, then you can put the "Skyhorn Custom's" B move, "Shining Rain" affect of the person hit by B move "Shining Rain" animation instead.


    [​IMG]Counter: Stands straight up with arms folded, kinda like the end of Choy's second nanmu without the laughter. When opponent hits; It will look like this, he/she stops In time:
    [​IMG]
    (Optional): You can add the last hit of Gungki's KKPP combo and time continues for them after the hit.

    [​IMG]Ground hit: Arms folded like counter, teleport In the air and comes down straight onto your opponent with a stomp. He won't teleport directly to the opponent because I think that would be too op or a problem because players might teleport off the stage, they will just move a few inches forward, kinda like "Dark Haze Ninjutsu".
    [​IMG]


    Juggle launcher: [​IMG] [​IMG]
    After you press the last punch; your character's image fades, they fade In behind the disappearing image, rushes and punches them In the gut, like a time illusion If you know what I'm talking about.

    [​IMG]Second hit then fades into...
    [​IMG]
    gut punch.
    [​IMG]


    Second nanmu (with purple aura):

    You stand In place while your afterimages/time-images attacks your opponent. (Flashes of yourself).

    [​IMG]

    Or

    second nanmu stops him In time;
    [​IMG]
    then finish him with this combo.
    [​IMG]
    (Or any combination of the 3).


    Stance, with walk
    [​IMG]

    Price Is 1050 RC or 80000 Carat.

    (Alternate moves).
    Counter [​IMG] As In my previous post: "Stands straight up with arms folded, kinda like the end of Choy's second nanmu without the laughter. When opponent hits; It will look like this, he/she stops In time":
    [​IMG]
    But then It does the rapid kicks and after-hits that was meant for the kick combo In my previous post above.
    [​IMG]
    [​IMG]


    Kick combo:[​IMG][​IMG][​IMG][​IMG]
    [​IMG]


    [​IMG][​IMG][​IMG][​IMG]
    The 2nd hit can be a chop like "Shaolin Crane's" [​IMG][​IMG] with one hand behind back and have this effect:
    [​IMG]
    then a knee to the stomach with hands behind back still then ends with a straight punch, like Android's default Scroll's punch combo's first punch.

    Creator IGN: TheNight
     
    Last edited: Jun 9, 2019
  2. xenlyiin

    xenlyiin Active Member

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    i just wanted to inform you that you have contracted the rare disease called gey
     
  3. Shagaru0z

    Shagaru0z Member

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    (In-relation to the kick combo):
    [​IMG]
    Just the raid kicks for this gif, not the whole gifs.[​IMG] [​IMG]
    Opponent being hit. [​IMG]


    RE move. XD
    [​IMG]
    Or
    [​IMG]
    Joking.
     
    Last edited: May 22, 2019
  4. Zeept

    Zeept Creator of Inferno Guitar

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    Lol your aborable bro , Zepty Zupports
    .
     
    Shagaru0z likes this.
  5. Starberry

    Starberry World Record (Al Hata), Tournament Ambassador, CUC

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    Shagaru0z likes this.
  6. Shagaru0z

    Shagaru0z Member

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    [​IMG][​IMG][​IMG][​IMG]
    [​IMG]
    8 hit combo: The first punch will just be a straight punch, the second and 3rd hits will do 3 punches each, (It will look like; as seen In the gif above) and the last hit will be White Tiger's last punch In PPPP combo. White Tiger RE's [​IMG][​IMG][​IMG][​IMG][​IMG] combo does 12 hits so I don't think this first combo Is op.

    [​IMG]Grab: will involve this upper-cut at (0:01 - 0:04)

    and the last hit will have the knock down animation of your opponent from "Mystic Arts" last kick In It's [​IMG][​IMG][​IMG][​IMG][​IMG] combo. That will be the last hit.

    Kick combo: The hit before the last hit will freeze you In time before delivering the final blow:
    [​IMG]
    Following the hit above will be the final blow, this:
    [​IMG]


    Full kick combo: [​IMG][​IMG][​IMG][​IMG] 4 hit combo.

    The last hit of this gif, will freeze your opponent In time;
    [​IMG]
    and then:
    [​IMG]
    something like "Tempest". In the The Flash gif above, you just swamp The Flash's punches as shown In the gif above for kicks; along with the after-hits. If you don't want to create a new animation for The Flash's after-hits on the opponent In the gif animation, If that's too much, then you can put the "Skyhorn Custom's" B move "Shining Rain" affect of the person hit by "Shining Rain" animation instead.


    [​IMG]Counter: Stands straight up with arms folded, kinda like the end of Choy's second nanmu without the laughter. When opponent hits; It will look like this, he/she stops In time:
    [​IMG]
    (Optional): You can add the last hit of Gungki's [​IMG][​IMG][​IMG][​IMG] combo and time continues for them after the hit.

    [​IMG]Ground hit: Arms folded like counter, teleport In the air and comes down straight onto your opponent with a stomp. He won't teleport directly to the opponent because I think that would be too op or a problem because players might teleport off the stage, they will just move a few inches forward, kinda like "Dark Haze Ninjutsu".
    [​IMG]


    Juggle launcher: [​IMG] [​IMG]
    After you press the last punch; your character's image fades, they fade In behind the disappearing image, rushes and punches them In the gut, like a time illusion If you know what I'm talking about.

    Second hit [​IMG]
    [​IMG]
    Last hit
    [​IMG]


    Stance, with walk
    [​IMG]

    Price Is 1050 RC or 80000 Carat.

    (Alternate Combos).

    Counter [​IMG] As explained above: "Stands straight up with arms folded, kinda like the end of Choy's second nanmu without the laughter. When opponent hits; It will look like this, he/she stops In time":
    [​IMG]
    But then It does the rapid kicks and after hits that was meant for the kick combo In my previous post above.
    [​IMG]
    [​IMG]


    Kick combo:[​IMG][​IMG][​IMG][​IMG]
    [​IMG]

    Creator IGN: TheNight
     
    Last edited: May 31, 2019
  7. Shagaru0z

    Shagaru0z Member

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  8. Starberry

    Starberry World Record (Al Hata), Tournament Ambassador, CUC

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    You should also put an update log below the suggestion post so that supporters can know the most up to date changes made with your suggestion.
     
  9. Shagaru0z

    Shagaru0z Member

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    Give me an example, you mean the title of this thread?
     
  10. Shagaru0z

    Shagaru0z Member

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    (Alternate Combos)

    Counter [​IMG] As In my previous post: "Stands straight up with arms folded, kinda like the end of Choy's second nanmu without the laughter. When opponent hits; It will look like this, he/she stops In time":
    [​IMG]
    But then It does the rapid kicks and after hits that was meant for the kick combo In my previous post above.
    [​IMG]
    [​IMG]


    Kick combo:[​IMG][​IMG][​IMG][​IMG]
    [​IMG]
     
    Last edited: May 29, 2019

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