[Scroll Suggestion] Blue Dreams

Discussion in 'Scroll' started by Gonsegon, Mar 8, 2016.

?

Do you want this scroll in game?

  1. Yes

    90.2%
  2. No

    4.9%
  3. Not sure

    4.9%
  1. Gonsegon

    Gonsegon Active Member

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    [​IMG]
    [​IMG]
    Based off of Blue Mary
    [​IMG]

    (Thanks Sajin)

    Description:This style is named and made after a female combat sambo user who was said to be small in stature, but compensated for it with her big heart and dreams. She quickly became known for tossing opponents double her size with ease, so fast that all her opponent saw was a blue blur send them crashing to the mat. This fighter's name is long forgotten, but her trademark large dreams live on in this Sacred Scroll to help you beat opponents black and blue with this scroll, Blue Dreams!

    Made by: Reptile

    Price:52,000 Carats

    Legend:

    Angle Ability=Which way a attack can be moved

    Counter Points=Which points during a combo a attack can be countered

    Damage=Hitpoints done to the opponent

    Delay=How long a attack can be withheld during a combo

    Hit Range=How much reach a attack has

    HitBox:Area of effect for an attack or the area in which the opponent will get hit by the attack

    Juggle Damage=60% of the original damage done to a opponent in the air

    KnockBack=How far the enemy flys back after the final hit of a combo

    Misc=Any special attributes to a attack

    Recovery=Time it takes for a command movement to recover back to stationary position

    Speed=How fast a attack comes at the opponent

    Stun=Force done to a blocking or unblocking to which time they can't respond back with a attack

    Type=What kind affect it has on the opponent(ex:fencer edger,stun etc....)






    Stance:
    [​IMG]



    Guard:
    [​IMG]





    Run:
    [​IMG]


    Combo Layout:
    PPPPP
    KKKKK
    KPP
    >>G
    K>G


    Counter Stance:K-G
    Damage:[260]
    Juggle Damage:[0]
    Type:Backward throw counter
    [​IMG]

    Counter:A reversal guillotine choke
    Speed:Fast
    HitBox:Wide
    HitRange:Small
    Recovery:Good
    Delay:Low
    Stun:Low
    Angle Ability:Either Left or Right
    KnockBack:Low
    Counter Point:No
    Misc:A stationary counter with little to no knockback to your opponent and no movement on your own character.

    Punch Combo:PPPPP
    Damage:[80][90][90][100][110]=[440]
    Juggle Damage:[48][54][54][60][66]=[282]
    Type:KnockBack
    [​IMG]

    1st Hit:A straight left punch
    Speed:Fast
    HitBox:Small
    HitRange:Medium
    Recovery:Fast
    Delay:None
    Stun:Small
    Angle Ability:Either Left or Right
    KnockBack:None
    Counter Point:Yes
    Misc:Nothing

    2nd Hit:A crouched right punch
    Speed:Fast
    HitBox:Small
    HitRange:Medium
    Recovery:Medium
    Delay:Medium
    Stun:Medium
    Angle Ability:Left Side
    KnockBack:None
    Counter Point:Yes
    Misc:Nothing

    3rd Hit:A hard left elbow
    Speed:Medium
    HitBox:Large
    HitRange:Far
    Recovery:Medium
    Delay:Long
    Stun:Large
    Angle Ability:Right
    KnockBack:None
    Counter Point:Yes
    Misc:Nothing

    4th Hit:A left spinning backfist
    Speed:Medium
    HitBox:Large
    HitRange:Far
    Recovery:Medium
    Delay:Medium
    Stun:Large
    Angle Ability:Right
    KnockBack:None
    Counter Point:No
    Misc:This combo pulls back the user to a safe distance if not continued like BWN's kkpkk combo.
    Ex:[​IMG]

    5th Hit:A left shoulder thrust
    Speed:Slow
    HitBox:Wide
    HitRange:Far
    Recovery:Low
    Delay:Excellent
    Stun:Medium
    Angle Ability:Right
    KnockBack:Koroshus Punch final
    Counter Point:Yes
    Misc:None

    Kick Combo:KKKKK
    Damage: [90][100][100][110][130]=[550]
    Juggle Damage: [54][60][60][66][130]=[370]
    Type:Fence Edger/Grab Kick
    [​IMG]

    1st Kick:A high left kick
    Speed:Fast
    HitBox:Medium
    HitRange:Far
    Recovery:Decent
    Delay:Bad
    Stun:Good
    Angle Ability:Either left or right
    KnockBack:None
    Counter Point:Yes
    Misc:None

    2nd Kick:A spinning jump right kick
    Speed:Fast
    HitBox:Large
    HitRange:Medium
    Recovery:Good
    Delay:Good
    Stun:Good
    Angle Ability:Either Left or Right
    KnockBack:None
    Counter Point:No
    Misc:None

    3rd Kick:A low left kick to the shin
    Speed:Fast
    HitBox:Small
    HitRange:Low
    Recovery:Good
    Delay:Good
    Stun:Small
    Angle Ability: Mostly to the right
    KnockBack:None
    Counter Point:Yes
    Misc:None

    4th Kick:A left axe kick
    Speed:Fast
    HitBox:Wide
    HitRange:Medium
    Recovery:Low
    Delay:Good
    Stun:Medium
    Angle Ability:Either left or right
    KnockBack:Fence edges like defaults punch combo final
    Counter Point:no
    Misc:This attack lifts the opponent into the air.

    5th Kick:A jumping right high kick
    Speed:Fast
    HitBox:Small
    HitRange:Far
    Recovery:Low
    Delay:Good
    Stun:Medium
    Angle Ability:Either left or right
    KnockBack:None
    Counter Point:No
    Misc:This is a kick grab that jumping leg locks your opponent to bring them down so they don't get knockbacked.



    Mix Combo:KPP
    Damage:[90][140][120]=[350]
    Juggle Damage:[54][84]=[138]/The jumping grabs damage if hit on a juggled opponent is still [120]
    Type:Bounce Juggle Launcher/Jumping Grab
    [​IMG]

    1st Kick:A high left kick
    Speed:Fast
    HitBox:Medium
    HitRange:Far
    Recovery:Decent
    Delay:Bad
    Stun:Good
    Angle Ability:Either left or right
    KnockBack:None
    Counter Point:Yes
    Misc:None

    2nd Hit:A right downward hammerblow
    Speed:Medium
    HitBox:Wide
    HitRange:Far
    Recovery:Low
    Delay:Good
    Stun:Good
    Angle Ability:Right and sometimes left
    KnockBack:Small
    Counter Point:Yes
    Misc:None

    3rd Hit:A jumping pile driver grab
    Speed:Fast
    HitBox:Wide
    HitRange:Far
    Recovery:Low
    Delay:Good
    Stun:None
    Angle Ability:Right and sometimes left
    KnockBack:Small
    Counter Point:Yes
    Misc:A jumping grab with likeness to Soulless's grab in that it can be blocked/countered,but if your hit while trying to do this on a opponent it can still do the attack although you won't be in the animation.

    Run Guard:
    >>G
    Damage:[240]/[90] on Ground
    Juggle Damage:[144]
    Type:Running kick grab
    [​IMG]

    Grab:A right flip kick into a jump into a falling armbar
    Speed:Fast
    HitBox:Wide
    HitRange:Small
    Recovery:Low
    Stun:High
    KnockBack:Small
    Counter Point:Yes
    Misc:A blockable grab like Soulless's

    Kick to Guard:K>G
    Damage:[200] on Standing/[130] on ground
    Juggle Damage:[200]
    Type:Ground hit/Kick Grab
    On Standing Opponent:[​IMG]
    On Grounded Opponent:[​IMG]
    Slide:A running left slide kick
    Speed:Standing/Slow,Ground/Fast
    HitBox:Wide
    HitRange:Far
    Recovery:Bad
    Stun:Medium
    KnockBack:Small/none
    Counter Point:Yes
    Misc:This is a running kick grab with different animations on hitting a standing opponent and on hitting a grounded opponent.The standing animation has little knockback while the grounded has none.This grab is blockable and couterable like souless's





    Grab:
    Damage:[260]
    Juggle Damage:[0]
    Type:Reverse throwing grab
    [​IMG]

    Grab:A 360 spin grab
    Speed:Medium
    HitBox:Wide
    HitRange:Small
    Recovery:Low
    Delay:None
    Stun:None
    Angle Ability:Either Left or Right
    KnockBack:VERY FAR!
    Counter Point:No
    Misc:Opponent twirls through the air with tornado like effects surrounding him as he flys.



    Back Grab:
    Damage:[240]
    Juggle Damage:[0]
    Type:A variation of the regular back grab
    [​IMG]


    Grab:A flow around german suplex
    Speed:Fast
    HitBox:Wide
    HitRange:Small
    Recovery:Good
    Delay:None
    Stun:None
    Angle Ability:Either Left or Right
    KnockBack:Far
    Counter Point:No
    Misc:Nothing

    Thanks yous:Thanks to colornaut for the signature
    Thanks to GodCardinal for the banner
    Thanks to Shadoweyesclan for reviews
    Thanks to Sajin Shasaya for reviews

    Edits:
    18 Mar 2012 at 11:24pm New front grab added.
    April 5th at 10:49pm New kk-gk combo added,special start removed,one ground hit removed,run z made blockable.

    +2 5 Hit Combos
    +Two hit juggle launcher
    +Bu Juggle Capability
    +Two ground hits
    +360 Grab
    +Run Guard
    +Decent Damage
    -All combos are grab punishable on the final 2 hits

    2/9/2013 At 12:18am
    Stance Changed
    KK-GK combo removed
    K-G replaced with K-GK
    KKKKK turned into KKKK
    Punch combo Changed
    Grabs switched
    New Descriptions to combos made
    Full Combos added

    2/13/2013 At 6:15pm
    RUN GP changed to RUN G
    New jump gradded to launcher

    3/1/2013 At 3:58pm
    Kick combo changed
    Arm bar effect added

    3/12/2013 At 6:17pm
    New punch combo
    New kick combo
    Hit dummy combos added
    New Banner added
    New Blue Mary Pic added

    3/19/2013 At 9:24pm
    New k-g aded
    Damage on kick combo lowered.

    Credits:MasakiHayashi-For helping improvements with it
    Fightersgeneration for sprites along with spriters resource for hit dummie sprites.
    ColorNaut-for signature
    GodCardinal-For banner.

    Old Thread:

    Signatures:
    [​IMG]
    (Thanks colornaut)
     
    Abrac likes this.
  2. BloodNinja

    BloodNinja Well-Known Member

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    Support
     
  3. Pasha

    Pasha Well-Known Member

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    Support ,but please change that name -_-
     
  4. Yusuke

    Yusuke Best Dressed

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    Support and yeh new name please.
     
    tinytinytinytiny likes this.
  5. Gonsegon

    Gonsegon Active Member

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    Well it's made after blue mary and its about a smaller woman taking out bigger opponents hints Blue Dreams.
     
    Windstorm likes this.
  6. Yusuke

    Yusuke Best Dressed

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    Alright it makes sense.
     
    tinytinytinytiny likes this.
  7. ZxZTheLoves

    ZxZTheLoves Well-Known Member

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    Support
     
  8. Draygashi

    Draygashi World Record (Al Hata), CUC

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  9. BRUUUUUUH

    BRUUUUUUH Active Member

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    op
    Front grab op
    back grab
    2 hit bu juggle with a follow up op
    run z
    run z ground hit op
    adv juggle op kp p p kkkkv
    KG can't do that it would have to be KG-G, KG to slide, G to grab them.
     
  10. Draygashi

    Draygashi World Record (Al Hata), CUC

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    Avenger's kG that leads into a grab.
     
  11. Gearman

    Gearman Active Member

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    -Counter based on the animation you move a character space back and it will be changed due to the fact that rumble fighter characters are not grounded face first unless they are defeated.

    -Given how things are that back grab will most-likely just become a default back grab and not a variation of it.

    -Running G looks weird and K-G looks like a running guard but goes into a grapple somehow.

    -Please no wind effects on the tornado throw variant as it being a tornado throw is all it needs for flashiness, ex. muscle buster.

    -Only one non grab combo so I would say this scroll wouldn't be the best thing to bring for bm, imo.

    side note: Oh that description on how it contradicts itself.
     
  12. Gonsegon

    Gonsegon Active Member

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    Well scroll suggestion is 4 years old so it could use some updates I guess.So how doe's the description contradict itself?
     
  13. Gearman

    Gearman Active Member

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    Sambo uses ideas from judo, jujitsu, and other wrestling styles which all teach the user in how to off balance the opponent to basically throw or bring them down. Basically the lady most-likely was taught how to throw people twice her weight or size from combat sambo and it not being a new development from her training and experience.
     
  14. Gonsegon

    Gonsegon Active Member

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    She became known for doing that since most of her opponents I'm would be a lot bigger than her if she competed in matches.Her learning how to to do so for some holds while the other throws are her tossing people away.I think it kindas fits.
     
  15. BRUUUUUUH

    BRUUUUUUH Active Member

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    No it doesnt..........???????
     
  16. Draygashi

    Draygashi World Record (Al Hata), CUC

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    I'm saying Blue Dreams kG would be like Avenger's kG leading into a grab........

    tl;dr Blue Dream's kG would be like Abyss' dash kG
     
  17. bigbreezy

    bigbreezy New Member

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    nice job making this scroll my dude but the question is is it going to be a 1v1 scroll or all- round scroll that good for everything? because i use elctro....... u can hate on it........... but elctro can be easly overpowered by the kp and the damage is balance and good! 2 ground hit aka ground grabs
     
  18. Gonsegon

    Gonsegon Active Member

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    I'm going for all around mostly with some 1vs1 elements just incase.
     
  19. cici634

    cici634 Member

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    Support
     
  20. Swifttiger

    Swifttiger Member

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    Already supported
     

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